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Fleet "Gimmick-Unleash the Kraken!"

Fleet "Gimmick-Unleash the Kraken!"
65 Points
created by a7xfanben Premium Member LV80 activity icon envelope icon
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I'm not entering my own Fleet Challenge; this fleet is just for fun.

Disclaimer: This fleet is not supposed to be the best gimmick fleet. For an all-gimmick fleet that I like a lot more, see my Mind Control fleet. Also, this is not copying shelob's entry for this Challenge, since I'm using the UT's with a completely different goal in mind.

I've heard about how powerful the Kraken Gong UT is, and I've always loved the idea of bringing in game pieces from outside the game into the game for free. Now, this fleet is a gimmick fleet because of the UT's used, but can be turned into a good fleet if you want to use it in a standard game. Since the UT's are the focus, I wanted to pick ships that could get them as fast as possible and as easily as possible. If you really hate the San Cristobal that much (or don't have her yet, like me), you can always use a different gunship that has at least 4 masts and S+L speed.

Between the three core UT's, we'll need to do some exploring. On the first turn, the San Cristobal is "Hidden Cove'd" to the nearest wild island. From there, she moves S+S+L+S to the next wild island and explores it, giving her a big head start over the rest of the ships in the game. In a best case scenario, she finds either the Maps of Alexandria or the Pirate Globe, which will make things much easier for you the rest of the game, since you'll know what islands to hit with the rest of your ships. If you get really lucky, she'll also find at least one of the three core UT's, preferably Nemo's Plans and Runes of Thor (so they're safe and secure on the best and biggest ship in your fleet). In a worst case scenario, you grab a treasure coin and potentially cripple an enemy ship (since you'll be so far away from your HI so quick). Sounds like a good start, huh? It gets better .

(If your opponent manages to acquire the UT's before you do, simply reveal Rollando and steal them right back! )

I picked the Raven's Neck and the Morocco for their abilities, which will aid in the discovery of the UT's. Conveniently, they both also have capacious cargo holds, so they'll be off exploring. The Raven's Neck is also a good spot for the Hag, and Hammersmith lets me consolidate my crew so that I still have 3 cargo spaces for treasure. The Morocco is moving at S+S+S with room for 3 more treasures.

The Banshee's Cry and Mermaid are fragile, but they make up for it by being fast and a great value for their point costs. If you don't use Events or don't have Divers, you can put an oarsman on the Cry to let her get home if she's hit. These two will hit islands, looking for the core UT's.

Once you actually acquire the UT's, things start getting interesting. Since Nemo's Plans can't be transferred, you'll need to transfer Runes of Thor to the ship that discovers Nemo's Plans. The nice thing about Runes of Thor is that the automatic 6 doesn't apply just to the ship it's on; it applies to any die roll made. Therefore, Kraken Gong can be on a different ship than the other two UT's (which helps with cargo and making two ships targets for your opponent(s), not just one).

At the beginning of each of your turns, roll for Kraken Gong. Then use Runes of Thor to change the die roll to a 6, bringing in a Kraken. On the next turn, bring in another Kraken. Do this until you have all five Krakens in play . At this point, the opposition will have their jaws on the floor, as you'll have just brought in over 100 points' worth of devastation into the game!

The Krakens are as follows (I listed them in the order in which I'd bring them in, but of course, that's up to you ):

The Kraken

Kray-kin

Beastie

Terrox

A Fearsome Creature


quote from The Pirate Code:

Kraken Gong
-A roll of 6 allows you to choose a kraken that is already in the game OR bring in one from outside the game and place it within S of any ship.
--If you choose a kraken from outside the game, it immediately becomes a member of your fleet.
--If you choose a kraken that was already in the game, its ownership does not change.
--The no-duplicates rule applies normally; you cannot duplicate a kraken already in your fleet.
--You may place the kraken so that is it surrounding any ship in play. If the ship is friendly to it, that ship cannot move until the kraken moves away.


At this point, your opponent will either give up, try to smash the Krakens, or simply lose at the hands of your powerful combo.

Again, this is a gimmick fleet, not one that should be used competitively. Please vote accordingly. However, you can play it in a more "regular" game as well, since it probably would be able to hold it's own against other fleets. It's sort of versatile, in that it can be played as a gimmick fleet, or as a more serious one. I know that this makes it less gimmicky (and it reminds me of woelf's entry for this Challenge). As a gimmick, I would not rate it much higher than a 3.5, if that. However, maybe a 4 or better as a normal fleet. Hopefully everyone else will see "the best of both fleets"!

