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Fleet "Bumpers!"

Fleet "Bumpers!"
50 Points
created by xerecs LV30 activity icon envelope icon
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For Selvaxri's Bumpercar Challenge. This challenge focuses on Ramming and Boarding, which puts the ships that cannot be pinned at a premium, thus I have included two ships who cannot be pinned in this fleet.

Ship number one: HMS Viceroy
With decent cannons, and a decent cargo hold, she runs as a hunter. On board we have Hermione Gold who brings her Captain and Helmsmen abilities to play. Also on board we have Sir Christopher Myngs and Commodore Rhys Gryffyn Owen for SAT and re-roll. Her job will be to hunt enemy runners and board them for their gold. Her in-ability to be pinned will allow her get away without needing to derelict the ship.

Ship number two: Grinder
Possibly the best ship the Cursed ever got, the Grinder is hunter number two. Her speed is good enough that she does not need a helmsman, only a captain. Also on board we have El Fantasma who will bring his Eternal and SAT abilities to play, making the Grinder that much more dangerous. With a regular captain and Fantasma, the Grinder has room for a couple golden goodies.

Rounding out the fleet is the Glorious Treasure who will do her best support either the Viceroy or Grinder. With her ability, she should be quite the pest, especially while she still has her turtle shells on, which protect her from boarding.

Miniature list Group miniatures by  
Section: Ship #1 (4 miniatures)
  Miniature Set Number Type Rarity
1 x Commodore Rhys Gryffyn Owen PofBC 058 Crew C
1 x HMS Viceroy PofCC 033 Ship U
1 x Hermione Gold RotF 059 Crew C
1 x Sir Christopher Myngs PofSM EC-002 Crew R
Section: Ship #2 (3 miniatures)
  Miniature Set Number Type Rarity
1 x Captain RotF 068 Crew R
1 x El Fantasma RotF 017 Crew R
1 x Grinder RotF 098 Ship SE
Section: Ship #3 (2 miniatures)
  Miniature Set Number Type Rarity
1 x Captain PofSCS 109 Crew C
1 x Glorious Treasure PofSCS 020 Ship R
Fleet Statistics
Distribution by Base Move
- bar 67 %  
L bar 11 %  
S+L bar 11 %  
S+S bar 11 %  

Distribution by Cargo Space
- bar 67 %  
2 bar 11 %  
4 bar 22 %  

Distribution by Faction Affiliation
England bar 44 %  
Jade Rebellion bar 22 %  
The Cursed bar 33 %  

Distribution by Number of Masts
- bar 67 %  
1 bar 11 %  
3 bar 11 %  
4 bar 11 %  

Distribution by Point Value
- bar 11 %  
11 bar 11 %  
12 bar 11 %  
3 bar 33 %  
5 bar 11 %  
6 bar 11 %  
7 bar 11 %  

Distribution by Rarity
C bar 33 %  
R bar 44 %  
SE bar 11 %  
U bar 11 %  

Distribution by Type
Crew bar 67 %  
Ship bar 33 %  

Current score for this Fleet, based on 2 votes:

bar 4.50
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Discussion about this Fleet
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a7xfanben Premium Member
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Member since
June 27, 2011
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Subject:    Posted: December 18, 2016 06:10 pm

Very nice fleet. Great to see you not use the Pirates.

I like how both ships that cannot be pinned have SAT capabilities, which could allow them to board one ship, and then scoot off to board another on the same turn. If things get rough, the pure firepower (up to 14 shots per turn between the two of them) should match up well against any other fleets in the challenge, and potentially most 50 point fleets as well. I know you've had some issues with the Glorious Treasure ( ), but she's definitely a great one for this challenge. (the anti-boarding nature of the panels doesn't make me want to deduct points since it's not the focus, only takes up less than 20% of your build total, and is slow in this case.)
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Member since
May 21, 2014
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Subject:    Posted: December 18, 2016 11:49 pm

My original version of this fleet did not have El Fantasma on the Grinder, but instead had the White Crew. However I felt that this would not be good enough and so swapped them out.
The Glorious Treasure will have trouble keeping up true, but i wanted at least one ship with that ability in the fleet, and the USS Maryland was just too expensive.
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Avatar for brettb45
Member since
November 9, 2008
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Subject:    Posted: December 20, 2016 07:31 pm

All of these ships are well designed to kill. The fleets ability to win against a more balanced fleet would depend on your SAT rolling. If you roll well, most fleets would be gone fairly quickly. If not, it could be difficult catching gold runners and getting the first shot on other well armed ships.
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