main page of Miniature TradingMiniature Trading

The best platform to trade all collectible miniature games!

Trade Cards Online
Let us find for you the cards you need

communicate randomly with people around the world:
throw a message in a bottle

Fleet "ziotoo's CF- the pirate's way!"

Fleet "ziotoo's CF- the pirate's way!"
65 Points
created by ziotoo4 activity icon
Share |

Sooo...it's been a long time since i last posted a fleet on MT. This time, it's a combo i created almost 9 months ago, in a local tournament. There were many limitations, including a 60 points build total and a single-nation approach.
Howewer, this fleet turned out to be really powerful, and since it's creative, too, i think it will do well in Woelf's Creative Fleet Challenge.

Now, let's start up! I will get some help from time to time with my long-date friend, Genny's Red Rampage
ARRRR!, me be born ready! And there ain't gold for th' premium membership, so vote me up, ye stinky land-lubbers!
ARR! (shameless plug, i admit it )


So, from a first look, we cannot see anythink interesting in this fleet. We have two not-so good gunships, the almighty banshee's cry as well as a bunch of random ships. It looks plain harmless
ARRR! Me knew' that! That be a stinky fleet-as stinky as me breath when me be drunk...that's to say, all th' time!


Well, i would'nt be so hasty. The key of this fleet lies in two elements:
1) the mistery islands, often undervalued but really powerful anyway (in the specific, Verdant Isle), and
2) the UT "Altar of the Loa", which i still can't believe passed playtesting with such a game-breaking ability


quote from the plan:

So, how does this works?
That's simple: we're going to use the "bunch of random ships" to bring into play the UT Altar's of the loa, then we'll take advantage of the load of sac fodder to take control of the enemy fleet, ending the match as total winners.

Koff koff! *rum down the wrong way* Yer' be saying we're gonna steal good ships and take them along the piracy road???


Exactly
ARR! Me's gonna love this stuff!


So, now let's get serious and describe the process. Genny, please shut up
Aye Aye cap'tn!




Setup:

You'll have to put the mysterious islands (we used four of them) so that every non-mistery island is no further than 3L from at least one of them.
In short, you should place them so that it's possible to reach them easily from every spot your opponent gives you as a HI.
DO NOT PLACE the UT yet; it will be brought in later, during the game

Startup:

First turn: roll for the navigator, then move all of your ships towards the nearest Verdant Isle. Use lucky the parrot to peek at your enemy's cargo. Nothing else.
Second turn: assuming you placed the island 3L away from your HI, you should now be there with all of your ships: there's five of them, so you'll be able to roll at least 5 times for the effect. If you're in the luck range, you should already have got the result we're looking for; otherwise, repeat until you get a 5 or 6.

Howewer it goes, remember to unload the payload on the Verdant island: that is, 1 oarsman from rover, 4 from the DHII, 1 from Banshee's cry and 2 from White Rose should now be on the Wild Island, totalizing 10 oarsmans.
If you got a 5 or 6 on one of the die rolls, things start to get interesting.


After the roll:
After you roll the 5 or 6, you pretty much have won the game. Take a look at your opponent's situation: the best moment to do what you're gonna do, is when your opponent has just loaded gold with his/her treasure ships and is about halfway between your and his/her HI (it's a common situation, and it should be fairly easy to lure him as near to your HI as you can-as we said before, this fleet looks harmless)
When you believe it's the right moment, turn Altar of the Loa, show it to your opponent, and watch as his face gets blank.

To sum up, you should now have:
Altar of the Loa on a Verdant Isle, to wich almost all of your ships (depending on the time elapsed) are docked, 10 oarsman awaiting on that same island, your opponent's gunship should be no more than 5L away from your HI and his/her goldships around the unexplored Wild Islands-ready to go back home


What's Next?
Assuming you've 10 SAC crew on the Altar, you will be able to control your enemy ships for about 5 turns. Just keep the stinky mermaid docked to this island, and keep sacrificing 2 crew per turn, for 5 turns (if you need more SAC, remember we have a grand total of 18 crew in the fleet, allowing 9 turns of enemy control!)
Arr! Shiver me' timbers!

