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Fleet "Corsairs of the COMMON Coast"

Fleet "Corsairs of the COMMON Coast"
45 Points
created by puma_03 activity icon
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I was thinking: Which nation would be best to look through and find some great common ships? I thought that a minor nation would be a good choice, as their ships are normally common (apart from the biggest) in their one set. So of course, I picked Corsairs.
This fleet focuses on speed. Tiger's Eye is a gunship with S+S+S+S speed, 3 rank2 cannons, and a Firepot Specialist. With her ability, she should be extremely hard to take down. Since there are no 4mast commons, she will be at least equal to any ship she faces, and that makes the Fire even more deadly.
Next is Algiers, one of the two exploring ships. She moves at L+S+S, and has an Explorer onboard. This lets her quickly get into and out of enemy territory. Three free cargo spaces lets her pick and choose the best treasures on an island, and her ability means she can trade away a 1 or 2 for something larger, hopefully.
Griffin is the third ship, and also moves at L+S+S. The lack of an explorer, due to points, means that she will be exploring islands closer to home.

I din't include any UTs in this fleet because, as I just realized, only a handful are Common, and these are from DPotC. None of them seemed that useful to this fleet.

 
Miniature list Group miniatures by  
Section: Ship #1 (5 miniatures)
  Miniature Set Number Type Rarity
1 x Captain PofBCU 116 Crew C
1 x Firepot Specialist PofBCU 047 Crew U
1 x Helmsman PofBCU 118 Crew C
1 x Murat Rais PofBCU 044 Crew C
1 x Tiger's Eye PofBCU 019 Ship C
 
Section: Ship #2 (3 miniatures)
  Miniature Set Number Type Rarity
1 x Algiers PofBCU 012 Ship C
1 x Explorer PofBCU 117 Crew C
1 x Helmsman PofBCU 118 Crew C
 
Section: Ship #3 (2 miniatures)
  Miniature Set Number Type Rarity
1 x Griffin PofBCU 031 Ship C
1 x Helmsman PofBCU 118 Crew C
 
Fleet Statistics
Distribution by Base Move
- bar 70 %  
S+L bar 20 %  
S+S+S bar 10 %  
 

Distribution by Cargo Space
- bar 70 %  
4 bar 10 %  
5 bar 20 %  
 

Distribution by Faction Affiliation
Barbary Corsairs bar 10  100 %  
 

Distribution by Point Value
1 bar 10 %  
11 bar 10 %  
12 bar 10 %  
2 bar 40 %  
3 bar 10 %  
4 bar 10 %  
6 bar 10 %  
 

Distribution by Rarity
C bar 10  100 %  
 

Distribution by Type
Crew bar 70 %  
Ship bar 30 %  
 



Rating
Current score for this Fleet, based on 11 votes:

bar 4.18
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Discussion about this Fleet
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a7xfanben Premium Member
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June 27, 2011
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Subject:    Posted: August 10, 2011 09:40 am

I like it a lot, puma, the speed will baffle opponents while the world-hater and good ability on the Tiger's Eye lets you have a more than respectable gunship (at least for common fleets).
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woelf
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Subject:    Posted: August 10, 2011 02:27 pm

Excellent fleet, and bonus points for using the Corsairs.

Tiger's Eye has enough speed that it should be able to get the jump on most other gunships, and both of those runners are setup almost perfectly (Griffin would be even better with an explorer, but it should be able to manage even without one.

Cancellers and double-action ships will pose the biggest threat to you, because you really don't have a good way to deal with them - you just have to hope that the L-immunity protects you long enough to fight back.

One big downside to using the Corsairs is that you're missing out on any chance of ramming damage, which will be much greater factor in a game where no ship has more than three masts.

Overall, I'll give this a 4.6, with points lost because of the inability to do ramming damage and the very real threat to Tiger's Eye from cancelers (which have already appeared in at least two of the other challenge fleets), but don't let that deter you. Keep those two runners safe for a couple turns and this fleet still has a very good chance at winning.
Back to top Modified on August 10, 2011 02:31 pm 
volt
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Subject:    Posted: August 10, 2011 04:46 pm

Woelf stole all my comments =) I too looked at the Corsairs, but I couldn't let go of the galley keyword and no ramming, which I feel would be a big part here. That, and I disfavor the only one gunship approach to a standard game (esp without double actions) - yes your gold runners are fast, but with only one ship protecting them they won't last long against a fleet with two gunships. I do like the firepot though - wish I would have included one.

I will go with a 4.2. =)
Back to top Modified on August 10, 2011 04:47 pm 
puma_03
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Subject:    Posted: August 10, 2011 06:19 pm

Thanks, everybody.
Yeah, I wish I could have a canceller but nope, not today. As for the double action, Jack Hawkins wasn't worth the points to me. Hopefully, I can get off a Firepot at least, with a fair chance of taking down the enemy ship.
As for the no ramming, ah well. I love the Corsairs and couldn't resist using them.
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willponecktv
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Subject:    Posted: August 11, 2011 03:43 pm

ok so like technicly Firepot Specialists are Uncommon, unlike the Knight's Errant, which is common.
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puma_03
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Subject:    Posted: August 11, 2011 05:01 pm

I just used the C search filter, and the Firepot came up. If there is a problem, someone should lemme know and I'll try to fix it.
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desoto
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Subject:    Posted: August 13, 2011 06:56 am

I like how you used the corsairs. Groovy to the max!

But it stands absolutely NO chance against my "Ultimate Killers Fleet"
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maciver
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Subject:    Posted: August 13, 2011 10:25 am

Great Job! I love the corsairs. I think they have some of the best common ships out there, even though some of their 3 masters stink. The only thing I am worried about is that you can't do any ramming damage. With 3 masts being the biggest you will be a disavantege. Plus you are ceceptable to cancellers. Those will nock your score a little but enough to stay close to a 5. Overall I would say a 4.6
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maciver
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Subject:    Posted: August 13, 2011 10:30 am


quote from desoto:

I like how you used the corsairs. Groovy to the max!

But it stands absolutely NO chance against my "Ultimate Killers Fleet"

Very funny! Any fleet with gold runners could run circles around your cursed fleet.
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puma_03
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Subject:    Posted: August 13, 2011 04:32 pm


quote from maciver:

Great Job! I love the corsairs. I think they have some of the best common ships out there, even though some of their 3 masters stink. The only thing I am worried about is that you can't do any ramming damage. With 3 masts being the biggest you will be a disavantege. Plus you are ceceptable to cancellers. Those will nock your score a little but enough to stay close to a 5. Overall I would say a 4.6


This is all true. Unfortunately, lack of good double actions and being susceptible to cancellers are occupational hazards of the Corsair admiral. However they are my favorite faction (except of course America ). They have great speed, they're cheap, and you always get at least what you pay for (except maybe Dervish). Plus, 4 mast galleys just look great. I've got 15 Corsair ships and I'm looking to expand this
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