main page of Miniature TradingMiniature Trading

The best platform to trade all collectible miniature games!

wholesale from china through DHgate

Trade Cards Online
Let us find for you the cards you need

communicate randomly with people around the world:
throw a message in a bottle

bulletin boards

 FAQFAQ   SearchSearch 
Return to Savage Shores -- Sneak Flashback #11! (Specials)

 
Post new topic   This topic is locked: you cannot edit posts or make replies. You can create a new topic in the same forum if you want.    Miniature Trading Forum Index -> Pirates CSG
View previous topic :: View next topic  
Author Message
woelf
Avatar for woelf
Guru
Guru


Joined: 10 Nov 2008
Posts: 2636

Subject: Return to Savage Shores -- Sneak Flashback #11! (Specials)   PostPosted: Fri Jun 08, 2012 6:00 pm Reply with quote

DISCLAIMER: If you work for or represent NECA/Wizkids and you feel that this in any way infringes upon your new game or future plans for associated games, please contact me and I will remove this and the previous postings immediately.
------------------------------------------------


We're out of the main set and now heading into the final stretch: all the extras. Just like in Savage Shores, these were set up to be distributed as pre-built ships in Scavanger Packs, and each would come with a piece of a 10-Masted ship...






Brazen
RSS-045

English
Points: 14
Masts: 2 (Catamaran)
Cargo: 4
Move: L
Cannons: 3L-3L

Ability: Catamaran. This ship can dock at an enemy home island and take as much treasure as she can carry. If able, she must leave on your next turn.

Flavor: Though working for England, the crew of the Brazen use techniques that are decidedly un-British. Even so, England has yet to complain about the cargo they continually bring in.


Home Island Raiders with base moves of L have appeared numerous times over the years, and few have really stood out from the rest because their relatively low speed drastically cuts down on their survivability. They simply cannot get in and back out before the opponent can bring in reinforcements. Brazen tries to make up for that with the Catamaran ability, which doesn't make it any faster but should allow it to dodge a few hits; perhaps even enough to escape to safety.






Orphan
RSS-046

Pirate
Points: 16
Masts: 3 (Catamaran)
Cargo: 5
Move: S+S
Cannons: 3S-4S-4S

Ability: Catamaran. If this ship is the target of a shoot action, the attacking player must first roll a d6. On a result of 1-3, this target can't be shot at and the attacking player can give their ship another action.

Flavor: The scattered survivors of pirate ships sunk by various nations have banded together to set sail once again aboard the Orphan.


If you thought Skipping Stone was tought to hit, wait until you face Orphan, which takes the inherent agility of Catamarans to a whole new extreme. You need to get past a 50/50 roll just to be able to shoot at it, then you need to roll high enough for your cannon(s) to hit, and then there's still a chance that the hits will be dodged. Collectively, that makes Orphan quite possibly the most difficult to hit ship in the game, short of one that prevents you from shooting at it in the first place.

The cannons leave something to be desired, but a +1 vs. Non-Pirates crew can help out there if you want to make this a warship. If you choose to go the other route and run treasure, a little speed boost from a Helmsman is essential. It's an expensive ship to use just for treasure, but at least you can send it out knowing that it'll be relatively safe from opposing ships even if they do come after it.

Note that this ship would have received a few lines in the Pirate Code because of some odd interactions with Captains and such, but nothing too major - certainly not on the level of those English canoes from last week.






Sskwa'aluk
RSS-047

Cursed
Points: 13
Masts: 3 (Windcatcher)
Cargo: 5
Move: L+S
Cannons: 5L-5L-5L

Ability: Wind Catcher. On the turn this ship is pinned, eliminate one crew and one mast from the rammed ship.

Flavor: Crewed entirely by Trogs, this foul vessel actually carries a coral nest beneath her hull. What lives within the nest is known only to the Trogs—and the captives who are lowered into the hull as food.


You're not hallucinating, and that nationality isn't a misprint - you really are looking at a Cursed treasure-runner! It's a little expensive compared to what you can find in most other nations, but the Cursed will take anything they can get, and for them this is a pretty darn good one. The good base move helps it get to islands that are out of reach to many other Cursed ships, and the above average cargo hold means there's enough room for a decent amount of gold even if you did bring some crew along.

