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Fleet "40 Pt Pirate Treasure Fleet"

Fleet
40 Pt Pirate Treasure Fleet
created by walram activity icon

This is my version of the Norvegia build. Very fast and very effective.

(The REAL mean fleet... ... [read more]



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a7xfanben Premium Member
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Subject:    Posted: February 19, 2013 07:35 pm

This fleet has beaten an English fleet consisting of the HMS London, Aberdeen Baron, HMS Hound, and Gibraltar. Here is the battle report for the latest games:


quote from a7xfanben:

The Pirates took the first two games of the final series, beating the English.

For the third game, I decided to mix things up to see just how good the Pirates are. The English were automatically the first player, and they made the Pirates' HI next to their own.

On the first turn, the London and Hound (towing Gibraltar) moved towards the Pirates. The Star of Siam and Banshee's Cry went off to get treasure as usual (as did the Aberdeen Baron). Normally the Neptune's Hoard goes to a wild island on the first turn (and she can get there because of the sacced action), but it was obvious that the English would be able to fire upon her after she docked. Instead, she moved and shot at the London, using the extra action to eliminate all 4 of the London's masts.

After the Hound (who didn't have a captain) moved it into position, the Gibraltar shot at the Hoard and took out 3 of her 4 masts. By this point, the Aberdeen Baron was returning home with 8 gold, 2 of them from Smuggled Goods. The Star of Siam had grabbed some gold for the Pirates, and the Banshee's Cry used it to build Dead Man's Point on the middle island, which she had just explored. Afterwards, the Cry used a UT to move to the last wild island, the only one yet to be explored.

The Hound wanted to finish off the Neptune's Hoard, but the Hoard still had plenty of crew left to sac. She zoomed away to assist the Cry in emptying the final wild island. The Hound used to the Gibraltar to destroy Dead Man's Point, and the gold left over was soon picked up by the Aberdeen Baron.

The Neptune's Hoard sacced all of her crew (other than Captain Blackheart) to get home in just a few turns, staying out of range of the Extended Range guns of the Gibraltar. The Star of Siam also sacced the rest of her crew to pick up the last two gold coins from the island she had explored earlier.

Since she didn't have any sac crew, the Banshee's Cry was stuck moving at L+L+S speed (so slow! ) to get home, with both Barbary Banner (worth 5 gold) and another coin aboard.

Now things got a little crazy. The Hound had just finished destroying Dead Man's Point, but the fort had got off a shot, which took out 1 of the Hound's 2 masts. The Hound and Gibraltar would be able to cut off the Cry before she got back home. However, the Hoard took Don Pedro Gilbert (the sac crew for the Star of Siam) away from the Star, and sacced him (a sac crew saccing another sac crew since there weren't any others left) to move within range of the Hound, and she also moved so that she blocked the Hound. With her final mast, the Hoard dismasted the Hound, and the Cry was safe to run home. However, the Aberdeen Baron had the gold from the middle island, and was also racing home. In the end, the Banshee's Cry was able to get home first (only because of her helmsman, however), giving the Pirates the narrow victory!
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a7xfanben Premium Member
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Subject:    Posted: February 20, 2013 11:11 am

The HMS Grand Temple fleet beat this fleet in all three games. The GT was able to crush the treasure runners before they got back home. The devastating UT's helped a bunch, but the English still won the third game despite not using the UT's.
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Subject:    Posted: February 25, 2013 12:32 pm

This fleet was just involved in a series of games against a modified version of this fleet:


quote from a7xfanben:
A set of three games is being played, with the Norvegia fleet facing the Altar of the Loa fleet. Since the Darkhawk II and her crew cost exactly 20 points, I took her out to make it a 40 point fleet.

The first game went to the Norvegians (?), who went first and won with 17 gold. They put Lost in the treasure mix, and used it to strand all three Pirate one masters in Sargasso Seas.

