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Fleet "Miniature Englishmen"

Fleet "Miniature Englishmen"
45 Points
created by a7xfanben LV60 activity icon envelope icon
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With all of the big bad ships that comprise the English faction, even including in my opinion the best five masted treasure runner, their smaller ships don't get as much attention as they deserve. I randomly thought of the idea for this fleet, and I immediately had a few ideas. All of the ships in this fleet have 1 or 2 masts, and I was tempted to make the fleet bigger since there are so many different options one could choose.

The Bilge is essentially the flagship. Chances are the last time you saw the Bilge, she was sitting at a home island being used by Lord Mycron to give a huge gunship two actions per turn. However, don't disrespect the Bilge because of her past, for she is one of the best one masters in the entire game, let alone in the English faction.

Here the Bilge is the flagship for this fleet of little ships. She is equipped as well as a one master can be, with a base move of L+S and a captain to allow her to move-and-shoot with her 2L cannon. She can survive 3 hits before becoming derelict, and as long as one of her shell panels remains, she can't be boarded. This protects her valuable crew, among them the 0LR +5 Bratley.

Since the Bilge has a fast base move (especially for the English), she is the ideal ship to tow a flotilla, and here she has the Gibraltar in tow to increase her firepower to effectively that of a five master, with extra range to boot! Between the gun ranks and ranges, this little combo will be quite nasty indeed.

Backing up the Bilge is the Cumberland, one of the four fantastic English 2 masters from the Crimson Coast. She carries a captain and helmsman, giving you two accurate guns moving at L+S for 10 points, with room for two treasures if the opportunity presents itself.

For treasure, I decided to pack in 3 ships for 19 points, with HMS Snipe being the most expensive. I'm not a fan of her ability and I have not used a ship with that ability in a real game yet. She is certainly a gamble, but even without the bonus +L she moves at S+S speed, which isn't as slow as plenty of other ships with that ability. Theoretically, she'll be moving S+S+L 50% of the time, which should make up for her lack of cargo space and not having an explorer. I would not normally use a ship like the Snipe, but I wanted to make this fleet a bit different and take a risk.

The Antelope and the Sea Tiger are empty, fast, and cheap treasure runners. They move at S+L and S+S+S, giving all three runners different speeds. This is interesting since they'll be going out at different rates, which might impact which islands they hit. Although all three runners are fragile, they can carry 6 coins total and move at reasonable speeds. Also, most 40 point fleets don't have more than 2 runners, let alone 5 ships total.

I don't really like Natives, but they are nasty and none of the runners have any crew aboard.

Hope you like the fleet! I think it would be reasonably competitive; obviously any large fast gunship would be able to hit this fleet quickly, but between the durability of the Bilge and the fact that there are 5 little ships to chase down, this fleet should win some games.

Thanks for reading; comment and vote!

 
Miniature list Group miniatures by  
Section: Ship #1 (4 miniatures)
  Miniature Set Number Type Rarity
1 x Administrator Scott Bratley PofCC 046B Crew C
1 x Bilge PatOE 214 Ship LE
1 x Captain PofSMU 103 Crew U
1 x Gibraltar RotF 015 Ship R
 
Section: Ship #2 (3 miniatures)
  Miniature Set Number Type Rarity
1 x Captain PofSMU 103 Crew U
1 x HMS Cumberland PofCC 038 Ship C
1 x Helmsman PofSMU 110 Crew C
 
Section: Ship #3 (1 miniatures)
  Miniature Set Number Type Rarity
1 x HMS Snipe PatOE 053 Ship R
 
Section: Ship #4 (1 miniatures)
  Miniature Set Number Type Rarity
1 x Sea Tiger PatOE 168 Ship SE
 
Section: Ship #5 (1 miniatures)
  Miniature Set Number Type Rarity
1 x HMS Antelope PofBC 052 Ship C
 
Section: Unique Treasures (2 miniatures)
  Miniature Set Number Type Rarity
1 x Barbary Banner PofBC 107 Unique Treasure R
1 x Natives PofR 106 Unique Treasure R
 
Section: Forts (2 miniatures)
  Miniature Set Number Type Rarity
1 x Fort Brompton PofCC 047 Fort C
1 x Ramsgate PofR 038 Fort C
 
Fleet Statistics
Distribution by Base Move
- bar 57 %  
L bar 7 %  
L+S bar 7 %  
S+L bar 7 %  
S+S bar 7 %  
S+S+S bar 7 %  
T bar 7 %  
 

Distribution by Cargo Space
- bar 43 %  
- bar 21 %  
2 bar 21 %  
3 bar 7 %  
4 bar 7 %  
 

Distribution by Faction Affiliation
England bar 12  86 %  
Treasure bar 14 %  
 

Distribution by Number of Masts
- bar 57 %  
1 bar 14 %  
2 bar 21 %  
4 bar 7 %  
 

Distribution by Point Value
- bar 36 %  
2 bar 7 %  
3 bar 14 %  
5 bar 14 %  
6 bar 14 %  
7 bar 7 %  
8 bar 7 %  
 

Distribution by Rarity
C bar 43 %  
LE bar 7 %  
R bar 29 %  
SE bar 7 %  
U bar 14 %  
 

Distribution by Type
Crew bar 29 %  
Fort bar 14 %  
Ship bar 43 %  
Unique Treasure bar 14 %  
 



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Discussion about this Fleet
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Author Message
xerecs
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May 21, 2014
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Subject:    Posted: December 11, 2014 10:52 pm

Interesting. The English are the best faction in my opinion, there's just so much good stuff. Normally a fleet would be comprised of one or two ships in a 40 point game, so this is very interesting, fascinating almost.
With almost double the number of ships expected in a 40 point game, it doesn't seem to matter if a few of them are chased by the big bad gunships, one gunship can only chase one ship at a time effectively. with five ships, all runners the potential to get the gold first and slip away quickly seems like a sure fire win.
and you threw in a couple of forts for extra protection for those little English gents.

All in all this seems like a solid fleet, well thought out and difficult to stop. 5 from me.
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el_cazador
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August 13, 2015
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Subject:    Posted: August 15, 2015 05:46 pm

How would you deal with an extra-action Deliverance or San Cristobal ? I know that your fleet could scatter to an extent, but the speedy Cristobal seems dangerous.
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a7xfanben
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June 27, 2011
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Subject:    Posted: August 16, 2015 06:38 am


quote from el_cazador:

How would you deal with an extra-action Deliverance or San Cristobal ? I know that your fleet could scatter to an extent, but the speedy Cristobal seems dangerous.


Basically just run away and try to intercept with the Bilge/flotilla combo. This fleet is kind of a concept or "gimmick" fleet to a degree, it's not necessarily even supposed to remain competitive against things like the San Cristobal.

It's more for fun and to demonstrate that England has good small ships as well as the typically overused big gunships.
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a7xfanben
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June 27, 2011
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Subject:    Posted: February 11, 2017 08:48 pm

A slightly modified version of this fleet just lost a game so it's 0-1.
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