The ability is one you generally don't see on a runner, but it's a pretty nasty one that more than makes up for the lack of cannons, and should keep most smaller raiders far, far away. If an opponent wants to take this ship out they better be able to deliver a decisive blow with the opening salvo or else they're going to be in for a world of hurt.





NEXT WEEK: More of the same!
Back to top
View user's profile Send private message
holofernes
Avatar for holofernes
Guru
Guru


Joined: 11 Apr 2007
Posts: 3393

Subject:    PostPosted: Fri Jun 08, 2012 7:46 pm Reply with quote

Woot Woot! Great job as always Woelf! 3 Cheers!!!

Oooh no, next give us the 10 masters!!!! Not more of the same!!1 *poke* Razz
Back to top
View user's profile Send private message
admiralb

Canceled user





Subject:    PostPosted: Sat Jun 09, 2012 2:12 am Reply with quote

What?! No obvious link with Trogs from waaaaay back in DJC...sad face...
Back to top
lord_denton
Avatar for lord_denton
Guru
Guru


Joined: 11 Jun 2008
Posts: 1494

Subject:    PostPosted: Sat Jun 09, 2012 2:46 pm Reply with quote

Is the Orphan supposed to be a Double Catamaran? Or was it going to be a regular Catamaran, except with 3 masts (which I think would be a new thing)? Being a Double Catamaran would make it even more tougher, as I recall them being just a beefed up form of a Catamaran... Maybe latter on they might have just merged the two keywords into one, and just talk about multiple hulls. Although that might be confusing to new players, potentially, of how many hulls there are...
Back to top
View user's profile Send private message
woelf
Avatar for woelf
Guru
Guru


Joined: 10 Nov 2008
Posts: 2636

Subject:    PostPosted: Sat Jun 09, 2012 3:12 pm Reply with quote

lord_denton wrote:
Is the Orphan supposed to be a Double Catamaran? Or was it going to be a regular Catamaran, except with 3 masts (which I think would be a new thing)? Being a Double Catamaran would make it even more tougher, as I recall them being just a beefed up form of a Catamaran... Maybe latter on they might have just merged the two keywords into one, and just talk about multiple hulls. Although that might be confusing to new players, potentially, of how many hulls there are...
It's intended as a 3-masted "double" catamaran. Listing it with the (single) Catamaran keyword was probably just an oversight when filling out the lists, but it really doesn't change anything because the two abilities are functionally identical. The only difference is in how it refers to the ship's physical construction.

They'd already been merged in the Pirate Code and in the Master Keyword List.
Back to top
View user's profile Send private message
babylonsquared
Avatar for babylonsquared
Beginner
Beginner


Joined: 08 Nov 2010
Posts: 20

Subject:    PostPosted: Mon Jun 18, 2012 6:07 am Reply with quote

Thanks for posting the info about the second half of what should have been the whole set of Savage Shores Woelf. I actually was going to PM awhile back to ask you if you every disclosed the set list of RtSS which of course has come about now.

With the first 3 Special listed I am going to play a bit of deduction game.

In Savage Shores set all 6 factions got a Special ship.

With these 3 specials English got the Catamaran, Pirates got the double catamaran, the Cursed got a Wind catcher.

So that leaves 2 Steam Turbines and a Wind catcher.

I figure the Steam Turbines go to the American and French factions and the Wind Catcher goes to the Spanish because the first 2 have Wind Catcher ships where the Spanish do not have one.

I will also go out on limb and say that the 2 10-master will have links to American and Spanish factions.
Back to top
View user's profile Send private message
admiralb

Canceled user





Subject:    PostPosted: Wed Jun 20, 2012 2:34 am Reply with quote

To take the deduction a bit farther, I'm going to guess the crew that link with said 10-masters are Luc Savard and Osvaldo de Deus Celemente.

Would be nice to see America get a turbine, about time!
Back to top
View previous topic :: View next topic  
Display posts from previous:   
Post new topic   This topic is locked: you cannot edit posts or make replies. You can create a new topic in the same forum if you want.    Miniature Trading Forum Index -> Pirates CSG All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB 2.0.11 © 2001, 2002 phpBB Group
[Total forum time spent: 0.0573 seconds]


search for a miniature | miniatures you have | miniatures you want | look for trades
your messages | references | miniature reviews | forums
affiliates | links | advertise with us | help



Search: