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Fleet "Darrin's Gold Race fleet" Help
Fleet "Darrin's Gold Race fleet" - 45 Points (extended format) show standard format
created by darrin Premium Member 

Hardly a surprise, I'm sure, but I decided to use a variation of one of my UPS fleets. I've been futzing around with this thing for a week, and it's not what I'd call perfect but what the heck.

First things first, take a look at my opponent's fleet, and since we're all nation-pure, use the Hag to bring in 5 points based on what my opponent has brought to the table. If it's a non-Pirate or non-Cursed fleet, then substitute in the correct Letter of Marque. If my opponent hasn't brought any events, then trade in Favor of the Gods to either upgrade the Letter of Marque to Damsel in Distress or consider bringing in some extra oarsmen.

This fleet is designed to be fast enough to win on the second turn. I wanted to pair up two ships with +1 gold and +2 gold abilities. This allows me to send two gold home per turn, upping the value by +3 on each coin. Don Pedro allows me to trade away any rotten UTs or make sure I get enough gold coins to send home. I can win with only 3 coins, at +3 each then a 3, 2, 2 = 16 points. Or even 1, 1, 1, 1 = 16 points.

First turn:
1) Play Hidden Cove to move Banshee's Cry to an uncontested Wild Island.
2) Move away, redock and explore. Use Don Pedro to get rid of any bad UTs, or make sure there's enough gold to send home to win.
3) Use Jack Sparrow to trade one gold coin for the Explorer on the Bonnie Liz.
4) Use a move action to move the Bonnie Liz away and redock, unloading the gold coin for +3 value.
5) SAC the Explorer on the Banshee's Cry for another turn.
6) Move away and redock.
7) Transfer Genny Gallows to the Sea Crane as a free action.
8 ) Use Jack Sparrow to trade on gold coin for the Oarsman on the Sea Crane.
9) Use a move action to move the Sea Crane away and redock, unloading the gold coin for +3 value.

Second Turn:
1) Transfer Genny Gallows back to the Bonnie Liz as a free action.
2) Trade another gold coin for the Oarsman on the Bonnie Liz.
3) Move and redock the Bonnie Liz, unloading the gold coin for +3 value.
4) Move Genny Gallows and Powder Pete to the Sea Crane as a free action.
5) Trade the last gold coin for Powder Pete on the Sea Crane.
6) Move and redock the Sea Crane, unloading the gold coin for +3 value.

Problems:
No big gunships, all my ships are pretty fragile, particularly the Banshee's Cry. While Soul Mark will protect me from shooting, if any ship gets close enough to ram, I could run into some trouble there. My best counter here is just win as fast as possible. Hopefully most fleets won't be able to interfere with me in two turns.

Home island raiders. With such high-value coins on my HI, losing one or more could be problematic, particularly if I run out of crew to quickly transfer gold home. Again, my best counter here is just to win before anybody can get to my HI. If not, then hopefully I can catch the HI raider before she gets home, and if they have Parley on board as well, shoot and get the treasure back. I also included the Periscope UT to hopefully get around any pesky crew abilities, such as cancelers.

 
Miniature list Group miniatures by  
Section: Ship #1 (6 miniatures)
1 x Banshee's Cry (PofRU)
  • Collector's Number: UL013
  • Faction Affiliation: Pirate
  • Rarity: R
  • Type: Ship
  • Point Value: 3
  • Cargo Space: 4
  • Base Move: L+L
  • Cannons: 5S
  • Miniature text:
    This ship cannot shoot when she carries treasure.
    1 x Captain Jack Sparrow (DPotC)
  • Collector's Number: 058
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Crew
  • Point Value: 6
  • Miniature text:
    This ship can move and shoot using the same move action. When this ship is given an explore action, you can swap a treasure on the wild island with a crew on any friendly ship.

    Link: All Pirate Ships
    1 x Don Pedro Gilbert (PofRU)
  • Collector's Number: UL016
  • Faction Affiliation: Pirate
  • Rarity: R
  • Type: Crew
  • Point Value: 5
  • Miniature text:
    Once per turn, you may eliminate one of this ship's crew to give her an extra action. After looking at treasure on a wild island, you may trade any one treasure from that island for a random treasure on any other wild island. This ship must load the traded treasure.
    1 x Explorer (RotF)
  • Collector's Number: 082
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Crew
  • Point Value: 1
  • Miniature text:
    Explorer
    1 x Jonah (PofCC)
  • Collector's Number: 029A
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Crew
  • Point Value: 0
  • Miniature text:
    Always place this crew face-up; it cannot be eliminated unless its ship sinks. Crew placed on this ship cost no points, but they always each take up one cargo space. When this ship is hit, roll a d6. On a reult of 5 or 6, move the crew on this ship with the highest point cost to a wild island chosen by the player to your left.
    1 x Soul Mark (F&S)
  • Collector's Number: 132
  • Faction Affiliation: Equipment
  • Rarity: SR
  • Type: Equipment
  • Point Value: 1
  • Miniature text:
    This ship can use Parley against Cursed ships. If this ship shoots at a Cursed ship, remove Soul Mark from the game.
     
