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miniature review Enterprise: Full speed ahead, Mr. Sulu.

Miniature Review
Enterprise: click to enlarge

Miniature text:

Once per turn, roll a d6. On a 5 or 6, this ship may be given an extra action.

Members of seasoned merchant-vessel crews familiar with the North Atlantic give the Enterprise an advantage in Northern waters.

  • Collector's Number: 070
  • Faction Affiliation: America
  • Rarity: R
  • Type: Ship
  • Point Value: 18
  • Cargo Space: 5
  • Base Move: S+S
  • Cannons: 2S-2S-2S-2S-2S
  • Number of Masts: 5
Full speed ahead, Mr. Sulu.

written by wapcaplets
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General description:
OK, OK, OK... it's not THAT Enterprise but it's still a *beep* fine gunship.

Death & destruction is all it was ever built for.

Strategies and game play:
Use the Enterprise as a gunship to blow your opponents up.

Combos with other miniatures:
Jonathan Haraden is ideal for this ship. Aside from his "move & shoot" ability Haraden allows you to re-roll one die result per turn. Having this ability on-board makes it more than 50% likely that you will have an extra action every turn. Putting Commander Albert Crenshaw aboard gives you 5 cannons that shoot at "2" with L-range. Yikes. A Helmsman is almost automatic, too.

Ways to counteract it:
Mermaids usually counter-acts big gunships but given the fact that you don't need more than 3 crew aboard to make Enterprise lethal even if you get it slapped on you it won't be stuck for long.

- Accurate cannons
- S+S is a very speedy move for a 5-master
- Extra ability action

- Cannons are all S-range

Artwork and aesthetics:
It's OK.

Overall rating:
8 out of 10.


Modified on November 30, 2005 07:59 pm

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Discussion about this Miniature Review
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United States

Avatar for davert
Subject: She canna take much more of this . . .   Posted: December 7, 2005 11:22 am Reply with quote Report content icon

Enterprise is a great ship and Haraden does make a good choice to get that extra roll attempt. Have you considered David Porter on the Enterprise? This way, Enterprise has extra action, move and shoot, and broadsides attack, and you only have to roll a three to land six hits! Either way, it's a heck of a good (and lethal) ship.
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United States

Avatar for nezzerus
Subject:    Posted: December 22, 2005 02:44 pm Reply with quote Report content icon

Personally, I think the HMS Titan is better. True, it is slower, but is L really that much slower than S+S? Plus, the Titan has three L-range guns and costs a point less. Unless I had Albert Crenshaw to put on the Enterprise, I'd go with the Titan.
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