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Fleet "ziotoo4's IBDB (endless move)" Help
Fleet "ziotoo4's IBDB (endless move)" - 50 Points (standard format) show extended format
created by ziotoo4 Premium Member 

Hi all!
This is my attemt at this week's challenge.
The rules are:
50 points deathmatch
at least 3 non human creatures (for me, Raptor Maw, Behemoth and Mermaids)


This is a tactic i wanted to try in the first 50 point deathmatch. It's nothing sophisticate, just 3 nice abilities in a single fleet.
The point is that those 3 abilities form one of the greatest combo ever.
Basically, you have 4 shots that come out of nowhere and cannot be avoided or stopped.

How?
Simple. Follow those 3 steps every turn and you'll destroy the enemy fleet:
1) Use Mycron's action to move Raptor Maw near to an enemy gunship
2) Use the action of the sea dragon to dish out 4 shots
3) Behemot copies Lord Mycron and uses his action to bring Raptor Maw back home.


As i said, there's nothing funny in this fleet: doing the same every turn is NEVER funny. I added a firepot specialist to increase Patagonia's defensive abilities and to allow Behemot to copy this ability. Mermaids is not very important, but if you're playing against submarines it might become useful (read the blue section). And, if Raptor gets into some troubles (with cancellers, for example), you can copy the Sea Dragon ability with Behemoth to give him a hand. But in the end, it's the same routine...
Still, no matter what happens, the enemy gunship cannot answer to those 4 shots.

Making this fleet i showed how, with the introdution of FS, deathmatches are no more a good playing terrain. First the oarsman flaw, now Mycron's ability... no good work, WK: seems like you want to descourage every gameplay different to the usual gold chase...

ciao! Fede


Note: As usual, i explain how to beat this fleet (it's rather difficult this time!).
Cancellers won't work: in two turns (on the first copies Sea Dragon, on the second copies the canceller), Behemoth will arrive near to the ship carrying the canceller, and, copying his ability, it will render the canceller unuseful. Then you'll just have to shoot with the Sea Dragon.
The only way to win is to use a Submarine. Move toward HMS Patagonia and try to board her to eliminate mycron before the swoop attack of the sea dragon hits you (swoop attack, due to the usual Woelf clarification, works against submarines).

As you see, this fleet is very difficult to beat, and, if playing against a skilled player, you won't be able to stop it.

Still, i don't think a skilled player would use this fleet. When i play, i look for fun, not for an easy winning! And i believe everyone else does.
Anyway, if you find other ways to beat this fleet, just tell me!

 
Miniature list Group miniatures by  
Section: Ship #1 (1 miniatures)
    Miniature Set Number Type Rarity
1 x Raptor Maw F&S 226 Ship LE
 
Section: Ship #2 (1 miniatures)
    Miniature Set Number Type Rarity
1 x Behemoth PofDJC 134 Ship SR
 
Section: Ship #3 (4 miniatures)
    Miniature Set Number Type Rarity
1 x Firepot Specialist PofFN 051 Crew U
1 x HMS Patagonia PofSCS 207 Ship PR
1 x Lord Mycron F&S 027 Crew R
1 x Robinson PofR 037A Crew C
 
Section: Events (1 miniatures)
    Miniature Set Number Type Rarity
1 x Mermaids PofR 063B Event C
 
 
Fleet Statistics
Distribution by Base Move
- 57 %  
D 14 %  
L 14 %  
S 14 %  
 

Distribution by Cargo Space
- 29 %  
- 57 %  
4 14 %  
 

Distribution by Faction Affiliation
England 57 %  
The Cursed 29 %  
Treasure 14 %  
 

Distribution by Point Value
- 14 %  
16 14 %  
19 14 %  
2 14 %  
3 14 %  
4 14 %  
6 14 %  
 

Distribution by Rarity
C 29 %  
LE 14 %  
PR 14 %  
R 14 %  
SR 14 %  
U 14 %  
 

Distribution by Type
Crew 43 %  
Event 14 %  
Ship 43 %  
 



Rating
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Discussion about this Fleet
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Author Message
darrin 



Subject:    Posted: May 20, 2008 11:11 am Reply with quote  Report content icon

I was thinking of almost this exact fleet last night... however, I'm puzzled why you put a firepot specialist on the Patagonia. First of all, a fireshot equipment would be 1 point cheaper. And second, if you're using Lord Mycron, you'll almost never get a shoot action with that ship.

