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Fleet "Phymatine's IND Fleet" Help
Fleet "Phymatine's IND Fleet" - 8 Points (standard format) show extended format
created by phymatine Premium Member 

Given that:

1) I've already seen Fede's fleet
2) This fleet doesn't actually work and cannot be redone without adding or removing some component of the fleet.

I am bowing out of this week's fleet challenge. I don't want to redesign a fleet with prior knowledge of another, just doesn't seem right. I'll make a new one for next week's challenge.

 
Miniature list Group miniatures by  
Section: Ship #1 (2 miniatures)
    Miniature Set Number Type Rarity
1 x El Afortunado PofSCS 209 Ship PR
1 x Rollando PofFN 062A Crew C
 
Section: Unique Treasures (1 miniatures)
    Miniature Set Number Type Rarity
1 x Rats PofBCU 105 Unique Treasure R
 
 
Fleet Statistics
Distribution by Base Move
- 67 %  
S 33 %  
 

Distribution by Cargo Space
- 67 %  
4 33 %  
 

Distribution by Faction Affiliation
Spain 67 %  
Treasure 33 %  
 

Distribution by Point Value
- 33 %  
4 67 %  
 

Distribution by Rarity
C 33 %  
PR 33 %  
R 33 %  
 

Distribution by Type
Crew 33 %  
Ship 33 %  
Unique Treasure 33 %  
 



Rating
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Discussion about this Fleet
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Author Message
ziotoo4 



Subject:    Posted: May 13, 2008 09:10 am Reply with quote  Report content icon

Hi Phymatine!

I like your fleet. I thought too of using la republique, but...it's too late...well, maybe i'll steal your idea!
Now, one thing i'd like to point out is: where is the captain?The premises of your fleet look good: it's handy to have a deathmatch fleet that cannot sink. But it's unuseful to have a fleet that cannot lose if you cannot win!

I mean, you have two ships that only move S+S (S for la republique), and no captain. Using the marine, you'll be simply able to shoot 1 time a turn.

On the other side, a canceller will take care of "la republique". It's more difficult to win against the coleoptera, and this is a good thing. Still, i repeat, S+S and no captain is not enough to win.
This is the best use of defensive abilities i've ever seen, and you won't lose against any fleet that isn't specifically designed to beat yours.
So, you will end your match on a tie, no doubt, but isn't the purpose of a deathmatch ship "winning"?

IMHO You should take away Republique and boost Coleoptera...

ciao! Fede
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vladsimpaler 



Subject:    Posted: May 13, 2008 10:17 am Reply with quote  Report content icon

Hi Phymatine, I don't know if you saw it (or if I forgot to put it in) but events are not allowed, so you now have 2 extra points.
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darrin 



Subject:    Posted: May 13, 2008 02:29 pm Reply with quote  Report content icon

You're a little short on cargo space on the Coleoptera. 3 cargo spaces, +1 for the link, but you've got 5 crew that need space.
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milbarber 



Subject:    Posted: May 14, 2008 08:11 am Reply with quote  Report content icon

I really like the use of the doctor on Coeloptera, but I don't really see the benefit on La Republique. If you turn the oarsman face down, you will be over cargo capacity and have to remove it or the good Father from the game. Unless a doctor can use its ability on itself?
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ziotoo4 



Subject:    Posted: May 14, 2008 08:33 am Reply with quote  Report content icon

Hi darrin!
I don't know if you noticed, but there are too much crew on th coleoptera.
In fact:
cargo 1: Anamaria
cargo 2: benoit+rafael y de teresa
cargo 3: lenoir
??????: Jonah

ciao! Great fleet, anyway!

Fede
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phymatine 



Subject:    Posted: May 14, 2008 01:37 pm Reply with quote  Report content icon

I tried to figure out a way to make it work without adding some other component, but in the end I didn't want to add anything because I've already looked at the others. I could redesign the fleet, but it wouldn't be "blind" anymore. So, I'll just make a new one next week.
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