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Fleet ""Ain't No Grave... ""

Fleet ""Ain't No Grave... ""
159 Points
created by a7xfanben Premium Member LV79 activity icon envelope icon
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This is simply a fleet that is designed to not die. Everything in the fleet is based on surviving through hell and back. The main goal is to keep the ships afloat and keep the crew alive. Before continuing, I will admit that this fleet has two major weaknesses: Stinkpot Stuff and cancellers.

Here is the setup for each of the ships:

Delusion
-Eternal
-Ghost Ship (can't be rammed or boarded)
-Can't sink (Davy Jones copies the Republique's ability)
-Cancelling (Papa Doc)
-Fear (can act as a secondary canceller)
-Shipwright ability
-Third potential cancelling action with Stinkpot Shot
-Oarsman (prevents capture and scuttling)
-Fantasma is immortal (he is there for thematic reasons and can represent Captain Salazar from Dead Men Tell No Tales)

Papa Doc
RtSS-028b, Common
Cursed
Points: 8

Ability: This ship gets +1 to her boarding rolls. Once per turn, one crew or ship within S of this ship can’t use its ability that turn.

Concordia
-Built in offensive ability
-Eternal
-Oarsman (prevents capture and lets the ship shoot 5 cannons with no masts, must be eliminated for capture)
-Crew cannot be eliminated (lol)
-Most offensive ship in the fleet (EA + reroll w/captain and helmsman)

Mercury
-Submarine
-Ignores first hit w/ all hull pieces
-Eternal
-Cancelling
-Oarsman prevents capture
-Crew cannot be eliminated

La Republique
-Can't sink (but "can be scuttled")
-Oarsman prevents capture and dereliction, and therefore the ship can't be scuttled (lol)
-Cancelling
-Perfect combo because Ex-Patriot wouldn't work with Eternal anyway, and ship provides Davy Jones with an ability to copy for a cheap point cost

The point total quickly escalated above what I had originally intended, and the Republique and Davy Jones weren't part of my original idea. At 160 points, your opponent could certainly craft a fleet that could take this apart, but it would still be incredibly annoying to deal with.

 
Miniature list Group miniatures by  
Section: Ship #1 (10 miniatures)
1 x Davy Jones Davy Jones (PofDJC)
  • Collector's Number: 025
  • Faction Affiliation: The Cursed
  • Rarity: R
  • Type: Crew
  • Point Value: 11
Miniature text:

Limit. At the beginning of each of your turns, choose any ability possessed by any ship or crew in play; this character has that ability. You may make a different choice each turn. Link: Flying Dutchman.

The oceans are the dominion of the sea-devil Davy Jones. From them he summons and commands the most foul and evil of sea creatures. He can harness the powers of storms and disasters, and he rejoices in turning the sea red with blood. But most of all he craves the souls of all who sail “his” kingdom.

1 x Delusion Delusion (RotF)
  • Collector's Number: SE01A
  • Faction Affiliation: The Cursed
  • Rarity: SE
  • Type: Ship
  • Point Value: 35
  • Cargo Space: 7
  • Base Move: L
  • Cannons: 4S-4L-3L-3L-3L-4L-3S-4S-3S-3S
  • Number of Masts: 10
Miniature text:

Eternal. Filching Gold. Ghost Ship. Junk. Unholy Light. Link: Fitzgerald

Captained by Fitzgerald, who was stabbed in the back by Blackheart for a gold medallion and left to die, and crewed by pirates killed for their treasure by their own former crewmen, the Delusion haunts the seas searching for the gold that was stolen from her in life. A glowing mirage on even the most moonless waves, the Delusion tricks greedy sailors into believing that piles of "glowing gold" await just over the horizon. But this "delusion" only means that their lives and treasure become the eternal property of the damned.