What you do now, is up to you. Bring your enemy gunships into cannon's range and blow them up as they watch helplessy. Use his/her treasure ships to unload treasure near your HI; then sink them and bring gold home with DH enormous hold. You could even use White Rose's special ability to get all the enemy coins, including the ones he already unloaded!
The world is yer' oyster now, land-lubber!
Well told, Genny, well told! ;)






This fleet was tested on the 31st january of 2009, in a semi-official tournament here in Italy. It ranked first, with 38 match points (the second ranked scored 27 points-1/3 less!!!)

Also, it's not limited to one UT; you'll find some suggestions in the comments-feel free to add your own too!

Cheers
Fede

p.s. now i want to hear woelf ^_^
Arr! Me too! Me too! Let's get together and haul some keel!!!

 
Miniature list Group miniatures by  
Miniatures without Section (4 miniatures)
  Miniature Set Number Type Rarity
4 x Verdant Isle SS I08 Island C
 
Section: Ship #1 (8 miniatures)
  Miniature Set Number Type Rarity
1 x Captain PofFN 099 Crew C
1 x Darkhawk II PofSM PS-011 Ship U
1 x Explorer PofSM PC-EX Crew C
1 x Helmsman PofMI 123 Crew C
4 x Oarsman PofSM PC-OR Crew C
 
Section: Ship #2 (7 miniatures)
  Miniature Set Number Type Rarity
1 x Explorer PofSM PC-EX Crew C
1 x Havana Black PofCC 024 Crew R
1 x Helmsman PofSM PC-HM Crew U
3 x Oarsman PofSM PC-OR Crew C
1 x White Rose PofFN 031 Ship U
 
Section: Ship #3 (4 miniatures)
  Miniature Set Number Type Rarity
1 x Banshee's Cry PofR 013 Ship R
1 x Explorer PofSM PC-EX Crew C
1 x Lucky the Parrot PofSM PC-010 Crew C
1 x Oarsman PofSM PC-OR Crew C
 
Section: Ship #4 (3 miniatures)
  Miniature Set Number Type Rarity
1 x Navigator SS 034 Crew U
1 x Rover PofCC 018 Ship R
1 x The Hag of Tortuga PofCC 027 Crew C
 
Section: Ship #5 (1 miniatures)
  Miniature Set Number Type Rarity
1 x Mermaid PofCC 020 Ship R
 
Section: Ship #6 (2 miniatures)
  Miniature Set Number Type Rarity
1 x Jolly Mon DPotC 005 Ship R
1 x Oarsman PofSM PC-OR Crew C
 
Section: Events (2 miniatures)
  Miniature Set Number Type Rarity
1 x Favor of the Gods PofSCS 058B Event C
1 x Mermaids PofR 063B Event C
 
Section: Unique Treasures (1 miniatures)
  Miniature Set Number Type Rarity
1 x Altar of the Loa SS 033 Unique Treasure R
 
Fleet Statistics
Distribution by Base Move
- bar 26  81 %  
L bar 3 %  
L+L bar 6 %  
S+L bar 6 %  
S+S bar 3 %  
 

Distribution by Cargo Space
- bar 25  78 %  
- bar 3 %  
1 bar 6 %  
2 bar 3 %  
4 bar 3 %  
5 bar 3 %  
8 bar 3 %  
 

Distribution by Faction Affiliation
- bar 13 %  
Pirate bar 25  78 %  
Treasure bar 9 %  
 

Distribution by Point Value
- bar 13 %  
- bar 6 %  
1 bar 14  44 %  
10 bar 3 %  
15 bar 3 %  
2 bar 19 %  
3 bar 9 %  
5 bar 3 %  
 

Distribution by Rarity
C bar 22  69 %  
R bar 19 %  
U bar 13 %  
 

Distribution by Type
Crew bar 19  59 %  
Event bar 6 %  
Island bar 13 %  
Ship bar 19 %  
Unique Treasure bar 3 %  
 



Rating
Current score for this Fleet, based on 13 votes:

bar 4.46
scale
You can rate this Fleet: how good you think it is?
Enter a comment and choose your rating:

