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Fleet "Crew Recycling 2.0"

Fleet "Crew Recycling 2.0"
150 Points
created by a7xfanben Premium Member LV88 activity icon envelope icon
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I experimented with a strategy I call "crew recycling" a while back, and battle reports can be found here and here.

This is yet another "gimmick" fleet of mine, and this is the second and much larger version. If you're wondering what crew recycling is, check out Captain Davy Jones and Wraith. The entire idea is to eliminate as many crew as possible, and then roll 6's to take control of them. The crew can then assist the two flagships in eliminating the other player's fleet. It's a rather evil tactic.

The Flying Dutchman may not have the most accurate cannons, but she has 5 of them and a huge boarding advantage: she boards like a 6 master, kills all crew when successful, and has reroll and a sacrificial oarsman just for good measure! In addition, Fear could help once in a while. In addition to the boatload of crew abilities, the Dutchman can turn ghostly and can't sink, making her a perfect and almost invincible flagship.

It was TOUGH to get the Cristal's crew to work out. First of all I had to figure out a way to get the Cursed Wraith aboard, but the Inquisitor was perfect with his Black Mark keyword. Originally I had a similar setup, but then I realized that Black Mark increases the overall cost of the crew's points to 17, while the ship costs 16. Then, to compensate for the extra point, I put Luis Zuan aboard, but then realized he was hostile to Pirates (plus he would have to be Cursed). After that, I saw that the Cristal had enough cargo space (especially with the Inquisitor's link) to load another crew, and Edmund fits perfectly to lower the cost down to 14 overall, then back up to 15 with Black Mark. Whew!

However, it was worth it, since the Cristal is extremely dangerous. She is a potent offensive and defensive threat, and she'll concentrate on attacking and boarding enemy ships to kill all their crew. She doesn't have eternal, oarsman, and +1 to boarding rolls like the Dutchman, but she makes for a perfect (considering the Inquisition) co-flagship in this fleet.

The third ship is incredibly brutal. El Rosal is an underrated schooner from the Frozen North, and she's got two crew aboard to help this fleet's goal of getting the dead to DJ and Wraith: Castilla and Kian Ng. The first hit will eliminate 2 crew, and every hit thereafter will eliminate one. The Rosal also has the reverse captain ability and enough speed to tow one of the best flotillas in the game: the Armada.

It's always fun to think about putting crew on a flotilla, and the Armada shines in this regard with her high cost of 9 points. The first crew is Bianco, who lets Castro come aboard and give the ship SAT capabilities, which will allow the ship to shoot twice per turn! Next, Vaccaro links to Castro, so he doesn't need his own cargo space. In this way, his reroll provides a perfect complement to the SAT roll, and if the SAT roll is successful the first time, his reroll can be used to re-fire one of the deadly cannons!

All told, when the Rosal and Armada come to town, up to THIRTEEN crew (13!) will be eliminated, which means that DJ and Wraith will be VERY busy rolling for 6's!

The Royal James is a classic schooner from one of the best sets, and she carries above average stats in every category. With Chevalle and a captain, the RJ can cut through enemies and ferry more bodies to DJ and Wraith to recycle. Just like the Rosal, her first hit will eliminate two crew (if no treasure on the enemy ship of course).

After reviewing the Rules Thread, I decided to add a kraken to complement Davy Jones, with his "target" ability. However, this kraken is more to fill out the points and be intimidating than anything else. The +S bonus will help and makes this fleet very fitting given the theme. The kraken can suction off the faces of enemy crew, upon which they are eliminated by the other ships and "repurposed" or recycled for use in Davy Jones' fleet! Wow, this fleet is even more evil and sadistic than I realized.

This fleet is meant to be a gimmick fleet, and it would do better in a deathmatch. I had a lot of fun making it!
Thanks for reading; I'd love to see some comments and votes!

 
Miniature list Group miniatures by  
Section: Ship #1 (6 miniatures)
1 x Captain Davy Jones Captain Davy Jones (DPotC)
  • Collector's Number: 057
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Crew
  • Point Value: 7
Miniature text:

Fear. Each time any crew would be eliminated, roll a d6. On a result of 6, put that crew on this ship instead; it is linked to Davy Jones. If a kraken is in your fleet, Davy Jones can declare a ship a target of the kraken (see kraken rules).

1 x Flying Dutchman Flying Dutchman (DPotC)
  • Collector's Number: 001
  • Faction Affiliation: Pirate
  • Rarity: R
  • Type: Ship
  • Point Value: 20
  • Cargo Space: 5
  • Base Move: L
  • Cannons: 3S,3S,3S,3S,3S
  • Number of Masts: 5
Miniature text:

Eternal, Ghost Ship. If this ship succeeds at a boarding party, she can eliminate all of the other ship’s crew.

