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Force "The Emerald Speed Force!" Help
Force "The Emerald Speed Force!" - 385 Points (extended format) show standard format
created by awingalex 

This team is all about sheer power from 2 of the biggest defensive characters in the whole game. KC GL can just chuck KC Flash out into the field and let him work his fast magic, then on the next turn, Flash outwits and GL can willpower right out there with some running shot with Oracle and nail some poor target for 5 damage! OR, GL can just stand still and vaporize a target in two turns with 7 RCE damage! 7+3 from Flash means your opponents won't be hanging around too long in this battle...just sit back and watch the carnage unfold...*

 
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Team Ability: DC Unaffiliated (2 miniatures)
2 x In Contact With Oracle (N/A) (Legacy)
  • Collector's number: F003
  • Rarity: Feat Card
  • Team Ability: DC Unaffiliated
  • Point Value: 10
  •  
    Team Ability: Kingdom Come (2 miniatures)
    1 x Flash (Unique) (Legacy)
  • Collector's number: 95
  • Rarity: 6
  • Team Ability: Kingdom Come
  • Point Value: 150
  • Powers: Hyps, Outw, Quak, Ssen
  • 1 x Green Lantern (Unique) (Legacy)
  • Collector's number: 96
  • Rarity: 6
  • Team Ability: Kingdom Come
  • Point Value: 225
  • Powers: RnSh, TK, Will, RCE, Def
  •  
     
    Force Statistics
    Distribution by Faction Affiliation
    DC Unaffiliated 50 %  
    Kingdom Come 50 %  
     

    Distribution by Rarity
    6 50 %  
    Feat Card 50 %  
     



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    Author Message
    sundown 



    Subject:    Posted: July 8, 2006 09:14 pm Reply with quote  Report content icon

    If you're only at 385, why not at least add some feats? Armor Piercing is always great for HSS pieces. Although I personally wouldn't, you could use a medic since you only have 2 characters.

    As a 400 point team 2 figures is hard to pull off. Yeah you'll decimate a piece or 2, but an average 400 point team should have at least 6 figures. With that many actions against you your team is in trouble. Definite damage dealing potential though!
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