Discussion is, as always, welcome and encouraged! Thanks for reading.

 
Miniature list Group miniatures by  
Section: Ship #1 (5 miniatures)
1 x Captain Captain (PofSM)
  • Collector's Number: SC-CA
  • Faction Affiliation: Spain
  • Rarity: U
  • Type: Crew
  • Point Value: 3
Miniature text:

This ship may move and shoot using the same move action.

1 x Explorer Explorer (PofSM)
  • Collector's Number: SC-EX
  • Faction Affiliation: Spain
  • Rarity: C
  • Type: Crew
  • Point Value: 1
Miniature text:

This ship may dock and explore a wild island using the same move action.

1 x Helmsman Helmsman (PofSM)
  • Collector's Number: SC-HM
  • Faction Affiliation: Spain
  • Rarity: U
  • Type: Crew
  • Point Value: 2
Miniature text:

This ship gets +S to her basic move.

1 x Rollando Rollando (PofFN)
  • Collector's Number: 062A
  • Faction Affiliation: Spain
  • Rarity: C
  • Type: Crew
  • Point Value: 4
Miniature text:

Once per turn, if this ship is touching another ship, reveal all face-down treasure aboard the other ship. This ship can take as much unique treasure from the other ship as she can carry.

1 x San Cristobal San Cristobal (RotF)
  • Collector's Number: 004
  • Faction Affiliation: Spain
  • Rarity: R
  • Type: Ship
  • Point Value: 17
  • Cargo Space: 5
  • Base Move: S+S
  • Cannons: 3S-3L-3L-3L-3S
  • Number of Masts: 5
Miniature text:

If this ship has a crew with the Captain keyword, she gets +L to her base move.

Link: Victor de Alva

Spain has tied its fortunes to Victor de Alva and this ship, named after the patron saint of travelers, St. Christopher.

 
Section: Ship #2 (4 miniatures)
1 x Explorer Explorer (PofSM)
  • Collector's Number: PC-EX
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Crew
  • Point Value: 1
Miniature text:

This ship may dock and explore a wild island using the same move action.

1 x Hammersmith Hammersmith (F&S)
  • Collector's Number: 022
  • Faction Affiliation: Pirate
  • Rarity: R
  • Type: Crew
  • Point Value: 5
Miniature text:

Hostile:England, Helmsman, Captain

As a prisoner of the Crown, the hulk of a man known only as Hammersmith was sentenced to an Australian penal colony. After his prison ship sank during a South Pacific squall, his life was somehow spared, and he took that as a sign that maybe he needed to find a new way to live.

1 x Raven`s Neck Raven's Neck (PofSMU)
  • Collector's Number: 013
  • Faction Affiliation: Pirate
  • Rarity: U
  • Type: Ship
  • Point Value: 12
  • Cargo Space: 6
  • Base Move: L
  • Cannons: 3S,2L,2L,3S
  • Number of Masts: 4
Miniature text:

Once per turn, this ship may look at one face-down treasure on any island.

1 x The Hag of Tortuga The Hag of Tortuga (PofCC)
  • Collector's Number: 027
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Crew
  • Point Value: 0
Miniature text:

Limit, Ransom. Place this crew face up during setup. You may build your fleet using 5 more points than the build total. This crew cannot leave this ship unless it is captured or eliminated.

Creole Amelie Lejune, better known as the "Hag of Tortuga," is a sea crone feared and respected by all the sailors on the Crimson Coast, regardless of nationality. It is said that she can commune with the dead, control the winds, and stop a man dead in his tracks with just a glance.

 
Section: Ship #3 (3 miniatures)
1 x Explorer Explorer (PofBC)
  • Collector's Number: 117
  • Faction Affiliation: Barbary Corsairs
  • Rarity: C
  • Type: Crew
  • Point Value: 1
Miniature text:

This ship may dock and explore a wild island using the same move action.

1 x Helmsman Helmsman (PofBC)
  • Collector's Number: 118
  • Faction Affiliation: Barbary Corsairs
  • Rarity: C
  • Type: Crew
  • Point Value: 2
Miniature text:

This ship gets +S to her base move.

1 x Morocco Morocco (PofBC)
  • Collector's Number: 030
  • Faction Affiliation: Barbary Corsairs
  • Rarity: C
  • Type: Ship
  • Point Value: 8
  • Cargo Space: 5
  • Base Move: S+S
  • Cannons: 5S-5S
  • Number of Masts: 2
Miniature text:

Galley. Once per turn, this ship may look at one face-down treasure on any island.