1 x Genny`s Red Rampage Genny's Red Rampage (PofSMU)
  • Collector's Number: 039
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Crew
  • Point Value: 2
Miniature text:

This ship gets +1 to her boarding rolls. Link: Genny Gallows.

1 x Griffin Griffin (PatOE)
  • Collector's Number: 041
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Crew
  • Point Value: 6
Miniature text:

This ship may move and shoot using the same move action. Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result.

Link: Pioneer, Empress

Secretive and mysterious, his face covered by a mask, the Griffin (as his crew calls him) rarely speaks or leaves his ship. He swaps crew at every port so that he leaves no pattern to follow. Yet no one knows who he really is, or what his goals truly are.

1 x Helmsman Helmsman (PofSMU)
  • Collector's Number: 108
  • Faction Affiliation: Pirate
  • Rarity: U
  • Type: Crew
  • Point Value: 2
Miniature text:

This ship gets +S to her basic move.

1 x Oarsman Oarsman (PofSMU)
  • Collector's Number: 112
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Crew
  • Point Value: 1
Miniature text:

If derelict, this ship gains a base move of S. This crew takes up no cargo space.

 
Section: Ship #2 (6 miniatures)
1 x Captain Captain (PatOE)
  • Collector's Number: 109
  • Faction Affiliation: The Cursed
  • Rarity: CT
  • Type: Crew
  • Point Value: 3
Miniature text:

This ship may move and shoot using the same move action

1 x El Cristal del Obispo El Cristal del Obispo (PofDJC)
  • Collector's Number: 063
  • Faction Affiliation: Spain
  • Rarity: R
  • Type: Ship
  • Point Value: 16
  • Cargo Space: 5
  • Base Move: S+S
  • Cannons: 3S-3L-3L-3L-3S
  • Number of Masts: 5
Miniature text:

This ship ignores the first hit she takes each turn as long as she has all of her masts. Link: The Inquisitor.

This enormous vessel has recently taken on a new passenger: the man known only as the Inquisitor. He now leads the Spanish fleet in its battle against evils both real and imagined.

1 x Helmsman Helmsman (RotF)
  • Collector's Number: 075
  • Faction Affiliation: The Cursed
  • Rarity: U
  • Type: Crew
  • Point Value: 2
Miniature text:

Helmsman

1 x Sir Edmund Sir Edmund (F&S)
  • Collector's Number: 082
  • Faction Affiliation: The Cursed
  • Rarity: C
  • Type: Crew
  • Point Value: 2
Miniature text:

Place this crew face up during setup. Reduce the cost of all other crew placed on this ship by 1.

1 x The Inquisitor The Inquisitor (PofDJC)
  • Collector's Number: 073
  • Faction Affiliation: Spain
  • Rarity: R
  • Type: Crew
  • Point Value: 7
Miniature text:

Black Mark. If this ship succeeds at a boarding party, she may eliminate all of the other ship’s crew. Link: El Cristal del Obispo, El Martillo de Dios, El Rafael, La Catedral del Mar, Santos Romanos.

To have the Inquisitor notice you is to give up hope of a normal life. With one glance you are faced with the punishment of god or banishment to the devil. To hear his whispering voice is to hear the scratchings of 1,000 years of pain.

1 x Wraith Wraith (SS)
  • Collector's Number: 014
  • Faction Affiliation: The Cursed
  • Rarity: R
  • Type: Crew
  • Point Value: 4
Miniature text:

Whenever any crew is eliminated, roll a d6; on a result of 6, assign the crew to this ship. Its nationality changes to match the nationality of this ship and it becomes linked to this crew.

Furious at his defeat from Crimson Angel's kiss, the Wraith scours the South Pacific in search of the heart of stone, a relic that will help him overcome the vestiges of his mortality and restore him to his place beside Davy Jones.

 
Section: Ship #3 (5 miniatures)
1 x Duque Alfonzo de Castilla Duque Alfonzo de Castilla (PofFN)
  • Collector's Number: 062B
  • Faction Affiliation: Spain
  • Rarity: C
  • Type: Crew
  • Point Value: 5
Miniature text:

This ship may move and shoot using the same move action. Once per turn when this ship hits an enemy ship, also eliminate one crew from that ship.

1 x El Rosal El Rosal (PofFN)
  • Collector's Number: 054
  • Faction Affiliation: Spain
  • Rarity: U
  • Type: Ship
  • Point Value: 16
  • Cargo Space: 3
  • Base Move: S+L
  • Cannons: 3L-3L-3L-3L
  • Number of Masts: 4
Miniature text:

After this ship resolves a shoot action, she may move as a free action.