1 x El Fantasma El Fantasma (PofSCS)
  • Collector's Number: 136
  • Faction Affiliation: The Cursed
  • Rarity: SR
  • Type: Crew
  • Point Value: 6
Miniature text:

Ghost Ship. This ship may dock at an enemy home island and load one treasure. If able, she must leave on your next turn. If this crew would be eliminated, place it on your home island instead.

El Fantasma has not been seen for years, and his ships have been found destroyed. Yet some sailors say he now captains a ship made from the bones of his victims. They dare only to whisper his name for fear he may hear them and recruit them for his unholy alliance. El Fantasma lives.

1 x Helmsman Helmsman (PofDJC)
  • Collector's Number: 121
  • Faction Affiliation: The Cursed
  • Rarity: C
  • Type: Crew
  • Point Value: 2
Miniature text:

This ship gets +S to her base move.

1 x Oarsman Oarsman (PofDJC)
  • Collector's Number: 129
  • Faction Affiliation: The Cursed
  • Rarity: C
  • Type: Crew
  • Point Value: 1
Miniature text:

If derelict, this ship gains a base move of S. This crew takes up no cargo space.

1 x Papa Doc Papa Doc (PofDJC)
  • Collector's Number: 024
  • Faction Affiliation: The Cursed
  • Rarity: R
  • Type: Crew
  • Point Value: 8
Miniature text:

If an enemy ship is within S of this ship, you can use this ship’s action for the turn to try to possess a target crew on that ship. Roll a d6; on a result of 6, the target is immediately assigned to this ship. Its nationality changes to match the nationality of this ship.

Papa Doc discovered that he can possess both the dead and the living, and he has set his gaze upon the purity that is Josephine Godiva. For if he makes her his one hundredth soul, he will have the power to take on the loa themselves.

1 x Sammy the Skull Sammy the Skull (F&S)
  • Collector's Number: 021
  • Faction Affiliation: The Cursed
  • Rarity: R
  • Type: Crew
  • Point Value: 6
Miniature text:

Loyal: Cursed, Captain, Fear. Link: All Cursed ships.

Who Sammy was in life is not known. What Sammy is now is not really known either. A living skeleton? A manifestation of dark and ancient sea gods? A puppet under the control of El Fantasma? What does matter is that he has command of all military operations for El Fantasma’s Cursed fleet.

1 x Shipwright Shipwright (PofDJC)
  • Collector's Number: 130
  • Faction Affiliation: The Cursed
  • Rarity: C
  • Type: Crew
  • Point Value: 2
Miniature text:

This ship may repair at sea or at any island.

1 x Sir Edmund Sir Edmund (F&S)
  • Collector's Number: 082
  • Faction Affiliation: The Cursed
  • Rarity: C
  • Type: Crew
  • Point Value: 2
Miniature text:

Place this crew face up during setup. Reduce the cost of all other crew placed on this ship by 1.

1 x Stinkpot Shot Stinkpot Shot (F&S)
  • Collector's Number: 108
  • Faction Affiliation: Equipment
  • Rarity: U
  • Type: Equipment
  • Point Value: 1
Miniature text:

Once per turn when this ship is given a shoot action, one of her cannons can shoot a stinkpot shot. Declare which cannon will shoot the stinkpot shot before rolling the d6. If it hits, do not eliminate a mast; instead, the target's crew can't use their abilities on her next turn. If the cannon roll is a 1, remove Stinkpot Shot from the game.

 
Section: Ship #2 (6 miniatures)
1 x Commander Steven Decatur Commander Steven Decatur (PofBC)
  • Collector's Number: 094
  • Faction Affiliation: America
  • Rarity: R
  • Type: Crew
  • Point Value: 7
Miniature text:

Link (Intrepid)

This ship’s crew cannot be eliminated unless she sinks. Once per turn, roll a d6. On a 5 or 6, this ship may be given an extra action.

Commander of the American forces on the Barbary Coast, Decatur has vowed that no ship shall be taken by pirates. He has even gone to the extreme of sinking his own ships rather than allow them to be captured.

