captain_arrr
LV43
Member since December 13, 2005
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| Subject: Question.... Posted: March 15, 2006 11:39 am |
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I was wondering what you meant by hold it in place? If you mean a chainshot, I dunno. that 4 cannon is gonna miss more than hit.
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mercenary30
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| Subject: Posted: March 22, 2006 06:50 am |
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As quoted from the PotSCS Rules sheet.
| quote: | | Galley. A ship with this keyword cannot pin or be pinned. If this ship rams, she cannot eliminate a mast from the rammed ship. As a free action, this ship may rotate on her stern (the rear of the ship) in any direction after she completes a move action. If derelict, this ship may move S. |
So the Tripoli CANNOT follow the strategy you laid out for it in this review.
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captain_arrr
LV43
Member since December 13, 2005
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| Subject: I was wrong about one thing Posted: May 19, 2006 01:56 pm |
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A marine would be interesting! I found out Marines get their own shoot action! So a Marine would be a good idea! Have the Tripoli scout and if need be leave the Marine to hold the WI till the treasure can be taken!!!
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jolly_rodger
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| Subject: Posted: May 25, 2006 05:27 pm |
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The ship+Marine would be 17 pts. though.
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captain_arrr
LV43
Member since December 13, 2005
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| Subject: Posted: May 26, 2006 06:48 am |
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But it would move S+S+S, can't be shot at within S, and in my gaming club, if the ship is derilect, the ship can still move S and shoot!
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woelf
LV41
Member since November 10, 2008
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| Subject: Posted: September 16, 2010 08:25 am |
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Yet another outdated review that has been dragged up...
The Marine combo is interesting, but other than that this review has some serious problems.
First and foremost is the rules error with the pinning tactic. Galleys can't pin other ships *at all*, so the tactic of using this to hold an opposing ship simply doesn't work.
In addition, you can't pin other ships by moving your own ship unless you have an ability that specifically causes a pin (Scorpion, Sea Monster, and Titan). This review was likely written before that rule was changed, but I haven't checked the dates - if this wasn't wrong from the very start, it is at the very least outdated.
Those issues aside, using this ship to attack is very impractical. It works okay as a Marine carrier, but there are cheaper Corsair ships that could do the same thing that just as well, and the combo is just too expensive to be worthwhile unless you're looking at a build total well over 80 points. The 4S cannon is virtually useless in combat because it'll miss more often than it hits, and the inability to pin other ships or even damage them with a ram takes away any other combat usefulness this ship might have.
The ways to counteract it could use more. What about ramming it?
The artwork section gives no information at all.
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