 


Discussion about this Fleet
Add your comments
Author Message
ziotoo4
Italy activity icon

Avatar for ziotoo4
Reply with quote Report content icon
Subject:    Posted: September 26, 2009 01:44 pm

So...here are the suggestions for UT Add your own!
Aye aye! Bring us one noggin of rum, now, won't you, matey???


nemo's plans+runes of thor-->yer likes winning easy? Keep using those together to bring in 1 UT of your choice-assured-each turn!

nemo's plans+Runes of Odin -->yes, you got it. You can bring in an iceberg each turn, placing it so that it touches the ship you want to instantly kill! What? you can only put it L far from an island? Well, you're moving you're opponent's ships, so, what's the matter?

Barbary banner--->Yep, that's 5 coins for free

nemo's plans+Poseidon's breath+Rune of Repair -->That's nice too: assuming you put this on White Rose, you'll be able to move L+L+L+L+S+S+S+S+S each turn. Not bad, right?


What else can you think of? Woelf, do you confirm?

Ciao!
Fede
Back to top Modified on September 26, 2009 01:45 pm 
woelf
LV72 United States activity icon envelope icon

Avatar for woelf
Member since
November 10, 2008
Reply with quote Report content icon
Subject:    Posted: September 29, 2009 03:59 pm

Wow, that is absolutely brutal!
I'd say that's even worse than the old Norvegia setup, but this certainly does it in a much more creative way.


You are relying on your opponent to some extent though, because the islands they contribute could very well be standard islands or some other MI, which means you're not necessarily guaranteed to have a Verdant Isle so close. You also have to watch out for UTs too - anything that would prevent you from loading treasure from the island (Wolves or Blood Money) could shut you down entirely, and anything that gets rid of a bunch of crew at once will slow you down too.



You also shed some light on a brand-new ruling that definitely needs to be made for Verdant Isle and other similar MIs - if it says to replace a treasure you load with one from your collection, you have to pick a UT that can actually be loaded. (Consider this fleet the last one to legally get away with it. )
Back to top  
lordstu
Canada activity icon

Avatar for lordstu
Reply with quote Report content icon
Subject:    Posted: September 30, 2009 03:52 am

AotL says, "While docked at this island you may eliminate two crew...", does that not mean eliminate 2 crew from the docked ship as opposed to just any 2 crew? I know it's not terribly specific about where the crew come from, but isn't it a tad game-breaking to read it differently?
Back to top  
ziotoo4
Italy activity icon

Avatar for ziotoo4
Reply with quote Report content icon
Subject:    Posted: September 30, 2009 04:58 am


quote from lordstu:

AotL says, "While docked at this island you may eliminate two crew...", does that not mean eliminate 2 crew from the docked ship as opposed to just any 2 crew? I know it's not terribly specific about where the crew come from, but isn't it a tad game-breaking to read it differently?


I interpreted that as "eliminate 2 crew from a docked ship: in fact, i leave Banshee's Cry at the WI just for that.

Maybe woelf can help: the 2 crew can come from the island, or just from a ship?

Fede
Back to top  
ziotoo4
Italy activity icon

Avatar for ziotoo4
Reply with quote Report content icon
Subject:    Posted: September 30, 2009 05:06 am


quote from woelf:
You are relying on your opponent to some extent though, because the islands they contribute could very well be standard islands or some other MI, which means you're not necessarily guaranteed to have a Verdant Isle so close.

Not necessarily.
When i was planning this fleet, i tried almost every possible combination: the worst you can get, is having the dock on VI on the 3rd turn, instead than in the 2nd i planned.
Try alternating (all by yourself) placement of 1 MI and 1 normal island: you'll see you can't really take my HI too far from a VI-and we're supposing that your opponent know what he's doing. Try to believe ;)


quote from woelf:
You also have to watch out for UTs too - anything that would prevent you from loading treasure from the island (Wolves or Blood Money) could shut you down entirely


You're right on this; but where i play,your opponent should declare first he's using UTs, and i would have to agree on that to allow him. Obviously i wouldn't do that






One of the best countertactics i found in the tournament, was the use of a Sea Dragon: that almost cut my legs. Luckily i was able to lose only the rover, and strike back. What do you think?

