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Army "Destiny of Hope" Help
Army "Destiny of Hope" - 105 Points (extended format) show standard format
created by graal 

This is a army for those who have hope.

In this army spawn low cost creatures first and get them moved out and in positions on the board. first off try getting the Inspired Samurai out and the Heartsblood Temple and keep them in the same cell. That way your enemy will have to destory the Inspired Samurai to get to it and by the time they do, you will have a little bit of extra spawn points if it survives until your spawn phase.

With the extra spawn points if you get just the right amount of spawn points needed. Try spawning a stronger to score conquest points. If you need to move your creatures fast, if you spawned Lunar Handmaiden and Twilight Scout, use their advance to give move your creatures to your oppnent's side of the board to score faster. Also spawn Arch of Triumph in a cell closer to your oppnents side of the board and it can let you spawn your creatures in the cell it's in to make the battle end quick.

If you have trouble with your oppnent's weak annoying creatures, spawn Soul Serpent to destory them with it's Venom ability with takes them out regardless of defence or life. If you really want to destory your opponet's creatures, spawn Slaugter Boots to destory your oppnent's creatures with it's demolish ability to destory them regardless of defence or life. However it's hard to ever get the ability to work so you might need to spawn Nevret Warmaster to reroll 5 of it's dice. You can also use it for your high power creatures to make their attacks hit more often.

If you need to disrupt or destory your oppnent's stronger creatures. Spawn the Tower of Faces so when you have left over blades from your creatures when attacking. You can use Tower of Face's warpstrike to cause extra damge to far non-local enemy creatures to help take them out.

If your oppnent's creatures get close to the scoring cells on your side of the board. Spawn Jack of Blades to move them away from your scoring cells, and also use Jack of Blades to move them if this creature is in your oppnent's scoring cell so you can get conquest points. If some of your oppnent's creatures have a lot of defence and out number your strong creature in a cell. Spawn Treacherours Concubine to lower your oppnent's creature's defence to disrupt them faster so they don't get a Deathblow.

If your ready to end it, spawn your best creatures like Forgeblind Punisher and Bladehound, even if they have low defence and life, their power makes up for it. Try to Spawn Windborne Blademaster to cause 5 extra damge with it's Critical 5 ability. However it has an ability called Dissipate which can disrupt this creature. Also Try to Spawn Noble Dragon if you don't like to take chances and it's abiliy Payback can cause extra damage to enemy creatures based on the power of the creature.

So if you like this army. Please vote on it, thank you

 
Miniature list Group miniatures by  
Aspect: Fear (4 miniatures)
1 x Baxar the Soulstitcher (BW)
  • Number: 32
  • Rarity: Rare
  • Aspect: Fear
  • Power: 5
  • Defense: 8
  • Life: 11
  • Cost: 10
  • Miniature text:
    Unique Baxar
    Scoring Cell X: Call — Put a creature with spawn cost X from your graveyard into this cell.
    Blade Deathboon — If target local enemy is destroyed this combat, put a creature from your graveyard into your reserves.
    1 x Jack of Blades (Base)
  • Number: 63
  • Rarity: Common
  • Aspect: Fear
  • Power: 3
  • Defense: 4
  • Life: 7
  • Cost: 5
  • Miniature text:
    Blade Expel

    Three blades left. Three blades right. Three blades slice. Say good night.

    1 x Soul Serpent (BW)
  • Number: 43
  • Rarity: Uncommon
  • Aspect: Fear
  • Power: 3
  • Defense: 5
  • Life: 7
  • Cost: 6
  • Miniature text:
    Blade Venom 3 — Assign 3 venom points to target local enemy. Each phase, if a creature is assigned venom points equal to or greater than its spawn cost, destroy it.
    Multi Blade Venom 1
    1 x Treacherours Concubine (Base)
  • Number: 70
  • Rarity: Uncommon
  • Aspect: Fear
  • Power: 2
  • Defense: 3
  • Life: 5
  • Cost: 3
  • Miniature text:
    Blade Panic 2
     
    Aspect: Madness (3 miniatures)
    1 x Nevret Warmaster (BW)
  • Number: 25
  • Rarity: Common
  • Aspect: Madness
  • Power: 2
  • Defense: 3
  • Life: 7
  • Cost: 6
  • Miniature text:
    Fortunate 5 — Whenever this creature attacks, reroll up to five attack dice.

    Luck is a matter of perspective.

