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Fleet "American Bumper Cars Fleet"

Fleet "American Bumper Cars Fleet"
55 Points
created by brettb45 LV25 activity icon envelope icon
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Ok, so here is my American Bumper Cars Fleet for the Bumper Cars Fleet Challenge. I've got a fairly well balanced pure American fleet with three ships; each having different abilities that help with ramming and boarding.

The first ship is the surprisingly powerful USS Maryland. When it is pinned, it eliminates a mast and crew. It has a captain to fire two 2-cannons, then roll for the ram, then have a chance to board and eliminate another crew. So, if it attacks first it has a good chance of eliminating four masts and two crew, ouch!. I would use this as my main attack ship, it can hold its own against pretty much any size ship. If it looses it masts it can use the oarsman to continue ramming to do major damage. If it is killed then it goes back to my HI (thanks to Ralph David) and in two turns is fully repaired.

The second ship is the Double Catamaran, Speedy Return. This really is an awesome ship and pretty much made for this type of challenge. Catamarans can't be rammed but can ram, can't be pinned and have extra hulls for added protection. I've made this ship my flex ship, it has some cargo room to gather gold (and use its treasure trading ability with) but it is also able to attack with a captain and canceler. This ship would also do well at taking out submarines in this challenge, it could possibly switch the cargo master for the Burr's helmsman if it needed extra speed to run a sub down. This ship would probably be teamed up with one of the other two ships depending on what it is up against and the layout of the ocean. Or get gold first, then go on the offensive.

The third ship is the USS Aaron Burr and it is the main gold runner in the fleet. It has four free cargo spaces with the cargo master and if it dumps the explorer it could have five. This ships ability would allow it to harass some smaller ships that maybe got to a wild island right before this ship arrived and cleared the gold. The ability should probably only be used on one and two masted ships. It also has decent 2-cannons if the ship it rams has a mast or two left and decides to stay and fight.

Both Unique Treasures have to do with ramming or boarding and benefit players looking for gold (like my fleet). Thompson's Island is my fort since I'm doing a pure American fleet and that is the only option.

 
Miniature list Group miniatures by  
Section: Ship #1 (5 miniatures)
  Miniature Set Number Type Rarity
1 x Captain PofFN 103 Crew C
1 x Helmsman PofR 133 Crew C
1 x Oarsman PofR 138 Crew C
1 x Ralph David RotF 060 Crew C
1 x USS Maryland PofFN 083 Ship U
 
Section: Ship #2 (5 miniatures)
  Miniature Set Number Type Rarity
1 x Captain PatOE 114 Crew CT
1 x Cargo Master SS 040 Crew C
1 x Commodore Matthew Perry PofSCS 096 Crew R
1 x Diamond Nelson Turner PofBC 216 Crew PR
1 x Speedy Return SS 046 Ship SE
 
Section: Ship #3 (3 miniatures)
  Miniature Set Number Type Rarity
1 x Explorer PatOE 120 Crew CT
1 x Helmsman PatOE 133 Crew CT
1 x USS Aaron Burr PatOE 093 Ship U
 
Section: Unique Treasures (2 miniatures)
  Miniature Set Number Type Rarity
1 x Gun DPotC 074B Unique Treasure U
1 x Runes of Odin PofFN 096 Unique Treasure R
 
Section: Forts (1 miniatures)
  Miniature Set Number Type Rarity
1 x Thompson's Island PofR 101 Fort C
 
Fleet Statistics
Distribution by Base Move
- bar 13  81 %  
S bar 6 %  
S+S bar 13 %  
 

Distribution by Cargo Space
- bar 13  81 %  
2 bar 6 %  
4 bar 6 %  
5 bar 6 %  
 

Distribution by Faction Affiliation
America bar 14  88 %  
Treasure bar 13 %  
 

Distribution by Number of Masts
- bar 13  81 %  
2 bar 13 %  
3 bar 6 %  
 

Distribution by Point Value
- bar 13 %  
- bar 13 %  
1 bar 19 %  
11 bar 6 %  
13 bar 6 %  
2 bar 13 %  
3 bar 13 %  
5 bar 13 %  
8 bar 6 %  
 

Distribution by Rarity
C bar 38 %  
CT bar 19 %  
PR bar 6 %  
R bar 13 %  
SE bar 6 %  
U bar 19 %  
 

Distribution by Type
Crew bar 10  63 %  
Fort bar 6 %  
Ship bar 19 %  
Unique Treasure bar 13 %  
 



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