The Divine Dragon, the ship I always use in battle. Ever since I found this beast in a pack along with its link, El Fantasma, the one with the SAC ability, I have used here in all of my games. The Divine Dragon is 1 of the 2 non-jade rebellion 6 masts, the 2nd largest kind of ship in the game. Of coarse, the Cursed had to have almost one of every kind of ship in the game, 6-masts, 5-masts, 10-masts, you name it, the Cursed got it. But as for the Dragon, shes unique, shes #001, and shes a perfect example of one of the many Cursed flagships. Some would say she shouldn't be used as a gunship, with rank-4 cannons, maybe not, but the ability bumps her up to rank-3 cannons, and if you had another cannon additive, she would have rank-2 cannons, AND 6 MASTS! nice.
Possibly a treasure runner/ hit-and-run ship?
Blocker ship, blocks enemy lines-of-fire
Crew hauler, as in Tribal Cheiftans, high priority crew like Lord Mycron.
Strategies and game play:
The Divine Dragon may be big, and big helps, but every ship must have a strategy, of witch I don't normally use. Having the ability of 1 up cannons, it's meant to be a gunship, witch works very well. With a pretty good speed of S+S, shes fast, and dangerous.
And with 6 masts, she'll be able to take a few hits here and there. Having a pretty good base move is the best part about it, its big AND fast, meaning it can be an ideal treasure escort. Just hook her up with a ship like the Pestilence of FaS. They have the same base move, so the Divine Dragon can run along side it, and when they dock you can put treasure on both of them. Without any crew it adds up to 6 coins, not a bad haul! You can use it to stay on the battlefront with a ship like the Scythe, with the same base move they can stand side by side as a wave of death sweeping across the oceans to rid the sea of all who Davy Jones considers unworthy to sail the seven seas.
Combos with other miniatures:
El Fantasma always comes to mind, seeing as how he is the Dragon's link, add a few oarsman and you'll be set for sailing. I would think of putting on the DJC El Fantasma, with him and the ability of the ship, witch would stack, her cannons are lowered down to rank-2. That so good, it's insane. All 2's on a 6 mast.And El Fantasma of DJC also gives a reverse captain, if you add a real captain, you could be a regular war machine. If you put the Fantasia close by, you could reduce your cannons to 1's, that's impossible isn't it? Oh well, a boy can dream, can't he? But, this game is all about having actions and using them wisely, so, I'd put Lord Mycron somewhere in your fleet. Or put the new Davy Jones on and alway's get an extra action per turn. Or if you put old Davy Jones on board, you could copy the ability of the Nautilus. 12 shots would have to be fired to kill this baby, she could walk away from the onslaught against a 10 mast! That would be something to boast about. Or
El Fantasma of RotF would give it the Eternal keyword, Fear keyword, and the same action twice on a 5 or 6 roll. Not bad! When did I think of these combos?
Ways to counteract it:
Cancel the keyword and it's cannons will be pretty bad at all 4's. Or, just use Cursed ships. Put some crew that give boarding bonuses on a five mast and destroy the ship with the ram/ board technique. And it may be a big ship, but firepots are always bad, on any ship.The Divine Dragon only has 2 L range cannons, and unless there are no additives, the rest are S range, so a ship with all L-range cannons is almost safe. And anything with better cannonsis a good way to destroy her.
16 points, lower than average 5-mast!
Cursed, they have the most extensive crew+abilities.
Not the best cannons
Lower points/ less crew
#001, hard to get
Could be faster
Artwork and aesthetics:
This ship looks very Cursed. It has the imprint of a dragon on both sides, looks nice. She has lanterns all around here for her only light source. Looks creepy, yet cool at the same time.
The Divine Dragon is, probably the best Cursed ship in mah fleet. She deserves a good 9/10, and as said in the title. She's my favorite flagship!
Modified on September 17, 2012 11:43 am
Current score for this Miniature Review, based on 15 votes:
This review initially looks pretty good, but upon closer inspection it is lacking in the strategies and combos section - I'm really not sure where the idea with the Pestilence is going? And teaming the Dragon with an equally expensive scorpion ship is going to drastically reduce the choice of crew for either ship - the Cursed never did get their 0LR +5 fleet builder, did they?