    1 x Tower of Faces (BW)
  • Number: 29
  • Rarity: Uncommon
  • Aspect: Madness
  • Cost: 5
  • Miniature text:
    Double Blade Warpstrike 7 — Make a 7-power attack against target nonlocal enemy. (When your local creatures make a regular attack, you can assign their blades to this location to activate this blade ability.)
    1 x Windborne Blademaster (Base)
  • Number: 48
  • Rarity: Rare
  • Aspect: Madness
  • Power: 6
  • Defense: 6
  • Life: 14
  • Cost: 11
  • Miniature text:
    Blade Crit 5

    Blade Dissipate - Target opponent disrupts this creature.
     
    Aspect: Passion (4 miniatures)
    1 x Bladehound (Base)
  • Number: 75
  • Rarity: Common
  • Aspect: Passion
  • Lineage: Bloodcut
  • Power: 6
  • Defense: 4
  • Life: 6
  • Cost: 7
  • Miniature text:

    The Bladehound protects it pack, its territory, and last of all, its life.

    1 x Forgeblind Punisher (Base)
  • Number: 83
  • Rarity: Uncommon
  • Aspect: Passion
  • Power: 8
  • Defense: 4
  • Life: 6
  • Cost: 9
  • Miniature text:

    His hammer is his eyes. To the punisher, everything looks flat.

    1 x Heartsblood Temple (Base)
  • Number: 86
  • Rarity: Rare
  • Aspect: Passion
  • Power: 0
  • Defense: 0
  • Life: 0
  • Cost: 3
  • Miniature text:
    At the beginning of your spawn phase, if there are any local or adjacent enemies, gain +2 spawn points.
    1 x Slaughter Boots (Base)
  • Number: 95
  • Rarity: Uncommon
  • Aspect: Passion
  • Power: 6
  • Defense: 4
  • Life: 6
  • Cost: 8
  • Miniature text:
    Multi Blade Demolish
     
    Aspect: Valor (5 miniatures)
    1 x Arch of Triumph (BW)
  • Number: 2
  • Rarity: Uncommon
  • Aspect: Valor
  • Cost: 4
  • Miniature text:
    During your spawn phase, you may spawn creatures in this cell if there are no local enemies. (You can't break the stacking limit with this ability.)

    The Arch of Triumph was first discovered by Sir Glorious of the Janus Legion.

    1 x Inspired Samurai (Base)
  • Number: 7
  • Rarity: Common
  • Aspect: Valor
  • Power: 1
  • Defense: 5
  • Life: 8
  • Cost: 4
  • Miniature text:
    Bodyguard
    1 x Lunar Handmaiden (Base)
  • Number: 11
  • Rarity: Uncommon
  • Aspect: Valor
  • Power: 3
  • Defense: 7
  • Life: 9
  • Cost: 6
  • Miniature text:
    1, Scoring Cell Advance
    1 x Noble Dragon (Base)
  • Number: 13
  • Rarity: Rare
  • Aspect: Valor
  • Power: 6
  • Defense: 11
  • Life: 12
  • Cost: 12
  • Miniature text:
    Blade Payback - This creature deals +X damage this combat, where X is the power of target local enemy.

    Dragons claimed to have dreamed themselves into existence.

    1 x Twilight Scout (Base)
  • Number: 22
  • Rarity: Common
  • Aspect: Valor
  • Lineage: Bloodcut
  • Power: 3
  • Defense: 5
  • Life: 7
  • Cost: 5
  • Miniature text:
    Blade Advance

    He leads the charge, but not by much.

     
     
    Army Statistics
    Distribution by Aspect
    Fear 25 %  
    Madness 19 %  
    Passion 25 %  
    Valor 31 %  
     

    Distribution by Defense
    - 13 %  
    - 6 %  
    11 6 %  
    3 13 %  
    4 25 %  
    5 19 %  
    6 6 %  
    7 6 %  
    8 6 %  
     

    Distribution by Life
    - 13 %  
    - 6 %  
    11 6 %  
    12 6 %  
    14 6 %  
    5 6 %  
    6 19 %  
    7 25 %  
    8 6 %  
    9 6 %  
     

    Distribution by Lineage
    - 14  88 %  
    Bloodcut 13 %  
     

    Distribution by Power
    - 13 %  
    - 6 %  
    1 6 %  
    2 13 %  
    3 25 %  
    5 6 %  
    6 25 %  
    8 6 %  
     

    Distribution by Rarity
    C 31 %  
    R 25 %  
    U 44 %  
     



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