main page of Miniature TradingMiniature Trading

The best platform to trade all collectible miniature games!

Trade Cards Online
Let us find for you the cards you need

communicate randomly with people around the world:
throw a message in a bottle

The Buzz... by a7xfanben

latest comments by a7xfanben
Showing comments on for
Spanish Fleet - DJC 40pt Pirates CSG In the discussion on the Army "Spanish Fleet - DJC 40pt" by piratescott United States send message
a7xfanben Premium Member United States
Avatar for a7xfanben
Is the Captain on the Cristal or Monte Cristo? I hope you save any fleets you submit here given the potential shutdown.

~~~~~
Check out my fansite at Pirates with Ben!
Back to top
Report content icon
Posted: September 2, 2018 06:46 am
 
All the canoes! Pirates CSG In the discussion on the Army "All the canoes!" by xerecs United States
a7xfanben Premium Member United States
Avatar for a7xfanben
I would say the English canoes might be more expendable than the Pirate or French ones here, since their ability won't make much of a difference with almost no friendly ships to repair.

~~~~~
Check out my fansite at Pirates with Ben!
Back to top
Report content icon
Posted: August 30, 2018 02:02 pm
 
Rare Fleet Challenge - M&M Pirates CSG In the discussion on the Army "Rare Fleet Challenge - M&M" by pirateaj14 United States send message
a7xfanben Premium Member United States
Avatar for a7xfanben
You have a need for speed, which I understand was a bit problematic in this challenge. However, why not use the final 2 points available on something like a English Letter of Marque or two? (or two different factions to hedge bets and have a better chance of one working) Even just putting some cheap rare stuff on your home island would be better than not using the points (could pick it up on a second trip for example). Haraden is exposed on the BR, but that ship could make a difference getting gold actually.

~~~~~
Check out my fansite at Pirates with Ben!
Back to top
Report content icon
Posted: August 28, 2018 06:17 am
 
Prospective pirate fleet Pirates CSG In the discussion on the Army "Prospective pirate fleet" by louissparks76 United States send message
a7xfanben Premium Member United States
Avatar for a7xfanben
You've got some interesting crew setups here. I'd rather have a helmsman and oarsman on the Golden Medusa if she's going to catch enemy ships and potentially steal coins from HI's. Reroll is great, but it takes up a valuable cargo space (might want more than one coin) and isn't really serving a big purpose like rerolling for EA/SAT/etc. Calico Cat on the BC is also interesting, since that's not something you usually see. I like the idea (and it partially "excuses" the use of the OP ship), but SAT doesn't always work great on gold runners since without an explorer, you might get the roll at the "wrong" time and have it when you need an extra action instead. (such as when you're within docking distance of an island with one move action, but can move twice when you don't need to - or, you're exploring the island next turn, but certainly don't need to explore it twice)

Overall it's a good fleet. Quality is usually better than quantity, assuming you mean crew setup quality? Ships often need at least one crew to be effective, and gunships like more. In this case I think you've done pretty well in that regard, it's just that the setups on the GM and BC feel slightly disjointed considering their roles and what they'll be doing.

~~~~~
Check out my fansite at Pirates with Ben!
Back to top
Report content icon
Posted: August 19, 2018 07:08 am
 
80* Point Jade Rebellion Fleet Pirates CSG In the discussion on the Army "80* Point Jade Rebellion Fleet" by irishbandit89 United States send message
a7xfanben Premium Member United States
Avatar for a7xfanben
This is quite impressive for the Jades at this point level. The GT is optimized, and it's cool to see two SAT crew in the same fleet here, especially with one on a ship that you wouldn't normally see him on.

I will say, I'd rather have the Virtuous Wind with a captain than the Divine Wind. The ability might work out sometimes, but I think more often the GT will take care of things herself and not leave much left over to "clean up". But I'm also sick of the VW being overused, so it's kinda cool to see her with no crew.

I am not at all surprised you beat an opponent that wasn't using much crew. That has been the case in some of my games, especially against newer players. (I try to advise them to use captains and helmsmen a lot, but sometimes they still have a random ship moving just L or a gunship without enough crew, and it just cripples the fleet)

A bit more in the description might help, especially with any potential battle reports.

~~~~~
Check out my fansite at Pirates with Ben!
Back to top
Report content icon
Posted: August 9, 2018 03:02 pm
 
small 40 point french Pirates CSG In the discussion on the Army "small 40 point french" by louissparks76 United States send message
a7xfanben Premium Member United States
Avatar for a7xfanben
Sounds like a fun and interesting game you had there! You could post it in the Battle Reports thread as well.

I like how you made sure to capture opposing ships, a lot of people seem trigger happy to sink everything when it's often not the optimal thing to do.

As for the fleet, it's a solid simple one. Since speed trumps just about everything in this game, I would prefer a helmsman over the cannoneer. Since the Felicite is the slowest, you could consider putting the helmsman on her to make her more of an effective hybrid type ship. You're also at 39 points, so the final point would be put to good use with either an explorer on the Courageux, or an oarsman somewhere (if the Belle ends up with just her captain aboard, I would put the oarsman there for insurance).

Solid start, a tiny bit more optimizing and it would be even better!

