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Ghost

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Ghost: 23 miniatures
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Adv. Proton Torpedoes figure image: click to enlarge
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Adv. Proton Torpedoes:

Attack (target lock): Spend your target lock and discard this card to perform this attack.

You may change up to 3 of your blank results to [Focus] results.

Range: 1

  • Collector Number: GHOST09
  • Rarity: Fixed
  • Type: Upgrade - Proton Torpedoes
  • Faction: Neutral
  • Squad Points: 6
  • Attack Dice: 5
Chopper figure image: click to enlarge
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Chopper:

At the start of the Combat phase, each enemy ship you are touching receives 1 stress token.

  • Collector Number: GHOST03
  • Rarity: Fixed
  • Type: Ship - VCX-100
  • Faction: Rebel Alliance
  • Squad Points: 37
  • Pilot Skill: 4
  • Attack Dice: 4
  • Agility: 0
  • Hull: 10
  • Shields: 6
Chopper figure image: click to enlarge
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Chopper:

Rebel only.

You may perform actions even while you are stressed.

After you perform an action while you are stressed, suffer 1 damage.

  • Collector Number: GHOST10
  • Rarity: Fixed
  • Type: Upgrade - Crew
  • Faction: Neutral
  • Squad Points: 0
Cluster Mines figure image: click to enlarge
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Cluster Mines:

Action: Discard this card to drop one cluster mine token set.

When a ship's base or maneuver template overlaps a cluster mine token, that token detonates.

  • Collector Number: GHOST11
  • Rarity: Fixed
  • Type: Upgrade - Mine
  • Faction: Neutral
  • Squad Points: 4
Conner Net figure image: click to enlarge
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Conner Net:

Action: Discard this card to drop 1 Conner net token.

When a ship's base or maneuver template overlaps this token, this token detonates.

  • Collector Number: GHOST12
  • Rarity: Fixed
  • Type: Upgrade - Mine
  • Faction: Neutral
  • Squad Points: 4
Dorsal Turret figure image: click to enlarge
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Dorsal Turret:

Attack: Attack 1 ship (even a ship outside your firing arc).

If the target of this attack is at Range 1, roll 1 additional attack die.

Range: 1-2

  • Collector Number: GHOST13
  • Rarity: Fixed
  • Type: Upgrade - Turret
  • Faction: Neutral
  • Squad Points: 3
  • Attack Dice: 2
Ezra Bridger figure image: click to enlarge
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Ezra Bridger:

When defending, if you are stressed, you may change up to 2 of your [Focus] results to [Evade] results.

  • Collector Number: GHOST07
  • Rarity: Fixed
  • Type: Ship - Attack Shuttle
  • Faction: Rebel Alliance
  • Squad Points: 20
  • Pilot Skill: 4
  • Attack Dice: 3
  • Agility: 2
  • Hull: 2
  • Shields: 2
Ezra Bridger figure image: click to enlarge
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Ezra Bridger:

Rebel only.

When attacking, if you are stressed, you may change 1 of your [Focus] results to a [Critical] result.

  • Collector Number: GHOST14
  • Rarity: Fixed
  • Type: Upgrade - Crew
  • Faction: Neutral
  • Squad Points: 3
Ghost figure image: click to enlarge
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Ghost:

VCX-100 only. Title.

Equip the Phantom title card to a friendly Attack Shuttle and dock it to this ship.

After you execute a maneuver, you may deploy it from your rear guides.

  • Collector Number: GHOST15
  • Rarity: Fixed
  • Type: Upgrade - Title
  • Faction: Neutral
  • Squad Points: 0
Hera Syndulla figure image: click to enlarge
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Hera Syndulla:

When you reveal a red or green maneuver, you may rotate your dial to another maneuver of the same difficulty.

  • Collector Number: GHOST01
  • Rarity: Fixed
  • Type: Ship - VCX-100
  • Faction: Rebel Alliance
  • Squad Points: 40
  • Pilot Skill: 7
  • Attack Dice: 4
  • Agility: 0
  • Hull: 10
  • Shields: 6
Hera Syndulla figure image: click to enlarge
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Hera Syndulla:

When you reveal a red or green maneuver, you may rotate your dial to another maneuver of the same difficulty.

  • Collector Number: GHOST05
  • Rarity: Fixed
  • Type: Ship - Attack Shuttle
  • Faction: Rebel Alliance
  • Squad Points: 22
  • Pilot Skill: 7
  • Attack Dice: 3
  • Agility: 2
  • Hull: 2
  • Shields: 2
Hera Syndulla figure image: click to enlarge
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Hera Syndulla:

Rebel only.

You can reveal and execute red maneuvers even while you are stressed.

  • Collector Number: GHOST16
  • Rarity: Fixed
  • Type: Upgrade - Crew
  • Faction: Neutral
  • Squad Points: 1
Kana Jarrus figure image: click to enlarge
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Kana Jarrus:

Rebel only.

Once per round, after a friendly ship at Range 1-2 executes a white maneuver, you may remove 1 stress token from that ship.

  • Collector Number: GHOST17
  • Rarity: Fixed
  • Type: Upgrade - Crew
  • Faction: Neutral
  • Squad Points: 3
Kanan Jarrus figure image: click to enlarge
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Kanan Jarrus:

When an enemy ship at Range 1-2 is attacking, you may spend a focus token. If you do, the attacker rolls 1 fewer attack die.

  • Collector Number: GHOST02
  • Rarity: Fixed
  • Type: Ship - VCX-100
  • Faction: Rebel Alliance
  • Squad Points: 38
  • Pilot Skill: 5
  • Attack Dice: 4
  • Agility: 0
  • Hull: 10
  • Shields: 6
Lothal Rebel
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Lothal Rebel:

  • Collector Number: GHOST04
  • Rarity: Fixed
  • Type: Ship - VCX-100
  • Faction: Rebel Alliance
  • Squad Points: 35
  • Pilot Skill: 3
  • Attack Dice: 4
  • Agility: 0
  • Hull: 10
  • Shields: 6
Phantom figure image: click to enlarge
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Phantom:

While you are docked, the Ghost can perform primary weapon attacks from its special firing arc and, at the end of the Combat phase, it may perform an additional attack with an equipped Turret. If it performs this attack, it cannot attack again this round.

  • Collector Number: GHOST18
  • Rarity: Fixed
  • Type: Upgrade - Title
  • Faction: Neutral
  • Squad Points: 0
Predator figure image: click to enlarge
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Predator:

When attacking, you may reroll 1 attack die. If the defender's pilot skill value is 2 or lower, you may instead reroll up to 2 attack dice.

  • Collector Number: GHOST20
  • Rarity: Fixed
  • Type: Upgrade - Elite Pilot
  • Faction: Neutral
  • Squad Points: 3
Reinforced Deflectors figure image: click to enlarge
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Reinforced Deflectors:

Large ship only.

After you suffer 3 or more damage from an attack, recover 1 shield (up to your shield value).

  • Collector Number: GHOST19
  • Rarity: Fixed
  • Type: Upgrade - System
  • Faction: Neutral
  • Squad Points: 3
Sabine Wren figure image: click to enlarge
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Sabine Wren:

Immediately before you reveal your maneuver, you may perform a free boost or barrel roll action.

  • Collector Number: GHOST06
  • Rarity: Fixed
  • Type: Ship - Attack Shuttle
  • Faction: Rebel Alliance
  • Squad Points: 21
  • Pilot Skill: 5
  • Attack Dice: 3
  • Agility: 2
  • Hull: 2
  • Shields: 2
Sabine Wren figure image: click to enlarge
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Sabine Wren:

Rebel only.

Your upgrade bar gains the [Mine] upgrade icon. Once per round, before a friendly bomb token is removed, choose 1 enemy ship at Range 1 of that token. That ship suffers 1 damage.

  • Collector Number: GHOST21
  • Rarity: Fixed
  • Type: Upgrade - Crew
  • Faction: Neutral
  • Squad Points: 2
Thermal Detonators figure image: click to enlarge
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Thermal Detonators:

When you reveal your maneuver dial, you may discard this card to drop 1 thermal detonator token.

This token detonates at the end of the Activation phase.

  • Collector Number: GHOST22
  • Rarity: Fixed
  • Type: Upgrade - Mine
  • Faction: Neutral
  • Squad Points: 3
Zeb Orrelios figure image: click to enlarge
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Zeb Orrelios:

When defending, you may cancel [Critical] results before [Hit] results.

  • Collector Number: GHOST08
  • Rarity: Fixed
  • Type: Ship - Attack Shuttle
  • Faction: Rebel Alliance
  • Squad Points: 18
  • Pilot Skill: 3
  • Attack Dice: 3
  • Agility: 2
  • Hull: 2
  • Shields: 2
Zeb Orrelios figure image: click to enlarge
Who has this miniature?
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Zeb Orrelios:

Rebel only.

Enemy ships inside your firing arc that you are touching are not considered to be touching you when either you or they activate during the Combat phase.

  • Collector Number: GHOST23
  • Rarity: Fixed
  • Type: Upgrade - Crew
  • Faction: Neutral
  • Squad Points: 1


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