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Fleet "HMS Grand Temple v 3.0"

Fleet "HMS Grand Temple v 3.0"
45 Points
created by a7xfanben Premium Member LV94 activity icon envelope icon
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This is yet another fleet with HMS Grand Temple after the first one and this one.

This fleet is generally designed for combat only. With the right UT's it can still be successful in a regular game. However, this can be considered a deathmatch fleet.

Here I wanted to see what possibilities there were to put a sac crew on the GT. The English only have Mercer, but he takes up a valuable cargo space with just one ability. The GT only has 3 spaces so she's not exactly the ideal gunship to use a sac crew with. Captain Blackheart is too typical and makes it hard to get the world hater ability. However, The Headhunter is perfect. He gives the GT world-hating and the necessary sac ability. Gold comes aboard to give the GT the standard captain and helmsman, leaving one cargo space open. Two oarsmen come aboard for the Headhunter to eat. The ideal sac gunship generally has at least 3 sac crew but with the GT we have a lack of sufficient cargo space. However, this setup is still very dangerous, fast, and effective. Instead of relying on the SAT/EA rolls we have two guaranteed double actions whenever we want to use them.

In this setup the GT comes in at 28 total points, slightly less than the other two fleets. I've added the powerful Oxford as the second gunship. She's similar to the London but slightly faster, plus we can afford a 12 point ship here unlike the first GT fleet. I also considered the HMS Bolingbroke, HMS Hyena and HMS Nautilus. I went with the Oxford for the extra firepower and because I realized I could afford to go higher than 10 points.

Bratley comes aboard in order to get the captain and helmsman on the Oxford. I would've loved to put some kind of shot equipment on the Oxford or use Divers as in the second GT fleet, but with S+L speed the Oxford would actually be going considerably slower than the GT and therefore not as able to support her as well. The helmsman gives her a nice boost that should keep the ships relatively even unless the GT sacs both oarsmen on back-to-back turns.

All in all, you have two very fast and effective gunships, one of which has sac capabilities. The UT's were again added to make this fleet viable against standard fleets with treasure runners. In that sort of game it would be ideal for the GT to use her 6S speed to slam the enemy gold runners on the first or second turn. Even if an opposing gunship gets to the GT she has 6 masts, more than most gunships. Even if she sinks, the Oxford has a good chance of cleaning up the scraps and finishing the game.

Thanks for reading; comment and vote!

 
Miniature list Group miniatures by  
Section: Ship #1 (5 miniatures)
1 x HMS Grand Temple HMS Grand Temple (PatOE)
  • Collector's Number: 044
  • Faction Affiliation: England
  • Rarity: R
  • Type: Ship
  • Point Value: 15
  • Cargo Space: 3
  • Base Move: S+S
  • Cannons: 3S,3S,2L,2L,2L,2L
  • Number of Masts: 6
Miniature text:

Junk. Pirate crew may use their abilities on this ship.

Admiral Kenyon made a great show of the Jade Rebellion surrendering this ship to his forces, and now uses her as his flagship to symbolize English power.

1 x Hermione Gold Hermione Gold (RotF)
  • Collector's Number: 059
  • Faction Affiliation: England
  • Rarity: C
  • Type: Crew
  • Point Value: 5
Miniature text:

Captain, Helmsman.

Conscripted to the English for acts of piracy, Hermione uses her tremendous skills as a captain and helmsman to keep her employers happy in their battle against those who oppose the Crown. But it is her knack for piracy (under the good Union Jack) that keeps the crew very, very happy.

2 x Oarsman Oarsman (PofSMU)
  • Collector's Number: 118
  • Faction Affiliation: England
  • Rarity: C
  • Type: Crew
  • Point Value: 1
Miniature text:

If derelict, this ship gains a base move of S. This crew takes up no cargo space.

1 x The Headhunter The Headhunter (PofSCS)
  • Collector's Number: 041
  • Faction Affiliation: Pirate
  • Rarity: R
  • Type: Crew
  • Point Value: 6
Miniature text:

This ship gets +1 to her cannon rolls against any non-Pirate ship. Once per turn, you may eliminate one of this ship’s crew to give her an extra action. Link: Black Heart.

The Headhunter does not heed the call of civilization. His appearance—the human bones that hang from his neck and decorate his ship—and tribal crew put him in a different category of pirate: the soulless.