The second game was much more interesting. Since the AotL fleet went first, they were able to use Becalmed to essentially skip the Norvegians' first turn. This helped immensely at first, because the White Rose rolled a 6 to get AotL up and working (and she also found both Barbary Banner and Smuggled Goods on the island). She sacced two oarsmen to gain control of the Norvegians on their next turn. Before they would go, however, the Banshee's Cry (of the AotL fleet) rolled a 2 at the same island when she docked, moving all of the treasure, including AotL, to another wild island.

The Norvegians were controlled for one turn, and the AotL fleet threw them off course while the White Rose took out 3 of the Neptune's Hoard's 4 masts. However, since AotL was now out of reach of the fleet that needed it to win, they weren't able to continue to sac crew. That's where things got interesting. The damaged Neptune's Hoard sprinted to the island where AotL was, and sacced two crew to gain control of the AotL fleet on their next turn. She grabbed 3 treasure coins, while the Star of Siam and Banshee's Cry grabbed 3 more between the two of them.

The MI that the Star of Siam docked at was the same as the others, and by rolling a 6, the Star had access to UT's from outside the game. This is one of the drawbacks of the AotL fleet. She picked Runes of Odin, which lets you bring in an iceberg that eliminates from the game the first ship that hits it, and then reverts to a normal iceberg. Using Foul Winds, the Norvegians threw all three Pirate one masters (since they were grouped together heading for the island that AotL was on) into the iceberg, eliminating the Banshee's Cry and dismasting both the Mermaid and the Jolly Mon, putting a serious dent into the hopes of the AotL fleet.

As in the first game, the Norvegians uncovered Lost, and this time they used it to place an iceberg near the White Rose. By the effect of AotL, they were able to move her, and slammed her into the iceberg, taking out one of her masts (the performance of the Norvegia fleet in this particular game would make my Mind Control fleet proud!).

Now the Neptune's Hoard was trying to get home, but her S+L+S+L+S speed wasn't quite enough, and the White Rose sunk her. Raft was revealed to move Captain Blackheart and the Hoard's treasure coins to the nearest wild island, where the Banshee's Cry was docked. The Rose also managed to sink the Cry, who had 3 gold aboard.

At this point, the Star of Siam had gotten back to her HI and sacced another oarsman to move back to her MI. She rolled another 6, which let her bring Runes of Magic into the game. This UT lets you move an iceberg L in any direction, and the same iceberg the White Rose had been moved into was now hitting her once more, taking out a second mast. With that, the Norvegians had both moved enemy ships into icebergs, and moved icebergs into enemy ships .

Now there were only three ships left able to move: the Star of Siam, the White Rose (both with 2 masts), and the Rover (who didn't have the speed or guns to make an impact). The Star of Siam rammed the White Rose, taking out a third mast. The Rose responded with a point-blank shot that took out a mast on the Star. The Star then scored a hit on the Rose, making her derelict. The Star towed her home, where her 10 gold gave the Norvegians the victory!

In the third game, the AotL fleet went first and were able to keep the Norvegians from taking their turn the entire game. Using Becalmed on the first turn, they immobilized the Norvegians. Then they swapped out a treasure for AotL and sacced crew for a few turns. The Rover and Mermaid were able to use their decent guns to dismast the Neptune's Hoard, who wouldn't have been able to shoot back anyway since the one masters were docked at their HI. The White Rose sacced the last two crew needed to control their enemies, moving the Star of Siam and Banshee's Cry about 1/2 S apart. Then the Rose moved and shot, dismasting both ships as she passed by going home with the winning gold.

Out of curiosity, I played a fourth game, which the Norvegians won. They went first and won relatively easily, which tells me that between such effective fleets (especially with one using Becalmed), going first may actually make all the difference. Norvegia is a fantastic fleet (going 3-1 in this series), but the AotL fleet can be competitive as well.
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Subject:    Posted: October 20, 2016 10:55 am

This fleet is participating in VASSAL Tournament #2!
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a7xfanben Premium Member
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Subject:    Posted: February 12, 2017 07:07 pm

After losing in the second round of T2, this fleet's record is now 13-8 for a .619 winning percentage.
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