My entry for the Seaboard Dominance Challenge.
Le Bonaparte is a proxy for the Fetu and Jean Desailly proxy for lady Roimata.
RSS-041, Super Rare
Masts: 3 (Hoist)
Link: Lady Roimata
Ability: Hoist. If this ship has a crew with the Captain keyword, she gets +L to her base move.
RSS-043, Super Rare
Ability: Captain. Once per turn before you give this ship an action, roll a d6. On a 5 or 6, this ship can be given the same action twice.
For this challenge victory comes to whoever controls the most islands, not whoever has the most gold or is the last one standing. My original idea was centered around fort building and I at one point had all but one fort in the fleet. However I realized how impractical this was and how difficult it would be, so I moved on to marines. Working around the limitations of the challenge was tricky, especially since I did not want to commit to one faction, and thus I stayed away from the named Marine crew to keep that flexibility. I went through several ideas before hitting upon a dreadfully awful, wicked, and devious thought that gave birth to this fleet.
Ship number one is the San Cristobal, choosen for her speed, and decent cargo hold. First crew assigned is her linked crew, Victor de Alva. Victor links and does not take up cargo space, and also provides the captain feature that makes the Cristobal blisteringly fast. Next up came a helmsman to make her faster, and Duque Marcus Vaccaro, who links to him and provides re-roll. Next up is an explorer and a generic Marine (represented by Doctor Urbano) available for this game. The Explorer allows the Cristobal to explore islands faster and allow for possible fort construction, and the Marine can be dropped off at the first island the Cristobal gets to.
Once she's explored an island or two and dropped off her Marine, the Cristobal will switch over to gunship role. Her cannons are not brilliant, but the possibility of ten shots with re-roll should enable her to take care of most threats.
Ship number two is where things begin to get odd. The ship in question is the Banshee's Cry, with Jonah on board to make room for a helmsman and a Marine, here represented by Captain Blackheart. The Cry will zip out at L+L+S, which should get her to an island, and drop off her marine, then load the gold there. She could tag with the Cristobal, visiting islands that she explored in advance.
Here is where things get ridiculous, with the Fetu rolling in at ship number three. On board is Princess Arii Auraa, followed by the Fetu's linked crew: Lady Roimata. Roimata links and provides two critical abilities for the Fetu. Firstly the Captain ability which allows the Fetu to gain an extra L of movement to her otherwise average base move of L. Roimata also provides the SAT ability, making the Fetu even faster. The two of them make for a combo only the Cristobal could hope to catch.
The Fetu's speed is one of the reasons I chose her, but also her Hoist ability which will allow her to explore islands without actually docking there, and more importantly it will allow her to drop off her Marines faster, all 5 of them. The Fetu is the star of this fleet, and her efforts to drop off Marines will be the main focus, with her tremendous speed, she should be able to get to at least two islands, and leave two Marines behind to defend them.
Ship number three is the HMS Patagonia with, you guessed it: Robinson and Lord Mycron. In the event that the San Cristobal or Fetu fail their respective EA/SAT rolls, Mycron is there to bail them out and provide flexibility. In the case that both the Fetu and Cristobal receive their additional actions, then Mycron can grace the Banshee's Cry with an extra action.
Lastly, almost every fort under 5 gold cost is included, in the event that the Cristobal and Banshee's Cry gather enough gold to build them.
Weaknesses I see for this challenge:
Faster ships with a similar strategy to mine.
Loosing the Fetu early on. Her Marines (the ones that were not thrown off) would be preserved as per the challenge, but the fleet looses her ability to effectively spread them around.
Weaknesses for a regular game:
Limited Cargo space with all the marines, gold running is limited to the Cristobal mostly.
Comment and Vote, constructive criticism welcome!