 
Section: Ship #4 (2 miniatures)
1 x Banshee`s Cry Banshee's Cry (PofR)
  • Collector's Number: 013
  • Faction Affiliation: Pirate
  • Rarity: R
  • Type: Ship
  • Point Value: 3
  • Cargo Space: 4
  • Base Move: L+L
  • Cannons: 5S
  • Number of Masts: 1
Miniature text:

This ship cannot shoot when she carries treasure.

One of the fastest ships on the Crimson Coast, Banshee's Cry carries a cannon, but she rarely fires it. The crew prefers to concentrate on finding treasure, not fighting for it.

1 x Explorer Explorer (PofSM)
  • Collector's Number: PC-EX
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Crew
  • Point Value: 1
Miniature text:

This ship may dock and explore a wild island using the same move action.

 
Section: Ship #5 (1 miniatures)
1 x Mermaid Mermaid (PofCC)
  • Collector's Number: 020
  • Faction Affiliation: Pirate
  • Rarity: R
  • Type: Ship
  • Point Value: 2
  • Cargo Space: 1
  • Base Move: L+L
  • Cannons: 3S
  • Number of Masts: 1
Miniature text:

This ship cannot carry crew.

A tiny vessel with few crew, the Mermaid is the ideal bait for greedy vessels. A favorite tactic is to have the captain's sister, Maud, masquerade as a captured noblewoman.

 
Section: Events (2 miniatures)
1 x Divers Divers (PofR)
  • Collector's Number: 020B
  • Faction Affiliation: Treasure
  • Rarity: C
  • Type: Event
  • Point Value: 1
Miniature text:

You may reveal this event immediately after one of your ships sinks an enemy ship, but you may not reveal it on the same turn an opponent reveals Raft. You receive all gold from the sunken ship. Remove Divers from the game.

1 x Hidden Cove Hidden Cove (PofSCS)
  • Collector's Number: 057B
  • Faction Affiliation: Treasure
  • Rarity: C
  • Type: Event
  • Point Value: 2
Miniature text:

Reveal this event at the beginning of one of your turns: As a free action, dock one of your ships at the nearest unexplored wild island or the nearest wild island with no treasure on it.

 
Section: Unique Treasures (5 miniatures)
1 x Kraken Gong Kraken Gong (DPotC)
  • Collector's Number: 090
  • Faction Affiliation: Treasure
  • Rarity: SR
  • Type: Unique Treasure
  • Point Value: 0
Miniature text:

At the beginning of each of your turns, roll a d6. On a result of 1, eliminate a kraken. On 2-5 ignore any damage dealt by a kraken to a friendly ship this turn. On a 6, choose any kraken and place it within S of an enemy ship.

1 x Maps of Alexandria Maps of Alexandria (PofBC)
  • Collector's Number: 101
  • Faction Affiliation: Treasure
  • Rarity: R
  • Type: Unique Treasure
  • Point Value: 0
Miniature text:

When revealed, turn all treasure on all wild islands face up for the remainder of the game. Remove Maps of Alexandria from the game.

1 x Nemo`s Plans Nemo's Plans (PofMI)
  • Collector's Number: 137
  • Faction Affiliation: Treasure
  • Rarity: SR
  • Type: Unique Treasure
  • Point Value: 0
Miniature text:

This treasure can’t be removed from this ship unless she sinks. Any other unique treasure aboard this ship that would be removed from the game after it is used remains aboard; it can be reused or continues to function.

1 x Pirate Globe Pirate Globe (DPotC)
  • Collector's Number: 070B
  • Faction Affiliation: Treasure
  • Rarity: R
  • Type: Unique Treasure
  • Point Value: 0
Miniature text:

When revealed, turn all treasure on all wild islands face up for the remainder of the game. Then remove Pirate Globe from the game.

1 x Runes of Thor Runes of Thor (PofFN)
  • Collector's Number: 095
  • Faction Affiliation: Treasure
  • Rarity: R
  • Type: Unique Treasure
Miniature text:

Load this treasure face down. You may choose to reveal it after a d6 has been rolled. Change the result of the die roll to 6. Then remove Runes of Thor from the game.

