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Fleet "Stalling for Time Version Two" Help
Fleet "Stalling for Time Version Two" - 45 Points (standard format) show extended format
created by danomight 

This is a variant on one of my earlier fleets and functions in much the same way. Again, the objective is to get four coins totaling eight or more back to be unloaded through a ship that gives a +2 bonus to each coin. If this is accomplished, you are guaranteed the 16 gold needed to win. However, this means holding off your opponent for those four turns after you get your runner back.

Weaknesses in my last fleet have been largely addressed. Don Pedro’s ‘trade treasure’ ability increases your chances of getting the coins you need. Mermaids, Becalmed, and Calchas give Darkhawk and Mazda a better chance at surviving the four turns needed to win.

How to play this fleet:

A.
Use Hidden Cove to move out Darkhawk II to the nearest wild island. Leave Mazda docked at your home island and send out Calchas towards your enemy’s home island.

B.
Explore the wild island with Darkhawk II and trade away any negative unique treasure or low value coin. Play Becalmed and/or Mermaids in the most disruptive way possible.

C.
Sacrifice the oarsman and then the helmsman if need be to get Darkhawk II touching Mazda.

D.
Explorer Mazda with Darkhawk and begin the conversion process. In four more turns you should have the win. Its up to Calchas and what events you still have to hold off the enemy for that time span.

What this fleet will work well against:
The events and a bow pin from Calchas should make short work of a large gunship fleet even if your opponent has Favor of the Gods. Be sure to play Becalmed first if there is a large gunship that is vulnerable to Mermaids, as your opponent will be forced to trump Becalmed with his Favor of the Gods and leave himself wide open to another event attack.

What this fleet will not work well against:
A swarm fleet could be a serious problem if enemy runners are not effectively contained by Becalmed.

I don't want to make another fleet to say this, but you could also trade in Calchas, the helmsman, Mermaids, and Becalmed for Eagle equipped with a sac captain, a helmsman, a oarsman, and Lucky the Parrot.

 
Miniature list Group miniatures by  
Section: Ship #1 (5 miniatures)
    Miniature Set Number Type Rarity
1 x Darkhawk II PofSMU 011 Ship U
1 x Don Pedro Gilbert PofR 016 Crew R
1 x Helmsman PofR 116 Crew C
1 x Oarsman PofSM PC-OR Crew C
1 x The Hag of Tortuga PofCC 027 Crew C
 
Section: Ship #2 (2 miniatures)
    Miniature Set Number Type Rarity
1 x Calchas PofDJC 042 Ship R
1 x Helmsman PofR 116 Crew C
 
Section: Ship #3 (1 miniatures)
    Miniature Set Number Type Rarity
1 x Ahura Mazda PofFN 037 Ship R
 
Section: Events (4 miniatures)
    Miniature Set Number Type Rarity
1 x Becalmed PofR 098B Event C
1 x Favor of the Gods PofSCS 058B Event C
1 x Hidden Cove PofSCS 057B Event C
1 x Mermaids PofR 096B Event C
 
 
Fleet Statistics
Distribution by Base Move
- 75 %  
L 17 %  
S+S 8 %  
 

Distribution by Cargo Space
- 33 %  
- 42 %  
1 8 %  
2 8 %  
8 8 %  
 

Distribution by Faction Affiliation
Pirate 67 %  
Treasure 33 %  
 

Distribution by Point Value
- 8 %  
1 8 %  
10 8 %  
2 33 %  
3 8 %  
4 8 %  
5 17 %  
9 8 %  
 

Distribution by Rarity
C 67 %  
R 25 %  
U 8 %  
 

Distribution by Type
Crew 42 %  
Event 33 %  
Ship 25 %  
 



Rating
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Discussion about this Fleet
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Author Message
vladsimpaler 



Subject:    Posted: June 28, 2007 01:29 am Reply with quote  Report content icon

Ooh, very good fleet, Danomight!
A personal favorite of mine is using Becalmed on your opponent turn 1, and then using Mermaids on your opponent's best ship after Becalmed wears out.
My only worry, though, is that the stalling almost completely on the Calchas.
Otherwise though, great fleet! 4/5 from me!
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