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Army "Touchdown"

Army "Touchdown"
43 Points
created by trite activity icon
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How you ever had trouble scoring conquest points. You ever get the feeling you never will win. Well look no farther my friends because scoring is quicker and easier than ever.

You first get the Asylum Escapees out to make it a little easy. Then bring out the Arches of Triumph to summon creatures to score quicker and bring out the Whirlwind Dervishes to warp one cell to another. Use Bogillian to go to one side of the board to get creatures summoned faster.

If you really wanna take a chance spawn Chaos Puppeteer to scerw thinhgs up a bit. Next summon Genteel Husk and use Asylum Escapee's Swap to switch places with Gentel Husk with an enemy creature occupied cell score.

Finally summon hammerhead and when you score more conquest points then your opponent, use hammerhead's ability to gain 2 wins one turn instead of 1.

 
Miniature list Group miniatures by  
Aspect: Fear (3 miniatures)
3 x Genteel Husk Genteel Husk (Base)
  • Number: 59
  • Rarity: Rare
  • Aspect: Fear
  • Power: 2
  • Defense: 5
  • Life: 6
  • Cost: 5
Miniature text:

Dominate - This creature claims scoring cells even when they're contested.

 
Aspect: Madness (6 miniatures)
3 x Asylum Escapee Asylum Escapee (Base)
  • Number: 26
  • Rarity: Common
  • Aspect: Madness
  • Power: 2
  • Defense: 4
  • Life: 8
  • Cost: 4
Miniature text:

Blade Swap - You may exchange this creatures position with target non-local ally.

In his mind, he is free.

2 x Bogillian Bogillian (BW)
  • Number: 16
  • Rarity: Common
  • Aspect: Madness
  • Power: 4
  • Defense: 5
  • Life: 12
  • Cost: 8
Miniature text:

0: Slip — If this creature is at the end of a row, move it to the other end of that row.

Ooze can find paths that the mind cannot.

1 x Chaos Puppeteer Chaos Puppeteer (BW)
  • Number: 17
  • Rarity: Rare
  • Aspect: Madness
  • Power: 2
  • Defense: 3
  • Life: 6
  • Cost: 3
Miniature text:

Scoring Cell 1: Vortex — At the same time, move each creature in a noncentral key cell one cell clockwise around the central key cell. (Abilities that trigger as a result of this movement do so after all the creatures have moved.)

 
Aspect: Passion (2 miniatures)
2 x Hammerhead Hammerhead (BW)
  • Number: 49
  • Rarity: Rare
  • Aspect: Passion
  • Power: 3
  • Defense: 1
  • Life: 2
  • Cost: 3
Miniature text:

Scoring Cell 0: Double Stakes — Remove this creature from the game. The player who wins this turn scores two turns instead.

He's good for helping you nail down a victory.

 
Aspect: Valor (5 miniatures)
2 x Arch of Triumph Arch of Triumph (BW)
  • Number: 2
  • Rarity: Uncommon
  • Aspect: Valor
  • Cost: 4
Miniature text:

During your spawn phase, you may spawn creatures in this cell if there are no local enemies. (You can't break the stacking limit with this ability.)

The Arch of Triumph was first discovered by Sir Glorious of the Janus Legion.

3 x Whirlwind Dervish Whirlwind Dervish (Base)
  • Number: 23
  • Rarity: Rare
  • Aspect: Valor
  • Power: 4
  • Defense: 8
  • Life: 9
  • Cost: 8
Miniature text:

2: Teleport Self

 
Army Statistics
Distribution by Aspect
Fear bar 19 %  
Madness bar 38 %  
Passion bar 13 %  
Valor bar 31 %  
 

Distribution by Defense
- bar 13 %  
1 bar 13 %  
3 bar 6 %  
4 bar 19 %  
5 bar 31 %  
8 bar 19 %  
 

Distribution by Life
- bar 13 %  
12 bar 13 %  
2 bar 13 %  
6 bar 25 %  
8 bar 19 %  
9 bar 19 %  
 

Distribution by Lineage
- bar 16  100 %  
 

Distribution by Power
- bar 13 %  
2 bar 44 %  
3 bar 13 %  
4 bar 31 %  
 

Distribution by Rarity
C bar 31 %  
R bar 56 %  
U bar 13 %  
 



Rating
Current score for this Army, based on 4 votes:

bar 2.25
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Discussion about this Army
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Author Message
john_flipp Premium Member
LV24 Canada activity icon envelope icon

Avatar for john_flipp
Member since
June 2, 2015
Reply with quote Report content icon
Subject:    Posted: February 10, 2018 03:46 pm

Minis are good, but too many factions. The extra cost will be too great to have a good advantage in a game.
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