One combo that won't work quite as planned is with El Fantasma , as his cannon bonus ability is apparently identical to that of the Dragon, so it won't stack. Basically, the idea of using the Divine Dragon as a gunship is not all that great, anyway, so that Fantasma's reverse captain ability might actually end up being more useful - I probably would have focused more attention on those types of abilities, which was done to some extent in the review.
Other than that, and some difficult spelling issues, it still held up pretty good as far as reviews go.
The pestilence is a pretty good treasure runner with a 3 cargo and an S+S base move. And actually, on the scythe i only put in since they have the same base move. forgot it was 16 points, but no one even knows about the scythe, just thought id mention it.
I agree with that bkwyrm. I think lordstu covered most of it, but I will have to disagree with him on not using this ship as a gunship. Although, this ship would work much better as a gunship in a larger point game where you can have better equipped ships for the job.
I agree with LordStu on this one. You've got a lot of good information here, but there's also a lot of stuff that goes nowhere.
In the "uses" section, you listed almost every possible use for *any* ship. You could randomly choose any of hundreds of other ships in the game and the exact same list could apply (with perhaps the exception of carrying a Chieftain or Mycron, depending on point cost and nationality). You need to do more than list all of the possible uses. Instead, you should narrow it down to the few best uses for this ship, and then describe a little about how this specific ship performs those duties. You don't need a ton of detail, but enough to make the description somewhat unique to this ship. You do discuss a few of them in the section that follows, but if you're going to repeat the same information in two different sections you should consider combining them.
In the "strategies" section, the very first sentence seems to be saying that you don't use any strategy for this ship:
The Divine Dragon may be big, and big helps, but every ship must have a strategy, of witch I don't normally use.
If that's really what you meant to say, it negates almost that entire section. If you don't use any strategies for the ship (which implies that it doesn't need any), why do you go on to describe several anyways? If you think this ship doesn't need much in the way of strategy (which, granted, it really doesn't), you should explain why rather than contradicting yourself by describing something else.
The suggestions that you pair DD up with Pestilence or Scythe are better suited for the combos section, although really they would be best in the Armies/Fleets section of this site rather than in a review. It's not exactly a "combo" when the only thing two ships have in common is that they share the same nationality and base move. If those are the only things tying them together, you could have easily chosen at random any other ship with the same base move or nationality and it would have been equally useful as a "combo". If there is something more that ties those two specific ships together, it needs to be detailed.
In the actual combos section, one problem is what LordStu already mentioned about DJC El Fantasma - his cannon bonus is exactly the same as the ship's so they don't stack.
Another big problem is that most of the other combos you suggest are extremely expensive. DD + Davy Jones (either version) takes up nearly 3/4 of your build total in a standard 40-point game. If you want to add any other crew at all to the ship (which is a necessity if you want to compete against other gunships), you're going to have little to nothing left when it comes to gathering treasure. Most of the combos you suggest are much better suited to really high-point games and/or deathmatches, and need to be stated as such.
If you put the Fantasia close by, you could reduce your cannons to 1's, that's impossible isn't it? Oh well, a boy can dream, can't he?
With this comment, are you telling the readers that the cannon ranks can't be reduced to 1, or are you asking if it works?
If you meant the former, it's incorrect because cannon ranks can be reduced all the way to zero with enough bonuses (although a die roll of 1 still misses no matter what). If you meant the latter, it should have been asked (in the rules thread or a PM) beforehand, because asking rules questions within a review gives the impression that the writer doesn't actually know what they're talking about, which casts doubt on the accuracy of everything else that was written.
In the counteracts section, which ram/board technique are you talking about? You can't roll higher than a six on a d6, so ramming will do absolutely no damage to a six-masted ship unless it is already damaged and/or you've got an ability that does something extra when you ram. Ramming with the sole intent of boarding is a bad idea too, because even a +1 bonus on a 5-masted ship only evens the odds against DD. Getting a boarding bonus of more than +1 is nearly impossible without spending a fortune in points. The only "reliable" way to do it is with the Weapons UT, but first you need to find it and then you need to get it onto your heavily-crewed gunship. By the time you manage that, the game could already be over.
As has already been mention, there are also a lot of spelling issues throughout - Witch/which, coarse/course, its/it's, extensive/expensive, and a number of others that get by the spell-checker because it doesn't check grammar or context to make sure the correct word is being used.