    Section: Ship #2 (3 miniatures)
    1 x Oarsman (PatOE)
  • Collector's Number: 121
  • Faction Affiliation: Pirate
  • Rarity: CT
  • Type: Crew
  • Point Value: 1
  • Miniature text:
    If derelict, this ship gains a base move of S. This crew takes up no cargo space
    1 x Sea Crane (PatOE)
  • Collector's Number: 164
  • Faction Affiliation: Pirate
  • Rarity: SE
  • Type: Ship
  • Point Value: 9
  • Cargo Space: 3
  • Base Move: L+S
  • Cannons: 3L,3L
  • Miniature text:
    Junk. One of this ship’s treasures is worth +1 gold when unloaded at your home island

    Captain Yuong saw that the Jade Rebellion was collapsing, but liked his new lifestyle so weel that he kept up the piracy and his loot and booty.

    1 x The Hag of Tortuga (PofCC)
  • Collector's Number: 027
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Crew
  • Point Value: 0
  • Miniature text:
    Limit, Ransom. Place this crew face up during setup. You may build your fleet using 5 more points than the build total. This crew cannot leave this ship unless it is captured or eliminated.
     
    Section: Ship #3 (5 miniatures)
    1 x Bonnie Liz (PofCC)
  • Collector's Number: 015
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Ship
  • Point Value: 8
  • Cargo Space: 5
  • Base Move: S+L
  • Cannons: 3S-3S
  • Miniature text:
    English crew may use their abilities on this ship.
    1 x Explorer (PatOE)
  • Collector's Number: 116
  • Faction Affiliation: Pirate
  • Rarity: CT
  • Type: Crew
  • Point Value: 1
  • Miniature text:
    This ship may dock and explore a wild island using the same move action
    1 x Genny Gallows (PofSMU)
  • Collector's Number: 033
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Crew
  • Point Value: 3
  • Miniature text:
    One of this ship's treasures is worth +2 gold when she docks at your home island. Link: Genny's Red Rampage.
    1 x Oarsman (PofSMU)
  • Collector's Number: 112
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Crew
  • Point Value: 1
  • Miniature text:
    If derelict, this ship gains a base move of S. This crew takes up no cargo space.
    1 x Powder Pete (PofSMU)
  • Collector's Number: 067
  • Faction Affiliation: England
  • Rarity: C
  • Type: Crew
  • Point Value: 2
  • Miniature text:
    One of this ship's treasures is worth +1 gold when she docks at your home island. Link: Carbon Charlie.
     
    Section: Events (2 miniatures)
    1 x Favor of the Gods (PofSCS)
  • Collector's Number: 058B
  • Faction Affiliation: Treasure
  • Rarity: C
  • Type: Event
  • Point Value: 2
  • Miniature text:
    Reveal this event at the beginning of one of your turns: Remove all events from the game.
    1 x Hidden Cove (PofSCS)
  • Collector's Number: 057B
  • Faction Affiliation: Treasure
  • Rarity: C
  • Type: Event
  • Point Value: 2
  • Miniature text:
    Reveal this event at the beginning of one of your turns: As a free action, dock one of your ships at the nearest unexplored wild island or the nearest wild island with no treasure on it.
     
    Section: Unique Treasures (3 miniatures)
    1 x Periscope (PofMI)
  • Collector's Number: 106
  • Faction Affiliation: Treasure
  • Rarity: R
  • Type: Unique Treasure
  • Point Value: 0
  • Miniature text:
    Load this treasure face down. Reveal it when this ship is given a move or shoot action; any one target enemy ship cannot use any crew or ship abilities this turn. Remove Periscope from the game.
    1 x Spices (PofBC)
  • Collector's Number: 100
  • Faction Affiliation: Treasure
  • Rarity: R
  • Type: Unique Treasure
  • Point Value: 0
  • Miniature text:
    Double the value of one non-unique treasure on this ship when unloaded at your home island or fort, and then remove Spices from the game.
    1 x Sunken Treasure (PofDJC)
  • Collector's Number: 105
  • Faction Affiliation: Treasure
  • Rarity: R
  • Type: Unique Treasure
  • Point Value: 0
  • Miniature text:
    When revealed, roll two d6. The total is how much gold Sunken Treasure is worth. At the beginning of each of your turns, reduce that value by 1, until Sunken Treasure is either reduced to 0 gold or is unloaded at your home island. Sunken Treasure takes up
     
     
    Fleet Statistics
    Distribution by Base Move
    - 16  84 %  
    L+L 5 %  
    L+S 5 %  
    S+L 5 %  
     

    Distribution by Cargo Space
    - 16  84 %  
    3 5 %  
    4 5 %  
    5 5 %  
     

    Distribution by Faction Affiliation
    England 5 %  
    Equipment 5 %  
    Pirate 12  63 %  
    Treasure 26 %  
     

    Distribution by Point Value
    - 26 %  
    1 26 %  
    2 16 %  
    3 11 %  
    5 5 %  
    6 5 %  
    8 5 %  
    9 5 %  
     

    Distribution by Rarity
    C 10  53 %  
    CT 11 %  
    R 26 %  
    SE 5 %  
    SR 5 %  
     

    Distribution by Type
    Crew 10  53 %  
    Equipment 5 %  
    Event 11 %  
    Ship 16 %  
    Unique Treasure 16 %  
     



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    Discussion about this Fleet
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    Author Message
    milbarber 



    Subject:    Posted: June 23, 2008 11:40 am Reply with quote  Report content icon

    Great Fleet! Just not legal by the challenge rules. If you shifted the Soul Mark to one of the other ship's and maybe used Ahura Mazda, or a similar ship, this might have been fast enough to win.
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