1 x Gus Schultz Gus Schultz (RotF)
  • Collector's Number: 063B
  • Faction Affiliation: America
  • Rarity: C
  • Type: Crew
  • Point Value: 2
Miniature text:

Eternal.

Gus Schultz seems to pop up whenever a docked ship prepares to go out to sea. Sailors claim that you can go to the log of any American ship at any time and see the name Gus Schultz on her rolls.

1 x Helmsman Helmsman (PofR)
  • Collector's Number: 133
  • Faction Affiliation: America
  • Rarity: C
  • Type: Crew
  • Point Value: 2
Miniature text:

This ship gets +S to her base move.

1 x Jonathan Haraden Jonathan Haraden (PofR)
  • Collector's Number: 091
  • Faction Affiliation: America
  • Rarity: R
  • Type: Crew
  • Point Value: 6
Miniature text:

Link (Julius Caesar)

This ship may move and shoot using the same move action. Once per turn, reroll any die roll made for this ship; you must use the second die roll result.

Using any means necessary, from purely tactical maneuvers to sneak attacks, and once facing down an opponent with a single cannon, Haraden has captured or sunk more than 1,000 cannons in his career.

1 x Oarsman Oarsman (PofR)
  • Collector's Number: 138
  • Faction Affiliation: America
  • Rarity: C
  • Type: Crew
  • Point Value: 1
Miniature text:

If derelict, this ship gains a base move of +S. This crew takes up no cargo space.

1 x USS Concordia USS Concordia (F&S)
  • Collector's Number: 006
  • Faction Affiliation: America
  • Rarity: R
  • Type: Ship
  • Point Value: 21
  • Cargo Space: 4
  • Base Move: L
  • Cannons: 3S, 3S, 3S, 3S, 3S
  • Number of Masts: 5
Miniature text:

This ship's cannons cannot be eliminated (masts still can be). If derelict, she can't shoot. Link: Montana Mays

 
Section: Ship #3 (6 miniatures)
1 x Diamond Nelson Turner Diamond Nelson Turner (PofBC)
  • Collector's Number: 216
  • Faction Affiliation: America
  • Rarity: PR
  • Type: Crew
  • Point Value: 5
Miniature text:

Once per turn, one crew or ship within S of this ship cannot use its ability this turn.

In his travels along the Crimson Coast, Turner made both friends and enemies. But no matter the relationship, he always walks away with more information than he had when he arrived.

To use this card, replace the ability and point cost of 094 with this card's ability and point cost.

WIZKIDS APPROVED PLAY

[Errata: The instructions on this card are missing the set icon to go with the number for the card this card is to be used with.]

1 x Helmsman Helmsman (PofR)
  • Collector's Number: 133
  • Faction Affiliation: America
  • Rarity: C
  • Type: Crew
  • Point Value: 2
Miniature text:

This ship gets +S to her base move.

1 x Montana Mays Montana Mays (F&S)
  • Collector's Number: 030
  • Faction Affiliation: America
  • Rarity: R
  • Type: Crew
  • Point Value: 7
Miniature text:

Loyal: America, Captain. This ship's crew can't be eliminated unless she sinks. Link: USS Concordia

1 x Oarsman Oarsman (PofR)
  • Collector's Number: 138
  • Faction Affiliation: America
  • Rarity: C
  • Type: Crew
  • Point Value: 1
Miniature text:

If derelict, this ship gains a base move of +S. This crew takes up no cargo space.

1 x Ralph David Ralph David (RotF)
  • Collector's Number: 060
  • Faction Affiliation: America
  • Rarity: C
  • Type: Crew
  • Point Value: 1
Miniature text:

Hostile:Pirate, Eternal.

When word came to him that his new bride had been killed by Blackheart, something broke inside David. This long-standing “gentleman of the south” began to sell off his land to gather a personal fleet to rid the seas of pirates. His money ensures he always has a ship ready and willing to go to “war.”