~~~~~
Check out my fansite at Pirates with Ben!
Back to top
Report content icon
Posted: August 2, 2018 06:18 am
 
Bonhomme test 2 Pirates CSG In the discussion on the Army "Bonhomme test 2" by kilo United States send message
a7xfanben Premium Member United States
Avatar for a7xfanben
Currently this is not quite a legal fleet - it gets difficult with Ruth Lee's subtractions.

19 points of crew before Ruth Lee's 2 = 21 total points. Then Lee subtracts a point from the other 4, so the Bonhomme Richard is still overloaded at 17 points. You can't use the Musketeer or the +1 against English ships abilities with Broadsides Attack, so I would just swap Porter for a regular captain. Then you could drop Lee altogether and save points by not needing her. (allowing for a helmsman and explorer or oarsman to optimize the Carolina, which I presume would just be running gold)

Putting no more than 15 points of crew on the BR would also allow you to get under the 40 point limit; as-is you would need Commodore Matthew Perry somewhere to make this more feasible for 40 point games. (though the setup on the BR needs attention first)

~~~~~
Check out my fansite at Pirates with Ben!
Back to top
Report content icon
Posted: August 2, 2018 06:11 am
 
Spanish Prowess - U Fleet Chal Pirates CSG In the discussion on the Army "Spanish Prowess - U Fleet Chal" by pirateaj14 United States send message
a7xfanben Premium Member United States
Avatar for a7xfanben
Might as well add another captain or Exploding Shot in general, even if they sit on your home island at first. Isabel can also be a good hybrid.

~~~~~
Check out my fansite at Pirates with Ben!
Back to top
Report content icon
Posted: July 30, 2018 12:38 pm
 
Uncommon fleet challenge entry Pirates CSG In the discussion on the Army "Uncommon fleet challenge entry" by louissparks76 United States send message
a7xfanben Premium Member United States
Avatar for a7xfanben
If you had to put the helmsman somewhere, I'd rather have it on the Aguila for more balance. In the future I'd recommend having more in the description. Thanks for entering the challenge!

~~~~~
Check out my fansite at Pirates with Ben!
Back to top
Report content icon
Posted: July 30, 2018 12:36 pm
 
120 Guichuan build Pirates CSG In the discussion on the Army "120 Guichuan build" by xerecs United States
a7xfanben Premium Member United States
Avatar for a7xfanben

quote from xerecs:


quote from a7xfanben:

If the Divine Dragon doesn't have a helmsman, no need for Sir Edmund. I'd switch the helmsman over from the Grinder or simply drop some sac food - 10 might be overkill. XD

~~~~~
Check out my fansite at Pirates with Ben!



Heh, it might be overkill, but I like assurances; besides, the way I would use this would be to use some of those SAC food for move actions to get to islands.

I was trying to use your combo for the Divine Dragon, but I couldn't remember it completely. I think that version has a helmsman...... Ah. I remember how it's done now. Yeah a helmsman can def fit in this build. I think I'll edit the description.


And get nixed by Missionary ? If most of the support ships are just going to run gold anyway, why risk (likely) losing the game by exploring with the juggernaut?

Yeah for the DD, if there's no helmsman, there's no need for Eddie to manage the points.
Back to top
Report content icon
Posted: July 18, 2018 04:29 pm
 
120 Guichuan build Pirates CSG In the discussion on the Army "120 Guichuan build" by xerecs United States
a7xfanben Premium Member United States
Avatar for a7xfanben
If the Divine Dragon doesn't have a helmsman, no need for Sir Edmund. I'd switch the helmsman over from the Grinder or simply drop some sac food - 10 might be overkill. XD

~~~~~
Check out my fansite at Pirates with Ben!
Back to top
Report content icon
Posted: July 18, 2018 04:15 pm
 
Floating Fortresses Pirates CSG In the discussion on the Army "Floating Fortresses" by xerecs United States
a7xfanben Premium Member United States
Avatar for a7xfanben
Unfortunately this is illegal as of now:


quote from The Pirate Code:
Treasure Ship
-Crew on this ship always cost their full value, so abilities that reduce the costs of other crew have no effect.


~~~~~
Check out my fansite at Pirates with Ben!
Back to top
Report content icon
Posted: July 18, 2018 04:12 pm
 
Defensive Spanish Treasure Fle Pirates CSG In the discussion on the Army "Defensive Spanish Treasure Fle" by louissparks76 United States send message
a7xfanben Premium Member United States
Avatar for a7xfanben
Solid start! Welcome to Miniature Trading.

I would swap the shipwright on the Matthias Vospero for a helmsman to make the main gunship more effective. The faster speed will allow more flexibility and should allow the MV to get the first shot more often and possibly catch enemy gold runners.

Other nice pros:
-All the ships have open cargo space, so it's a dual threat with no ship limited to strictly fighting duty
-Both gold runners can defend themselves reasonably well

Overall, the speed is the main thing holding it back from a 5 for me. Nice fleet though.

~~~~~
Check out my fansite at Pirates with Ben!
Back to top
Report content icon
Posted: July 17, 2018 06:50 am
 
60 point British Fleet Pirates CSG In the discussion on the Army "60 point British Fleet" by irishbandit89 United States send message
a7xfanben Premium Member United States
Avatar for a7xfanben

quote from irishbandit89:

I did end up adding an exploding shot to the HMS London to round out to 60 points.

I definitely would have used a 0 point LR crew, but I was playing with friends who were relatively new to the game and didn't want to go with an OP meta, even though London/Titan with captain helmsman is pretty standard.

However, for future games I will most definitely be looking into that more as an option.

Thanks!


If you're using the uncommon version of Exploding Shot , it technically costs 3 points (misprint) as per the Pirate Code.


quote from The Pirate Code:
Exploding Shot (FS-109): This equipment’s point cost is 3. The Limited Edition Exploding Shot (FS-215) is correct as printed (1 point).


Fire Shot would work, but it's slightly more risky. I just prefer the oarsman because TGunn/HGold are extremely exposed on their ships - one lost boarding party really cripples the effectiveness of either ship. If you could eliminate the equipment in a lost boarding party, then I wouldn't bother mentioning it of course. An oarsman on the Titan provides some insurance, and plus, if everything else goes wrong, you might be able to row at 4S which is always fun and amusing.

And yeah, HMS Titan and both English captain/helmsman crew is a pretty OP thing to start with in the first place. XD

~~~~~
Check out my fansite at Pirates with Ben!
Back to top
Report content icon
Posted: July 16, 2018 02:20 pm
 
60 point British Fleet Pirates CSG In the discussion on the Army "60 point British Fleet" by irishbandit89 United States send message
a7xfanben Premium Member United States
Avatar for a7xfanben

quote from irishbandit89:
My two opponents came with max ships and no crew fleets. The cursed fleet came towards me so the London and Titan overpowered them due to sometimes getting the extra action, and captain ability on both. I ended up having the Lady Provost tow the Flotilla and it provided adequate protection while she treasure ran.

The pirate fleet was able to walk away with most of the treasure due to my ships being tied up with the cursed plight.


Like true pirates, they took the opportune moment and ran with it! That can be an unfortunate problem in 3 player games though, with one fleet not being in combat as much.

This is a very good fleet though, and I have no doubt it will win in the future. Might you add a simple oarsman to the Titan for optimization?

~~~~~
Check out my fansite at Pirates with Ben!
Back to top
Report content icon
Posted: July 16, 2018 07:01 am
Modified on July 16, 2018 07:02 am
 
The Northern Gale Pirates CSG In the discussion on the Army "The Northern Gale" by imashootsya United States send message
a7xfanben Premium Member United States
Avatar for a7xfanben
Do you use the No-Duplicates rule? Most people do, so this fleet might not get a lot of attention.


quote from The Pirate Code:
The No-Duplicates Rule
-A player cannot have two or more of the same character, ship, sea creature, event token, or fort in their fleet at the same time unless it is captured from an opposing player. Generic crew and equipment are not limited in this way.
--Some characters have slight changes in the spelling of their names and/or different titles, but they are still considered the same character and cannot be used together unless they can be clearly identified otherwise.
--Some ships have the same or similar names but completely different physical configurations (different ship types, a different number of masts, etc.); these are not considered duplicates and may be used together.
--If two ships can be clearly identified as the same ship but at different points in its history they are considered duplicates and only one can be used within a fleet at any given time.
-Flavor text may be used for the purposes of determining whether two game pieces are duplicates. Since this only helps determine what can be included in a fleet and does not alter how the game is actually played, it is not a contradiction of the rule stating that flavor text has no effect on game play.
-If an ability or effect allows you to bring in a named crew, event token, or other game piece from outside of the game, you may choose one that was previously removed from the game or eliminated without violating the no-duplicates rule, provided that both “copies” of that game piece are not in your fleet at the same time.
-The no-duplicates rule applies to unique treasures only during setup, when placing them in the treasure pool. If an ability or effect allows you to bring in additional unique treasures, you may duplicate ones that are currently in play.


Also, it would be very useful to have a description where you explain the fleet and the strategy behind it rather than just pictures of the ships. (which we can see by clicking/hovering on them or using the expanded format)

I highly suggest adding crew to make the ships more effective.