Fede
Back to top  
woelf
LV72 United States activity icon envelope icon

Avatar for woelf
Member since
November 10, 2008
Reply with quote Report content icon
Subject:    Posted: September 30, 2009 06:37 am


quote from ziotoo4:


quote from lordstu:

AotL says, "While docked at this island you may eliminate two crew...", does that not mean eliminate 2 crew from the docked ship as opposed to just any 2 crew? I know it's not terribly specific about where the crew come from, but isn't it a tad game-breaking to read it differently?


I interpreted that as "eliminate 2 crew from a docked ship: in fact, i leave Banshee's Cry at the WI just for that.

Maybe woelf can help: the 2 crew can come from the island, or just from a ship?
Technically they should be on the ship, but since the UT only requires that a ship be docked at the island it really doesn't matter where those crew come from. If they're on the island, you can simply load them onto the ship using the free crew transfer rule and then immediately eliminate them. The only things that would prevent that would be having no free cargo space on the ship or having an ability that says it can't carry crew.

Obviously, the crew do have to be present at the island though - you can't just grab any spare crew from your fleet that might be halfway across the table.
Back to top  
lordstu
Canada activity icon

Avatar for lordstu
Reply with quote Report content icon
Subject:    Posted: October 1, 2009 03:28 am

It's easy to say in hindsight, that is, now that you've revealed your plan, but if my opponent has just carefully laid out 2 or 3 Verdant Isles to prevent me placing his HI away from them, I'm going to assume he has the intention of farming UT's - I might not think specifically of AotL, but there a lot of other UT's he might want(Kraken Gong, for instance?) - so one of the flaws in the plan is that I will also have the opportunity to visit the same VI's and possibly exchange treasure for UT's. Knowing my opponent has a nefarious purpose involving UT's, I will undoubtedly get myself Junkyard Dog, just in case - if there are no UT's already in the game, I honestly can't see myself picking anything else first. Other than that, this is a great idea that ought to ensure nobody ever wants to play against you again!

I was a bit worried about which crew could be picked - I was imagining all sorts of possibilities, like taking crew off an opponent's ships - the thing is, it doesn't really say where they have to come from! Thanks to woelf for a much needed clarification.
Back to top Modified on October 1, 2009 03:33 am 
a7xfanben Premium Member
LV91 United States activity icon envelope icon

Avatar for a7xfanben
Member since
June 27, 2011
Reply with quote Report content icon
Subject:    Posted: January 22, 2013 07:29 am

This looks incredible! I would love to win games by controlling the enemy, so this is my type of unconventional fleet. There should be more discussion and votes for this build.
Back to top  
a7xfanben Premium Member
LV91 United States activity icon envelope icon

Avatar for a7xfanben
Member since
June 27, 2011
Reply with quote Report content icon
Subject:    Posted: February 3, 2013 09:36 am

Instead of Verdant Isle (since using it for Altar of the Loa is technically illegal), couldn't you use mysterious islands 4 or 12?
Back to top  
woelf
LV72 United States activity icon envelope icon

Avatar for woelf
Member since
November 10, 2008
Reply with quote Report content icon
Subject:    Posted: February 15, 2013 06:43 pm


quote from a7xfanben:

Instead of Verdant Isle (since using it for Altar of the Loa is technically illegal), couldn't you use mysterious islands 4 or 12?

Yes, those would technically work.

Although, I'd most likely rule those to work exactly the same as Verdant Isle despite the slightly different wording so it wasn't an issue. (ADDED: Just like how Rollando's text was retroactively updated to match the later version of the same ability found on Devereaux.)
Back to top Modified on February 15, 2013 08:55 pm 
Add your comments
Page 1 of 2 Pages: [1]  2   Next
Subscribe to this discussion


search for a miniature | miniatures you have | miniatures you want | look for trades
your messages | references | miniature reviews | forums
affiliates | links | advertise with us | help



Search:  

dish network north stonington connecticut
Hard Money Lenders