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Fleet "Supersize my Small Fry!"

Fleet "Supersize my Small Fry!"
45 Points
created by notalwaysyou LV22 activity icon envelope icon
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Edit: This fleet was prepared for "brettb45's “Small Fry” Fleet Challenge" and you can see the rules and restrictions there.

My personal goal for this fleet challenge was to avoid using many of the overpowered an cliche pieces. Ships like the Banshee's Cry, Le Bon Marin and some of the others. But I wanted to be able to compete with them so I aimed to build my fleet around tearing others' down. A lot of gold ships in this context will only have one mast, and very reasonably so. However, if a player were to throw in Odin's Revenge, then most any one masted ship is left derelict and unusable. They'll either have to be towed or abandoned by the opposing player while your ships are free to continue on.

In addition to expecting one masted ship, assuming someone is playing strictly to win, there's a few pieces you can probably expect. Flotillas and Native Canoes are very efficient pieces for their point costs in games this size, and they all have a lot more canons and hit points than any legal ships...

So, to counter them all, I decided my fighter should be a submarine. A piece that generally loses its effectiveness against larger ships, that are all illegal in this challenge. S+S+S speed and a captain will already give the USS Lamon a lot of maneuverability to fight to her advantage, but if you add a canceler and the ability to submerge, then you have a fearsome ship that can easily set her own terms for a fight. In addition, after a reveal of Odin's revenge, many ships will only have 1 mast remaining, allowing for easy submerged ramming, if it comes down to it. (Though it can be frustrating for the other player, so I would advise against doing it needlessly)

Diamond Nelson Turner is a cancellor and is naturally very useful to cancel opposing crew and abilities like captains, however, I do want to highlight what happens when you cancel a Flotilla's flotilla keyword.

quote:
-If the Flotilla keyword is cancelled, only one hit is required to eliminate its flag and it may be rammed and boarded. It is considered derelict if it has no flag, but it cannot be towed and cannot be given a move action (via the Oarsman keyword/ability) because it has no bow.

This will mean two hits to kill the Flotilla, not three, AND even if one of your canons miss, and the flag is eliminated, cancelling the Flotilla keyword on your opponent's turn will prevent it from shooting back. A derelict can't be given a shoot action. As a result, make sure to take out any ships towing the flotilla first, ideally by ramming, if Odin's Revenge didn't previously derelict them. Then surface and attack the Flotilla.

The goldships chosen were chosen to allow the necessary Cargo Master in the fleet (as the Lamon needs 3 cargo spaces) and to benefit from it, so they were American. In addition, the Philadelphia was given a premium because of her ability, allowing her to pick up any ships left derelict by Odin's Revenge and/or the Lamon. Because of their low mast count, any opposing ships can quickly be returned to the fight. The Philadelphia cannot be caught in combat however, as the Cargo Master she carries on board is very importance to the fleet. The American canoes were considered, but would've been hard to fit into a fleet with a cargo master, and can't gain the extra cargo provided by a cargo master.

To combat canoes, the Lamon needs to use her speed and defensive abilities to quickly find and kill the chieftain. Canceling the Native Canoes and Chieftain keywords isn't worth anything (and killing a canceled Chieftain would stop canoes from being eliminated). But that allows Mr. Turner to find other bothersome abilities to cancel.

The American fort, while nothing to write home about, will be useful to work as a base to quicken America's gold game, as it is a little lacking, and provide a closer home base to repair the damage done by Odin's Revenge to your own fleet. And while the Lamon can cancel Paradis de la Mer's pesky, pesky ability, taking any fort will most likely be a deadly affair if the can return fire. So be very, very careful if attempted. Staying submerged to bypass forts and harass ships may be the wiser coarse of action.

There are some short comings, but this fleet should be able to cripple and harass any opposing fleet well, and with the Philadelphia, turn opposing strengths into your own.

 
Miniature list Group miniatures by  
Section: Ship #1 (4 miniatures)
  Miniature Set Number Type Rarity
1 x Captain PofR 132 Crew C
1 x Diamond Nelson Turner PofBC 216 Crew PR
1 x Helmsman PofR 133 Crew C
1 x USS Lamon PofMI 087 Ship R
 
Section: Ship #2 (2 miniatures)
  Miniature Set Number Type Rarity
1 x Cargo Master SS 040 Crew C
1 x Philadelphia PofR 082 Ship U
 
Section: Ship #3 (3 miniatures)
  Miniature Set Number Type Rarity
1 x Commodore Matthew Perry PofSCS 096 Crew R
1 x Helmsman PofCC 303 Crew PR
1 x Rattlesnake PofR 079 Ship C
 
Section: Ship #4 (1 miniatures)
  Miniature Set Number Type Rarity
1 x Thompson's Island PofR 101 Fort C
 
Section: Unique Treasures (1 miniatures)
  Miniature Set Number Type Rarity
1 x Odin's Revenge PofFN 303 Unique Treasure PR
 
Fleet Statistics
Distribution by Base Move
- bar 73 %  
L bar 9 %  
S+L bar 9 %  
S+S bar 9 %  
 

Distribution by Cargo Space
- bar 55 %  
- bar 18 %  
2 bar 9 %  
3 bar 9 %  
5 bar 9 %  
 

Distribution by Faction Affiliation
America bar 10  91 %  
Treasure bar 9 %  
 

Distribution by Number of Masts
- bar 73 %  
2 bar 27 %  
 

Distribution by Point Value
- bar 9 %  
- bar 18 %  
11 bar 9 %  
12 bar 9 %  
2 bar 18 %  
3 bar 9 %  
5 bar 27 %  
 

Distribution by Rarity
C bar 45 %  
PR bar 27 %  
R bar 18 %  
U bar 9 %  
 

Distribution by Type
Crew bar 55 %  
Fort bar 9 %  
Ship bar 27 %  
Unique Treasure bar 9 %  
 



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Current score for this Fleet, based on 7 votes:

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Discussion about this Fleet
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el_cazador
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Member since
August 13, 2015
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Subject:    Posted: August 30, 2015 09:11 pm

Not certain of a vote yet, but I like the use of the USS Lamon. I had considered using her with a Tribal Chieftain and a helmsman in a draft fleet, so that's points to you. You could be in for trouble if another Odin's Revenge is in play, though. A derelict submarine is hard to get to a place where she can repair.

P.S. Are votes permanent?
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notalwaysyou
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Member since
September 25, 2010
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Subject:    Posted: August 30, 2015 09:24 pm


quote from el_cazador:

P.S. Are votes permanent?


You can edit them at any time super easily. You can't delete a vote however.
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