 
Fleet Statistics
Distribution by Base Move
- bar 17  77 %  
L bar 5 %  
L+L bar 9 %  
S+S bar 9 %  
 

Distribution by Cargo Space
- bar 17  77 %  
1 bar 5 %  
4 bar 5 %  
5 bar 9 %  
6 bar 5 %  
 

Distribution by Faction Affiliation
Barbary Corsairs bar 14 %  
Pirate bar 32 %  
Spain bar 23 %  
Treasure bar 32 %  
 

Distribution by Number of Masts
- bar 17  77 %  
1 bar 9 %  
2 bar 5 %  
4 bar 5 %  
5 bar 5 %  
 

Distribution by Point Value
- bar 5 %  
- bar 23 %  
1 bar 23 %  
12 bar 5 %  
17 bar 5 %  
2 bar 18 %  
3 bar 9 %  
4 bar 5 %  
5 bar 5 %  
8 bar 5 %  
 

Distribution by Rarity
C bar 10  45 %  
R bar 32 %  
SR bar 9 %  
U bar 14 %  
 

Distribution by Type
Crew bar 10  45 %  
Event bar 9 %  
Ship bar 23 %  
Unique Treasure bar 23 %  
 



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Discussion about this Fleet
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notalwaysyou Premium Member
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Subject:    Posted: February 1, 2013 03:28 pm


quote from Pirate Code:
-All rules, abilities, and other effects that apply to sea creatures with the Kraken keyword also apply to sea creatures with the Octopus keyword. The name of the keyword was changed for copyright reasons after the Pirates of the Caribbean set, but for all other intents and purposes they are considered the same ability.


quote from Pirate Code:
-This ability applies only to krakens. It has no effect on sea creatures with the Octopus keyword, the 5-segment sea monsters, or any other sea creatures.

I don’t know which applies, but on the file I have save on my computer, the top one is in blue as a new addition so the latter quote may have simply been missed.
Oh my, quite vicious. My, oh my, oh my…. I love it
Based on my reading
I have two hesitations. The first is simply the Mermaid and the Banshee’s Cry. The latter is broken and I’m never really a fan of seeing her in a fleet, while both of them are going island to island in order to try and find unique treasures. You’re one Odin’s Revenge from taking them both out of action at least temporarily. This is partially offset by pirate globe and the maps as they can tell you where Odin’s Revenge might be.
My second hesitation is the San Cristobel could run into problems if she has to steal treasure from a fighting oriented ship as she, while good, isn’t phenomenal and may not win every time.
Also, do you need Nemo’s Plans? Judging by the “At the beginning of you turnS,” I thought Kraken Gong actually stays in play and is not eliminated. The plural emphasizing the lack of the phrase "eliminate this piece."
Still, this is a really fun fleet. Yet another UT combo that is quite scary… but that is always offset by the chance the opponent will get the treasures first. (Especially the Kraken Gong. All it takes is one Kraken to take out a few 1 and two master]
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a7xfanben Premium Member
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Subject:    Posted: February 1, 2013 05:31 pm

I'm glad people like it!


quote from notalwaysyou:
Also, do you need Nemo’s Plans? Judging by the “At the beginning of you turnS,” I thought Kraken Gong actually stays in play and is not eliminated. The plural emphasizing the lack of the phrase "eliminate this piece."


I'm using Nemo's Plans with Runes of Thor, not Kraken Gong. That way, I am guaranteed to roll a 6 with the Gong every turn, rather just the first time I use it .
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woelf
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Subject:    Posted: February 1, 2013 08:52 pm


quote from notalwaysyou:


quote from Pirate Code:
-All rules, abilities, and other effects that apply to sea creatures with the Kraken keyword also apply to sea creatures with the Octopus keyword. The name of the keyword was changed for copyright reasons after the Pirates of the Caribbean set, but for all other intents and purposes they are considered the same ability.


quote from Pirate Code:
-This ability applies only to krakens. It has no effect on sea creatures with the Octopus keyword, the 5-segment sea monsters, or any other sea creatures.

I don’t know which applies, but on the file I have save on my computer, the top one is in blue as a new addition so the latter quote may have simply been missed.
The second one is in error. Kraken and Octopus should be treated as the same thing for all intents and purposes, including the Kraken Gong.

It's not something that comes up often, though, since there's only one Octopus that actually got produced and it's not very good.
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a7xfanben Premium Member
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Subject:    Posted: February 2, 2013 04:03 pm


quote from woelf:
The second one is in error. Kraken and Octopus should be treated as the same thing for all intents and purposes, including the Kraken Gong.


In that case, I'll add a fifth monster to the possibilities .
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