 
Section: Ship #2 (4 miniatures)
1 x Administrator Scott Bratley Administrator Scott Bratley (PofCC)
  • Collector's Number: 046B
  • Faction Affiliation: England
  • Rarity: C
  • Type: Crew
  • Point Value: 0
Miniature text:

Limit, Ransom. Place this crew face up during setup. You may build your fleet using 5 more points than the build total. This crew cannot leave this ship unless it is captured or eliminated.

Scott Bratley is Governor Lynch's secret to keeping the Empire's interests prospering in the Caribbean. Administrator Bratley is solely responsible for the smooth working of the fleet and the thriving trade, and he seems able to summon resources out of thin air.

1 x Captain Captain (PofSMU)
  • Collector's Number: 103
  • Faction Affiliation: England
  • Rarity: U
  • Type: Crew
  • Point Value: 3
Miniature text:

This ship may move and shoot using the same move action.

1 x HMS Oxford HMS Oxford (PofR)
  • Collector's Number: 026
  • Faction Affiliation: England
  • Rarity: U
  • Type: Ship
  • Point Value: 12
  • Cargo Space: 4
  • Base Move: S+L
  • Cannons: 2S-2S-2S-2S
  • Number of Masts: 4
Miniature text:

Schooner. This ship gets +1 to her cannon rolls against forts within S of her.

The Crown ordered Captain Kline to accommodate veteran soldier Lt. Hardwicke in training the Oxford's crew in strategies for capturing forts and cities. Disdainful of the regular army, Kline has grudgingly complied.

1 x Helmsman Helmsman (PofSMU)
  • Collector's Number: 110
  • Faction Affiliation: England
  • Rarity: C
  • Type: Crew
  • Point Value: 2
Miniature text:

This ship gets +S to her base move.

 
Section: Unique Treasures (5 miniatures)
1 x Missionary Missionary (PofR)
  • Collector's Number: 109
  • Rarity: R
  • Type: Unique Treasure
Miniature text:

Remove all crew on this ship from the game and then remove Missionary from the game.

1 x Natives Natives (PofR)
  • Collector's Number: 106
  • Rarity: R
  • Type: Unique Treasure
Miniature text:

The ship that reveals Natives may not be given actions for a number of turns equal to number of crew on her when Natives is revealed. Leave Natives face down on its island.

1 x Runes of Death Runes of Death (PofFN)
  • Collector's Number: 125
  • Faction Affiliation: Treasure
  • Rarity: SR
  • Type: Unique Treasure
Miniature text:

This treasure takes up one cargo space. At the beginning of each turn, eliminate one crew from this ship. If there are no crew, eliminate a mast instead. Once all the ship’s crew and masts have been eliminated, eliminate Runes of Death. Runes of Death cannot be unloaded, but it can be transferred to another ship this ship touches.

1 x Scurvy Scurvy (PofCC)
  • Collector's Number: 092
  • Faction Affiliation: Treasure
  • Rarity: R
  • Type: Unique Treasure
  • Point Value: 0
Miniature text:

Roll a d6 at the beginning of each of your turns. On results of 4-6, elminiate a crew on this ship. Remove Scurvy from the game when this ship docks at her home island.

1 x Wolves Wolves (PofBC)
  • Collector's Number: 103
  • Faction Affiliation: Treasure
  • Rarity: R
  • Type: Unique Treasure
  • Point Value: 0
Miniature text:

No treasure may be loaded from this wild island until Wolves is eliminated. Wolves is eliminated if successfully hit once by either a Musketeer or a crew with the Marine keyword.

 
Fleet Statistics
Distribution by Base Move
- bar 12  86 %  
S+L bar 7 %  
S+S bar 7 %  
 

Distribution by Cargo Space
- bar 10  71 %  
- bar 14 %  
3 bar 7 %  
4 bar 7 %  
 

Distribution by Faction Affiliation
England bar 57 %  
Pirate bar 7 %  
Treasure bar 36 %  
 

Distribution by Number of Masts
- bar 12  86 %  
4 bar 7 %  
6 bar 7 %  
 

Distribution by Point Value
- bar 7 %  
- bar 36 %  
1 bar 14 %  
12 bar 7 %  
15 bar 7 %  
2 bar 7 %  
3 bar 7 %  
5 bar 7 %  
6 bar 7 %  
 

Distribution by Rarity
C bar 36 %  
R bar 43 %  
SR bar 7 %  
U bar 14 %  
 

Distribution by Type
Crew bar 50 %  
Ship bar 14 %  
Unique Treasure bar 36 %  
 



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Author Message
a7xfanben Premium Member
LV94 United States activity icon envelope icon

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Member since
June 27, 2011
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Subject:    Posted: January 3, 2015 10:45 am

This fleet was involved in a game!
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