The deck of El Rosal is often dusted with rose petals-a symbol of the Virgin Mary's protection.

1 x Horacio Linares Horacio Linares (PofSCS)
  • Collector's Number: 070A
  • Faction Affiliation: Spain
  • Rarity: C
  • Type: Crew
  • Point Value: 2
Miniature text:

Jade Rebellion crew may use their abilities on this ship.

Discovered sleeping in the hull of a Spanish merchant ship, Horacio was granted a choice: death or servitude. He has since worked for Spain as a lesson to the rebellious Filipino factions.

1 x Kian Ng Kian Ng (PofSCS)
  • Collector's Number: 026B
  • Faction Affiliation: Jade Rebellion
  • Rarity: C
  • Type: Crew
  • Point Value: 4
Miniature text:

When this ship hits an enemy ship, you may also eliminate one cargo from that ship.

Kian Ng is a pyrotechnic savant. He can not only blow up an enemy ship, but also do it with colorful patterns and with such style that even other enemy ships will sit and watch rather than continue their attacks.

1 x Oarsman Oarsman (PofSMU)
  • Collector's Number: 117
  • Faction Affiliation: Spain
  • Rarity: C
  • Type: Crew
  • Point Value: 1
Miniature text:

If derelict, this ship gains a base move of S. This crew takes up no cargo space.

 
Section: Ship #4 (4 miniatures)
1 x Armada Armada (F&S)
  • Collector's Number: 018
  • Faction Affiliation: Spain
  • Rarity: R
  • Type: Ship
  • Point Value: 9
  • Cargo Space: 0
  • Base Move: T
  • Cannons: 3S, 3S, 3S, 3S
  • Number of Masts: 0
Miniature text:

Flotilla, Extended range. When this ship hits an enemy ship, you can also eliminate one cargo from that ship.

Spain was the last of the nations to create a flotilla, but now uses them aggressively to protect its precious ports in the New World.

1 x Capitan Alarico Castro Capitan Alarico Castro (PofSMU)
  • Collector's Number: 085
  • Faction Affiliation: Spain
  • Rarity: R
  • Type: Crew
  • Point Value: 3
Miniature text:

Once per turn before you give this ship an action, roll a d6. On a 5 or 6, this ship may be given the same action twice. Link: Castro's Loyalists.

1 x Duque Marcus Vaccaro Duque Marcus Vaccaro (PofBC)
  • Collector's Number: 072
  • Faction Affiliation: Spain
  • Rarity: C
  • Type: Crew
  • Point Value: 0
Miniature text:

Limit, Ransom. Choose one Spanish crew during setup; this crew is linked to that crew. Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result.

[Official Errata: This crew has a point cost of 0 (zero). His card was incorrectly printed with point cost of 5.]

1 x Master Bianco Master Bianco (PofSMU)
  • Collector's Number: 088
  • Faction Affiliation: Spain
  • Rarity: C
  • Type: Crew
  • Point Value: 3
Miniature text:

This ship gets +1 cargo spaces. This crew takes up no cargo space. Link: Bianco's Haulers.

 
Section: Ship #5 (4 miniatures)
1 x Capitaine Chevalle Capitaine Chevalle (DPotC)
  • Collector's Number: 082A
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Crew
  • Point Value: 4
Miniature text:

When this ship hits an enemy ship, you can also eliminate one cargo from that ship.

1 x Captain Captain (PofSMU)
  • Collector's Number: 104
  • Faction Affiliation: Pirate
  • Rarity: U
  • Type: Crew
  • Point Value: 3
Miniature text:

This ship may move and shoot using the same move action.

1 x Oarsman Oarsman (PofSMU)
  • Collector's Number: 112
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Crew
  • Point Value: 1
Miniature text:

If derelict, this ship gains a base move of S. This crew takes up no cargo space.

1 x Royal James Royal James (PofCC)
  • Collector's Number: 016
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Ship
  • Point Value: 8
  • Cargo Space: 3
  • Base Move: S+L
  • Cannons: 2S-2S
  • Number of Masts: 2
Miniature text:

Schooner. Once per turn when this ship hits an enemy ship, also eliminate one crew from that ship.

An ongoing competition aboard the Royal James gives bonuses for firing efficiency. One-shot kills are especially prized, and golden guineas are doubled for Spanish targets.