The 2 points spent on the firepot could be spent on FotG, or upgrade the HMS Patagonia to the Bilge. The Bilge is immune to boarding as long as she has turtle panels, which would make countering this fleet even more difficult.
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milbarber 



Subject:    Posted: May 21, 2008 09:14 am Reply with quote  Report content icon

This is an awesome, if not fun, fleet. It isn't quite as difficult to beat as it seems, though. Cancellers will pose a greater problem than you suppose, because due to a recent Woelf ruling, copying the Sea Dragon keyword provides no benefit. See here: http://forum.wizkidsgames.com/showthread.php?t=179138.

Still practically unbeatable, especially with Behemoth out there attacking as well.
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colringbk 



Subject:    Posted: May 21, 2008 03:23 pm Reply with quote  Report content icon

OOh, I definitely had to think about it. At first I thought, "What fun would it be to do this over and over?" And, as an opponent, I wouldn't think it fun at all.

Here's where the fun is--learning what could break this fleet. Here's some of my thoughts:

1. ANYTHING submerged. As you pointed out, subs will work. So will an opponent's Behemoth. Cadara also would be highly effective, taking out your Behemoth.
2. Any Kraken, especially the crew cancelling kind. Kraken keyword allows the kraken to move around without being shot at, but it couldn't take Raptor Maw down unless Captain Davy Jones is around. So, put Captain Davy Jones on Coleoptera, submerge her, and move the Kraken around freely without being threatened (sounds similar to something I have, DANG! I should've gone with that!) So, if you read my fleet and pretend Black Swan is actually Coleoptera, that would win.
3. AND, of course, another Sea Dragon in the opposing fleet might add some heat to your fleet (hey that rhymed).

Looks pretty cool. I gave you a 4 (it would be a 4.5 if I could) because there are more possibilities than you are aware of. I still think this is the most twisted challenge entry yet.

Why Raptor Maw instead of Shal-Bala or Angelica?
Back to top Modified on May 21, 2008 03:42 pm 
ziotoo4 



Subject:    Posted: May 22, 2008 08:59 am Reply with quote  Report content icon


quote from colringbk:

1. ANYTHING submerged. As you pointed out, subs will work. So will an opponent's Behemoth. Cadara also would be highly effective, taking out your Behemoth.

Hmm..not really. The sea dragon's swoop attack, as i said, can hit submerged things, so move, swoop, move a couple of times and the submarine is gone.

quote from colringbk:
. Any Kraken, especially the crew cancelling kind. Kraken keyword allows the kraken to move around without being shot at, but it couldn't take Raptor Maw down unless Captain Davy Jones is around. So, put Captain Davy Jones on Coleoptera, submerge her, and move the Kraken around freely without being threatened (sounds similar to something I have, DANG! I should've gone with that!) So, if you read my fleet and pretend Black Swan is actually Coleoptera, that would win.
3. AND, of course, another Sea Dragon in the opposing fleet might add some heat to your fleet (hey that rhymed).

Yes, the kraken would be difficult to sink with this fleet---still, the swoop attack is NOT shooting, and since the ability of Behemoth is not crew, it cannot be cancelled by the Kraken's ability. That is, even when your opponent rolls that 5 or 6, you can still move and swoop, and then move away- do that a couple of times, and bye bye kraken

quote from colringbk:

3. AND, of course, another Sea Dragon in the opposing fleet might add some heat to your fleet (hey that rhymed).

Not at all-i will always have the first it, because i have 3 actions, and an opposite sea dragon has only 1. If the enemy fleet is a copy of my fleet, i would surely experience some problems---

quote from colringbk:

Why Raptor Maw instead of Shal-Bala or Angelica?

Because if i hadn't used it, mermaids wouldn't have fit in this fleet-

As you see, i thought about this fleet much more than it seems :-)

@ Darrin: Bilge is a better ship, you're right. But now it's too late.
As for the firepot specialist, it was put there to give some extra power to behemoth-if he copies it, even if Raptor is sunk, it will still be able to move (Mycron) and shoot with the firepot specialist + 4 extra cannons.

ciao! Fede
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captained 



Subject:    Posted: May 28, 2008 02:57 pm Reply with quote  Report content icon

sorry, copying Lord Mycron wont work. His ability says "Instead of giving this ship an action this turn, you can give another ship in your fleet two actions." So, once you have used Lord Myrcon to give the Dragon 2 actions, Behemoth's copy of the ability wont work. Lord Mycron does add an action, it flat out gives the target ship 2 actions.

Now, if you could find a way to put in a Fleet Admiral (roll a 6 to give any ship another action), or Emperor Blackheart/Davy Jones, then the Dragon could have the 3 actions it needs.
Back to top Modified on May 28, 2008 02:57 pm 
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