main page of Miniature TradingMiniature Trading

We find for you the miniatures you need

Fleets: games > Pirates CSG  
Fleet "Mycron/Seleucis Shuffle" Help
Fleet "Mycron/Seleucis Shuffle" - 55 Points (standard format) show extended format
created by milbarber 

Darrin and ziotoo4 have posted some great fleets trying to take advantage of Lord Mycron's ability and Sea Dragons. Woelf has rendered these less effective by ruling that Mycron's ability may not be used more than once on the same ship in the same turn, but I think he has left room for a Mycron/Seleucis combo that may be very effective.

Here's the idea: Mycron on the HMS Patagonia and Seleucis stay docked at your home island. Together they provide extra actions/moves for Calim, a sea monster (so Seleucis works), and your treasure runners. Seleucis also provides pretty good protection for Mycron (especially with the right shaped island - think boomerang shape with Seleucis covering the mouth of the cove and the Patagonia docked in the cove.)

Mycron gives Le Bon Marin an extra action on the first turn, unless the nearest wild island is still too far for it to reach, then give it to Banshee's Cry instead. Seleucis gives its move to Calim, so Calim can keep up with whichever treasure runner will reach an island first, making sure it is the nearest sea monster in case Chariot of the Gods is found. Continue this until that UT is found or Calim needs to attack.

When Calim attacks it can make use of it's own action, one from Mycron and a move from Seleucis if needed. That gives it a ramming distance of 9S, and if it has the captain with Chariot, a striking distance of 10S. With that captain though, Calim could ram, board and shoot up to 3 targets up to 3S apart each. This could eliminate up to 21 masts (and 4 crew and/or treasure with the exploding shot) in one turn with a lot of luck. If the chain shot hit the first target, it hopefully will be left out of range of Calim after its last move of the turn. The stinkpot is to get rid of annoying abilities like "ramming cannot eliminate masts".

The Abandoned Crew are both captains to be used with Chariot of the Gods.

An alternate version could use Mist Walker with Witch's Brew and Smokepot shots on some of the ships.

 
Miniature list Group miniatures by  
Section: Ship #1 (4 miniatures)
    Miniature Set Number Type Rarity
1 x Administrator Scott Bratley PofCC 046A Crew C
1 x HMS Patagonia PofSCS 207 Ship PR
1 x Lord Mycron F&S 027 Crew R
1 x Robinson PofRU UL037A Crew C
 
Section: Ship #2 (1 miniatures)
    Miniature Set Number Type Rarity
1 x Seleucis PatOE 023 Ship R
 
Section: Ship #4 (4 miniatures)
    Miniature Set Number Type Rarity
1 x Calim PofDJC 004 Ship R
1 x Chain Shot F&S 106 Equipment U
1 x Exploding Shot F&S 109 Equipment U
1 x Stinkpot Shot F&S 108 Equipment U
 
Section: Ship #5 (1 miniatures)
    Miniature Set Number Type Rarity
1 x Le Bon Marin PofRU UL059 Ship R
 
Section: Ship #6 (2 miniatures)
    Miniature Set Number Type Rarity
1 x Banshee's Cry PofRU UL013 Ship R
1 x Explorer RotF 082 Crew C
 
Section: Unique Treasures (4 miniatures)
    Miniature Set Number Type Rarity
1 x Abandoned Crew PofMI 303 Unique Treasure R
1 x Abandoned Crew PofCC 098 Unique Treasure R
1 x Chariot of the Gods PofDJC 108 Unique Treasure R
1 x Curse of Davy Jones PatOE 104 Unique Treasure R
 
 
Fleet Statistics
Distribution by Base Move
- 11  69 %  
L 6 %  
L+L 6 %  
S 6 %  
S+L 6 %  
S+S+S 6 %  
 

Distribution by Cargo Space
- 11  69 %  
- 6 %  
4 19 %  
5 6 %  
 

Distribution by Faction Affiliation
- 6 %  
England 25 %  
Equipment 19 %  
France 6 %  
Pirate 19 %  
The Cursed 6 %  
Treasure 19 %  
 

Distribution by Point Value
- 19 %  
- 19 %  
1 25 %  
15 6 %  
17 6 %  
3 6 %  
4 6 %  
6 13 %  
 

Distribution by Rarity
C 19 %  
PR 6 %  
R 56 %  
U 19 %  
 

Distribution by Type
Crew 25 %  
Equipment 19 %  
Ship 31 %  
Unique Treasure 25 %  
 



Rating
You can rate this Fleet: how good you think it is?

 



Discussion about this Fleet
Add your comments
Author Message
cabinboy88 



Subject:    Posted: July 17, 2008 04:23 pm Reply with quote  Report content icon

I love the idea, but only one question about the Patagonia, being able to hold Lord Mycron. Mycron's point value is 6 and the ship's is 4. This is the only part I am confused about, other that that I love the fleet and its idea.
Back to top  
captained 



Subject:    Posted: July 18, 2008 09:04 am Reply with quote  Report content icon

The only way to get Lord Mycron onto the Patagonia is to use Robinson. He just forgot to include it into the build. But, since Robinson costs 0pts, it's not going to change much.
Back to top  
captained 



Subject:    Posted: July 18, 2008 09:12 am Reply with quote  Report content icon

He just forgot to add Robinson to the HMS Patagonia, so that Lord Mycron would fit.
Back to top  
captained 



Subject:    Posted: July 18, 2008 09:13 am Reply with quote  Report content icon

He just forgot to include Robinson on the HMS Patagonia.
Back to top  
milbarber 



Subject:    Posted: July 18, 2008 12:23 pm Reply with quote  Report content icon

Oops! Sure did forget! Thanks for pointing that out. It also made me remember I can just use Bratley for my 0LR crew. With the point I save that Jolly Mon would cost, I can add in a stinkpot shot for Calim.
Back to top  
cabinboy88 



Subject:    Posted: July 18, 2008 12:39 pm Reply with quote  Report content icon

can this combo also be used with a sea dragon? can we actually give a lovely dragon three actions? move and shoot from mycron, and the extra move from seleucis.
Back to top Modified on July 18, 2008 02:28 pm 
cabinboy88 



Subject:    Posted: July 18, 2008 02:32 pm Reply with quote  Report content icon

why not make the stinkmpot a fire shot for added mayhem. Woelf ruled that both could be used on the same ship. It would make for quick destruction from a well equiped sea creature.
Back to top  
milbarber 



Subject:    Posted: July 18, 2008 02:41 pm Reply with quote  Report content icon

Seleucis can only help out fellow Sea Monsters, not Sea Dragons or Titans.

I prefer not to use Fire shot, since it can set your own ship afire. Calim is fast, so it could get home quickly to put the fire out, but it can't repair, so it might be permanently crippled.
Back to top  
Add your comments
Page 1 of 1  
Subscribe to this discussion
Search:  





search for a miniature | miniatures you have | miniatures you want | look for trades
your messages | references | miniature reviews | forums
affiliates | links | advertise with us | help