1 x USS Mercury USS Mercury (PofMI)
  • Collector's Number: 300
  • Faction Affiliation: America
  • Rarity: PR
  • Type: Ship
  • Point Value: 16
  • Cargo Space: 4
  • Base Move: L
  • Cannons: 2L-2L-2L
  • Number of Masts: 3
Miniature text:

Submarine. This ship ignores the first hit she takes each turn as long as she has all of her hull pieces.

 
Section: Ship #4 (3 miniatures)
1 x Christian Fiore Christian Fiore (PofMI)
  • Collector's Number: 025
  • Faction Affiliation: Mercenaries
  • Rarity: C
  • Type: Crew
  • Point Value: 6
Miniature text:

Ex-patriot. Once per turn, one crew or ship within S of this ship cannot use its ability that turn.
Link: Forward

Fiore had a knack for getting people to tell him their secrets, for creating kings. Eventually the objects of his manipulations began to bore him, and hearing of Gustov's plan, he took his talents to the sea to help create a new world order.

1 x La Republique La Republique (PofBC)
  • Collector's Number: 079
  • Faction Affiliation: France
  • Rarity: U
  • Type: Ship
  • Point Value: 7
  • Cargo Space: 2
  • Base Move: S
  • Cannons: 2S-2S
  • Number of Masts: 2
Miniature text:

This ship cannot sink, but she can be scuttled.

Murat Rais swears he has sunk La Republique three times, and the English claim two victories - and yet she still floats and fights.

1 x Oarsman Oarsman (PofCC)
  • Collector's Number: 121
  • Faction Affiliation: France
  • Rarity: C
  • Type: Crew
  • Point Value: 1
Miniature text:

If derelict, this ship gains a base move of S. This crew takes up no cargo space.

 
Fleet Statistics
Distribution by Base Move
- bar 21  84 %  
L bar 12 %  
S bar 4 %  
 

Distribution by Cargo Space
- bar 21  84 %  
2 bar 4 %  
4 bar 8 %  
7 bar 4 %  
 

Distribution by Faction Affiliation
America bar 12  48 %  
Equipment bar 4 %  
France bar 8 %  
Mercenaries bar 4 %  
The Cursed bar 36 %  
 

Distribution by Number of Masts
- bar 21  84 %  
10 bar 4 %  
2 bar 4 %  
3 bar 4 %  
5 bar 4 %  
 

Distribution by Point Value
1 bar 24 %  
11 bar 4 %  
16 bar 4 %  
2 bar 24 %  
21 bar 4 %  
35 bar 4 %  
5 bar 4 %  
6 bar 16 %  
7 bar 12 %  
8 bar 4 %  
 

Distribution by Rarity
C bar 12  48 %  
PR bar 8 %  
R bar 28 %  
SE bar 4 %  
SR bar 4 %  
U bar 8 %  
 

Distribution by Type
Crew bar 20  80 %  
Equipment bar 4 %  
Ship bar 16 %  
 



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Discussion about this Fleet
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Author Message
a7xfanben Premium Member
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June 27, 2011
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Subject:    Posted: June 4, 2017 11:10 am

With this fleet I have passed lordstu at 82-81 total fleets, and I think I have the most fleets ever submitted here.
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vixenishcoder66
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April 4, 2017
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Subject:    Posted: June 22, 2017 08:17 am

Great song and I love how you tied it in with this fleet's various abilities.
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a7xfanben Premium Member
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Subject:    Posted: June 22, 2017 08:23 am


quote from vixenishcoder66:

Great song and I love how you tied it in with this fleet's various abilities.


Thanks! It was very fun to make, back when I was still high on the PotC hype/craze heh. It's funny, the first time I saw that preview for the movie I didn't love how they used a non-PotC song (with vocals, too), but now I love that preview and have more appreciation for the song. This is also a good example of the theme-heavy fleet.
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