Darrin and ziotoo4 have posted some great fleets trying to take advantage of Lord Mycron's ability and Sea Dragons. Woelf has rendered these less effective by ruling that Mycron's ability may not be used more than once on the same ship in the same turn, but I think he has left room for a Mycron/Seleucis combo that may be very effective.
Here's the idea: Mycron on the HMS Patagonia and Seleucis stay docked at your home island. Together they provide extra actions/moves for Calim, a sea monster (so Seleucis works), and your treasure runners. Seleucis also provides pretty good protection for Mycron (especially with the right shaped island - think boomerang shape with Seleucis covering the mouth of the cove and the Patagonia docked in the cove.)
Mycron gives Le Bon Marin an extra action on the first turn, unless the nearest wild island is still too far for it to reach, then give it to Banshee's Cry instead. Seleucis gives its move to Calim, so Calim can keep up with whichever treasure runner will reach an island first, making sure it is the nearest sea monster in case Chariot of the Gods is found. Continue this until that UT is found or Calim needs to attack.
When Calim attacks it can make use of it's own action, one from Mycron and a move from Seleucis if needed. That gives it a ramming distance of 9S, and if it has the captain with Chariot, a striking distance of 10S. With that captain though, Calim could ram, board and shoot up to 3 targets up to 3S apart each. This could eliminate up to 21 masts (and 4 crew and/or treasure with the exploding shot) in one turn with a lot of luck. If the chain shot hit the first target, it hopefully will be left out of range of Calim after its last move of the turn. The stinkpot is to get rid of annoying abilities like "ramming cannot eliminate masts".
The Abandoned Crew are both captains to be used with Chariot of the Gods.
An alternate version could use Mist Walker with Witch's Brew and Smokepot shots on some of the ships.