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Army "Touchdown" Help
Army "Touchdown" - 43 Points (extended format) show standard format
created by trite 

How you ever had trouble scoring conquest points. You ever get the feeling you never will win. Well look no farther my friends because scoring is quicker and easier than ever.

You first get the Asylum Escapees out to make it a little easy. Then bring out the Arches of Triumph to summon creatures to score quicker and bring out the Whirlwind Dervishes to warp one cell to another. Use Bogillian to go to one side of the board to get creatures summoned faster.

If you really wanna take a chance spawn Chaos Puppeteer to scerw thinhgs up a bit. Next summon Genteel Husk and use Asylum Escapee's Swap to switch places with Gentel Husk with an enemy creature occupied cell score.

Finally summon hammerhead and when you score more conquest points then your opponent, use hammerhead's ability to gain 2 wins one turn instead of 1.

 
Miniature list Group miniatures by  
Aspect: Fear (3 miniatures)
3 x Genteel Husk (Base)
  • Number: 59
  • Rarity: Rare
  • Aspect: Fear
  • Power: 2
  • Defense: 5
  • Life: 6
  • Cost: 5
  • Miniature text:
    Dominate - This creature claims scoring cells even when they're contested.
     
    Aspect: Madness (6 miniatures)
    3 x Asylum Escapee (Base)
  • Number: 26
  • Rarity: Common
  • Aspect: Madness
  • Power: 2
  • Defense: 4
  • Life: 8
  • Cost: 4
  • Miniature text:
    Blade Swap - You may exchange this creatures position with target non-local ally.

    In his mind, he is free.

    2 x Bogillian (BW)
  • Number: 16
  • Rarity: Common
  • Aspect: Madness
  • Power: 4
  • Defense: 5
  • Life: 12
  • Cost: 8
  • Miniature text:
    0: Slip — If this creature is at the end of a row, move it to the other end of that row.

    Ooze can find paths that the mind cannot.

    1 x Chaos Puppeteer (BW)
  • Number: 17
  • Rarity: Rare
  • Aspect: Madness
  • Power: 2
  • Defense: 3
  • Life: 6
  • Cost: 3
  • Miniature text:
    Scoring Cell 1: Vortex — At the same time, move each creature in a noncentral key cell one cell clockwise around the central key cell. (Abilities that trigger as a result of this movement do so after all the creatures have moved.)
     
    Aspect: Passion (2 miniatures)
    2 x Hammerhead (BW)
  • Number: 49
  • Rarity: Rare
  • Aspect: Passion
  • Power: 3
  • Defense: 1
  • Life: 2
  • Cost: 3
  • Miniature text:
    Scoring Cell 0: Double Stakes — Remove this creature from the game. The player who wins this turn scores two turns instead.

    He's good for helping you nail down a victory.

     
    Aspect: Valor (5 miniatures)
    2 x Arch of Triumph (BW)
  • Number: 2
  • Rarity: Uncommon
  • Aspect: Valor
  • Cost: 4
  • Miniature text:
    During your spawn phase, you may spawn creatures in this cell if there are no local enemies. (You can't break the stacking limit with this ability.)

    The Arch of Triumph was first discovered by Sir Glorious of the Janus Legion.

    3 x Whirlwind Dervish (Base)
  • Number: 23
  • Rarity: Rare
  • Aspect: Valor
  • Power: 4
  • Defense: 8
  • Life: 9
  • Cost: 8
  • Miniature text:
    2: Teleport Self
     
     
    Army Statistics
    Distribution by Aspect
    Fear 19 %  
    Madness 38 %  
    Passion 13 %  
    Valor 31 %  
     

    Distribution by Defense
    - 13 %  
    1 13 %  
    3 6 %  
    4 19 %  
    5 31 %  
    8 19 %  
     

    Distribution by Life
    - 13 %  
    12 13 %  
    2 13 %  
    6 25 %  
    8 19 %  
    9 19 %  
     

    Distribution by Lineage
    - 16  100 %  
     

    Distribution by Power
    - 13 %  
    2 44 %  
    3 13 %  
    4 31 %  
     

    Distribution by Rarity
    C 31 %  
    R 56 %  
    U 13 %  
     



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