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Fleet "ziotoo4's 3 pirates lords" Help
Fleet "ziotoo4's 3 pirates lords" - 47 Points (standard format) show extended format
created by ziotoo4 Premium Member 

Hi all! For my fleet i chose blackheart...
I got 7 extra points: 3 for Bolingbroke, 2 for 0 limit ransom crew and 1 for B****** and W******** that were related to the pirates lords and Colringbk didn't mention.
For the complete rules check the forums.

Since Vlad already made one fleet with Blacky (i look at the other fleets before posting mine, yeah!) Using Deliverance and Gilded Monkey, i decided to go with the Harbinger.
Basically, you use her to make derelicts from the enemy ships; then you teleport home and unload all of their gold on your HI.
To catch up with enemy runners, i added an helsman as well as a SAC captain with plenty of Sac fodder.
Stinkpot shot is a must for this fleet: since there wasn't any canceller available, the Stinkpot becomes really really useful, especaially considering that, with the new ruling, a simple oarsman could deny Harbinger's ability. Also, the stinkpot shot doesn't eliminate crew, simply shuts down all of them for 1 turn: that is, your opponent won't be able to stop the stealing of the ship using some oarsmans, and you will get the ship as deadly as it was.

On your HI there are two pieces of equipment (listed in the events section) that will be boarded onto the ship you capture with harbinger. Or, should you roll a 1 with the stinkpot, you still have a spare Shot at your Hi :-)

Gilded Monkey, along with the Helmsman, will run to the nearest island using Hidden Cove. Then will run back home as fast as she can.
And if your opponent finds a high-value treasure, use Gilded Monkey's ability to steal it from his/her HI!

Once you stole some derelicts, use them as treasure runners!
And use FoTG as usual.

The challenge was a little bit limiting, so no great tactics this time. Just an old fleet that has good chances of winning. Also, i think it is very piratish, to steal ships, especially i think that Blackheart would be proud of this fleet! :-)

ciao! Fede

 
Miniature list Group miniatures by  
Section: Ship #1 (7 miniatures)
    Miniature Set Number Type Rarity
1 x Captain Blackheart PofSM PC-002 Crew R
1 x Harbinger PofSM PS-003 Ship R
1 x Helmsman PofCC 101 Crew C
3 x Oarsman F&S 124 Crew C
1 x Stinkpot Shot F&S 108 Equipment U
 
Section: Ship #2 (2 miniatures)
    Miniature Set Number Type Rarity
1 x Gilded Monkey PofCC 012 Ship C
1 x Helmsman PofCC 101 Crew C
 
Section: Events (4 miniatures)
    Miniature Set Number Type Rarity
1 x Exploding Shot F&S 109 Equipment U
1 x Favor of the Gods PofSCS 058B Event C
1 x Hidden Cove PofSCS 057B Event C
1 x Stinkpot Shot F&S 108 Equipment U
 
 
Fleet Statistics
Distribution by Base Move
- 11  85 %  
L 15 %  
 

Distribution by Cargo Space
- 11  85 %  
4 8 %  
5 8 %  
 

Distribution by Faction Affiliation
Equipment 23 %  
Pirate 62 %  
Treasure 15 %  
 

Distribution by Point Value
1 46 %  
11 8 %  
17 8 %  
2 31 %  
5 8 %  
 

Distribution by Rarity
C 62 %  
R 15 %  
U 23 %  
 

Distribution by Type
Crew 46 %  
Equipment 23 %  
Event 15 %  
Ship 15 %  
 



Rating
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Discussion about this Fleet
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Author Message
milbarber 



Subject:    Posted: June 1, 2008 10:25 am Reply with quote  Report content icon

I really like your fleet, especially your use of equipment. I ruled out using the original Harbinger for fear of multiple oarsmen, but the Stinkpot takes care of them. Great idea! I'd give the fleet a 5 if only it had a bit more speed. Too bad we can't rate 4.5.
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colringbk 



Subject:    Posted: June 1, 2008 09:03 pm Reply with quote  Report content icon

Leaving equipment at home? Nice idea. I hadn't read the rules that closely. I'm picturing a pit stop manuever in racing--"NO, this shot won't work. I need it changed". And, with the jumping around the Harbinger does, that's a pretty good thing.

I don't think the lack of speed is a big deal here. You've got a SAC, so that'll help. Plus, there aren't many ships allowed in this challenge that are too fast.
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