~~~~~
Check out my fansite at Pirates with Ben!
Back to top
Report content icon
Posted: July 16, 2018 06:27 am
 
60 point British Fleet Pirates CSG In the discussion on the Army "60 point British Fleet" by irishbandit89 United States send message
a7xfanben Premium Member United States
Avatar for a7xfanben
Saw this on the Facebook group; very impressive.

I highly recommend having the Lady Provost tow Gibraltar - if London does, she can't use her helmsman to move S+S+S. The Lady Provost has a base move just fast enough to justify towing a flotilla and not need a helmsman. Also, that ensures the Lady Provost has some protection if both gunships get taken out or it becomes advantageous to split the fleet or send the LP off on an HI-raiding mission.

The hybrid setups on the gunships make it a bit weak to boarding parties (if either loses, you lose both essential abilities at once). Actually it says you're only at 59 points - I'd put an oarsman on the Titan to give Thomas Gunn some insurance against boarding, crew killers, grape shot, etc. It's still very impressive for the English at this point level. Kind of incredible actually. And I like how it proves that the English don't have as much trouble getting gold as some people think - they can often hold their own against the better gold factions.

If your group is fine with 0LR crew, you could add Commodore Rhys Gryffyn Owen to the Titan to reroll EA. Or, Administrator Scott Bratley on the London so you could add oarsmen to maybe all the ships, and/or exploding shot or something to the London/etc.

Great fleet, worthy of a 5 from me.

~~~~~
Check out my fansite at Pirates with Ben!
Back to top
Report content icon
Posted: July 12, 2018 06:26 am
Modified on July 12, 2018 06:27 am
 
Cursed Beta Fleet Pirates CSG In the discussion on the Army "Cursed Beta Fleet" by wulfsdad United States send message
a7xfanben Premium Member United States
Avatar for a7xfanben
Lots of cargo, but not a lot of actual firepower. I'd prefer to nix a ship to have good crew setups.

The larger ships could all use captains and helmsmen, while the Sea Rat could use a helmsman. Even just adding some crew to make it a 90 point fleet would make it better than it is now at this point level.
Back to top
Report content icon
Posted: July 6, 2018 05:54 pm
 
Frozen North Americans, 2 Pirates CSG In the discussion on the Army "Frozen North Americans, 2" by lord_denton United States send message
a7xfanben Premium Member United States
Avatar for a7xfanben
Solid fleet given the tough restrictions. Vermont strikes me as an underrated ship - she's got the guns, cargo, and ability to be a solid small hybrid ship. I'm not sure I'd go with the setup you have here though, given how the Maryland and Cheyenne have faster speeds and better or more cannons than the Vermont.
Back to top
Report content icon
Posted: June 22, 2018 03:10 pm
 
Americans V2! Pirates CSG In the discussion on the Army "Americans V2!" by xerecs United States
a7xfanben Premium Member United States
Avatar for a7xfanben

quote from xerecs:


quote from a7xfanben:

I'd swap Richard out for a regular captain/helmsman/oarsman setup, allowing you to keep the FPS on the Blackwatch. No real need for an explorer on a Hoist keyword ship, so I'd put an oarsman on the Frontier instead.


Done and done.
i was thinking of a way to make this a 40 point fleet, but decided it's better off at 50-55.


You could... Blackwatch + captain/helmsman for 21, then Frontier + helmsman for 19. Perry on Blackwatch would allow you to have oarsmen on both ships, perhaps exploding shot or FPS on Blackwatch, etc. It's debatable how much the Brandywine/navigator is really adding (to paraphrase Woelf I believe). She's a solid ship but might be stuck in between with this kind of setup.
Back to top
Report content icon
Posted: June 15, 2018 05:47 pm
 
Page 1 of 43 Pages: [1]  2  3  4  5  6  ...>>   Next


search for a miniature | miniatures you have | miniatures you want | look for trades
your messages | references | miniature reviews | forums
affiliates | links | advertise with us | help



Search:  

dish network higganum connecticut
sharestates.com