 
Section: Ship #6 (1 miniatures)
1 x A Fearsome Creature A Fearsome Creature (DPotC)
  • Collector's Number: 200
  • Faction Affiliation: Pirate
  • Rarity: SE
  • Type: Ship
  • Point Value: 19
  • Cargo Space: 0
  • Base Move: L
  • Cannons: 4S,3S,3S,2S,2S,3S,3S,4S
  • Number of Masts: 8
Miniature text:

Kraken

 
Fleet Statistics
Distribution by Base Move
- bar 20  77 %  
L bar 8 %  
S+L bar 8 %  
S+S bar 4 %  
T bar 4 %  
 

Distribution by Cargo Space
- bar 20  77 %  
- bar 8 %  
3 bar 8 %  
5 bar 8 %  
 

Distribution by Faction Affiliation
Jade Rebellion bar 4 %  
Pirate bar 11  42 %  
Spain bar 10  38 %  
The Cursed bar 15 %  
 

Distribution by Number of Masts
- bar 20  77 %  
- bar 4 %  
2 bar 4 %  
4 bar 4 %  
5 bar 8 %  
8 bar 4 %  
 

Distribution by Point Value
- bar 4 %  
1 bar 12 %  
16 bar 8 %  
19 bar 4 %  
2 bar 19 %  
20 bar 4 %  
3 bar 15 %  
4 bar 12 %  
5 bar 4 %  
6 bar 4 %  
7 bar 8 %  
8 bar 4 %  
9 bar 4 %  
 

Distribution by Rarity
C bar 14  54 %  
CT bar 4 %  
R bar 23 %  
SE bar 4 %  
U bar 15 %  
 

Distribution by Type
Crew bar 20  77 %  
Ship bar 23 %  
 



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el_cazador
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Subject: Dark Codex   Posted: September 29, 2015 05:22 pm

I like the premise of this fleet. A lot is dependent on getting the first shot, but if you do, wow.
The second shot, third shot, fourth shot, and so on are also important. How would you deal with someone like Montana Mays?

The ships just seem to work so well together, although Wizkids changed their mind about the Inquisitor, who switched from Black Mark to Hostile: Cursed.
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a7xfanben Premium Member
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Subject:    Posted: September 29, 2015 05:29 pm


quote from el_cazador:

I like the premise of this fleet. A lot is dependent on getting the first shot, but if you do, wow.
The second shot, third shot, fourth shot, and so on are also important. How would you deal with someone like Montana Mays?

The ships just seem to work so well together, although Wizkids changed their mind about the Inquisitor, who switched from Black Mark to Hostile: Cursed.


If Mays was around, I would just sink his ship. If it was something more annoying, I could try capture an enemy canceller ship or sink the ship as fast as possible every time it sailed up.

Is this subtle "Codex" thing foreshadowing anything from your set? (or anything else for that matter)
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el_cazador
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Subject: Codified Codices   Posted: September 29, 2015 06:12 pm

That's a good solution.


quote from a7xfanben:
Is this subtle "Codex" thing foreshadowing anything from your set? (or anything else for that matter)


No. I was waiting for someone to notice. I started it after I asked about someone using a Resurrection Codex to revive the forums, right around when I was posting enough to get my own poll.

I'll give you a tidbit about the set, though. The 0LR rerolling and +5 crew for Hyrule are actually two LE pieces that share the name "Hylian Codex," numbers 000A and 000B. I guess they could be in standard packs, but they'd be fairly rare and wouldn't be on the checklist.
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a7xfanben Premium Member
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Subject:    Posted: September 29, 2015 06:26 pm


quote from el_cazador:
I'll give you a tidbit about the set, though. The 0LR rerolling and +5 crew for Hyrule are actually two LE pieces that share the name "Hylian Codex," numbers 000A and 000B. I guess they could be in standard packs, but they'd be fairly rare and wouldn't be on the checklist.


Interesting. I like having everything on the checklist, but that's just me. For my set I would include random LE's in packs, but they would be extremely rare, like one in every 500 packs.
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el_cazador
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Subject:    Posted: September 29, 2015 06:31 pm


quote from a7xfanben:


quote from el_cazador:
I'll give you a tidbit about the set, though. The 0LR rerolling and +5 crew for Hyrule are actually two LE pieces that share the name "Hylian Codex," numbers 000A and 000B. I guess they could be in standard packs, but they'd be fairly rare and wouldn't be on the checklist.


Interesting. I like having everything on the checklist, but that's just me. For my set I would include random LE's in packs, but they would be extremely rare, like one in every 500 packs.


Ah, but this way they'd be an exciting discovery! Imagine if a younger kid opens a pack and sees that his game pieces aren't on the list! I think I'd be pretty excited and tell my pirating friends.
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