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Fleet "milbarber's Cursed Fleet" Help
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Fleet "milbarber's Cursed Fleet" - 40 Points (extended format) show standard format
created by milbarber 

This challenge is another cool idea from Darrin:

http://www.miniaturetrading.com/im/forum/viewtopic/t=3864///

For this challenge I decided to make use of the speedy Calim and the new option for sea creature's with cargo space to be able to use equipment. So Calim loads up with a Soul Mark which will protect him from being fired upon by all the other Cursed nation and an Exploding Shot to help deal with any non-Cursed sea creatures he may have to contend with. Against the cursed he'll be especially effective, possibly eliminating 2 masts with his initial attack while still retaining the Soul Mark protection. If a quick kill is necessary, he could then "shoot" with all 5 tentacles on the next turn, losing the Soul Mark, but hopefully sinking the enemy ship. Otherwise, he could always just ram and board his defenseless victim again on the next turn. Oh, and cancellers can't stop this tactic, since they don't work against equipment.

Since Calim would have trouble with a really big opponent, against 6 or 10 masters, I'd swap the exploding shot to Grinder during set up. Then after Calim has the junk pinned, Grinder can approach to within L range, out of range of any L cannons on the junk (all of the big Cursed junks have at least one end with only S cannons), and fire away, hopefully setting fire to the junk as well as blowing a few masts off. Once enough masts were gone, Calim could handle the big ship on its own.

Against non-Cursed sea creatures, Calim will have to be careful, remaining submerged as much as possible and mostly stalling to allow my treasure runners to gather as much gold while unmolested as possible.

The Cursed aren't real strong on treasure runners, so I went with the Black Mark crew, Jacques, Duc de Valois to allow Le Bon Marin, arguably the second best treasure runner in the whole pirates game, into our little challenge. Since the extra point for using Black Mark only counts against a ship total, not the build total for the game, everything still fits. Grinder is my other runner, with good cargo capacity, great cannons, and the ability to continue to move at top speed even with no masts left!

With no crew to worry about (I'd actually like Jacques to be eliminated- more cargo space on Le Bon Marin, and see below), I loaded up on crew killing/nullifying UTs. With my speedy runners, I'm hoping I get to the Kraken Gong first. If my opponent has a kraken, it's great protection, but if I get it and roll a 6, I can bring a kraken of my own in! (I suppose that roll is one reason to hope Jacques survives for a bit, at least. )

I included the Paradis de La Mer in hopes of Jacques being eliminated, most likely by Missionary or Plague, but I'd be happy with other means as long as Le Bon Marin survived them. (Unlikely I know, but I love this Fort!)

Oh, and there is really no need for any Mermaids protection with almost no crew in the fleet.

 
Miniature list Group miniatures by  
Section: Ship #1 (3 miniatures)
1 x Calim (PofDJC)
  • Collector's Number: 004
  • Faction Affiliation: The Cursed
  • Rarity: R
  • Type: Ship
  • Point Value: 17
  • Cargo Space: 5
  • Base Move: S+S+S
  • Cannons: 2S-2S-4S-4S-4S
  • Miniature text:
    Sea Monster. If this sea monster succeeds at a boarding party, it also eliminates a mast.
    1 x Exploding Shot (F&S)
  • Collector's Number: 109
  • Faction Affiliation: Equipment
  • Rarity: U
  • Type: Equipment
  • Point Value: 1
  • Miniature text:
    Once per turn when this ship is given a shoot action, one of her cannons can shoot an exploding shot. Declare which cannon will shoot the exploding shot before rolling the d6. If it hits, the target's controller replaces one mast with a fire mast and eliminates a crew. If the cannon roll is a 1, remove Exploding Shot from the game and eliminate a mast from this ship.
    1 x Soul Mark (F&S)
  • Collector's Number: 132
  • Faction Affiliation: Equipment
  • Rarity: SR
  • Type: Equipment
  • Point Value: 1
  • Miniature text:
    This ship can use Parley against Cursed ships. If this ship shoots at a Cursed ship, remove Soul Mark from the game.
     
    Section: Ship #2 (2 miniatures)
    1 x Jacques, Duc de Valois (PofDJC)
  • Collector's Number: 074B
  • Faction Affiliation: France
  • Rarity: C
  • Type: Crew
  • Point Value: 3
  • Miniature text:
    Black Mark. Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result. Link: Mademoiselle Josephine Godiva.
    1 x Le Bon Marin (PofRU)
  • Collector's Number: UL059
  • Faction Affiliation: France
  • Rarity: R
  • Type: Ship
  • Point Value: 6
  • Cargo Space: 4
  • Base Move: S+L
  • Cannons: 4S
  • Miniature text:
    This ship may dock and explore a wild island using the same move action.
     
    Section: Ship #3 (1 miniatures)
    1 x Grinder (RotF)
  • Collector's Number: 098
  • Faction Affiliation: The Cursed
  • Rarity: SE
  • Type: Ship
  • Point Value: 12
  • Cargo Space: 4
  • Base Move: S+L
  • Cannons: 2L, 2L, 2L
  • Miniature text:
    Turbine. This ship cannot be pinned.
     
    Section: Unique Treasures (4 miniatures)
    1 x Kraken Gong (DPotC)
  • Collector's Number: 090
  • Faction Affiliation: Treasure
  • Rarity: SR
  • Type: Unique Treasure
  • Point Value: 0
  • Miniature text:
    At the beginning of each of your turns, roll a d6. On a result of 1, eliminate a kraken. On 2-5 ignore any damage dealt by a kraken to a friendly ship this turn. On a 6, choose any kraken and place it within S of an enemy ship.
    1 x Missionary (PofRU)
  • Collector's Number: UL109
  • Faction Affiliation: Treasure
  • Rarity: R
  • Type: Unique Treasure
  • Point Value: 0
  • Miniature text:
    Remove all crew on this ship from the game and then remove Missionary from the game.
    1 x Plague (PofSM)
  • Collector's Number: T-006
  • Faction Affiliation: Treasure
  • Rarity: R
  • Type: Unique Treasure
  • Point Value: 0
  • Miniature text:
    All crew on this ship are removed. When this ship touches any other ship, pass this treasure to that ship and the crew on that ship are now removed. While in possesion of the scurvy treasure this ship cannot dock.
    1 x Voodoo Doll (RotF)
  • Collector's Number: 064
  • Faction Affiliation: Treasure
  • Rarity: R
  • Type: Unique Treasure
  • Point Value: 0
  • Miniature text:
    "At the beginning of each of your turns, choose a non-Cursed enemy crew and roll a d6. On a result of 5 or 6, turn that crew face down; it can’t use its abilities on its next turn."
     
    Section: Forts (1 miniatures)
    1 x Paradis de la Mer (PofRU)
  • Collector's Number: UL065
  • Faction Affiliation: France
  • Rarity: C
  • Type: Fort
  • Point Value: 0
  • Cargo Space: 0
  • Cannons: 2L-2L-3L-3L-4L
  • Miniature text:
    The first time this fort is shot at each turn, roll a d6. The result is the number of times this fort must be hit that turn before any of its cannons can be eliminated.
     
     
    Fleet Statistics
    Distribution by Base Move
    - 73 %  
    S+L 18 %  
    S+S+S 9 %  
     

    Distribution by Cargo Space
    - 64 %  
    - 9 %  
    4 18 %  
    5 9 %  
     

    Distribution by Faction Affiliation
    Equipment 18 %  
    France 27 %  
    The Cursed 18 %  
    Treasure 36 %  
     

    Distribution by Point Value
    - 45 %  
    1 18 %  
    12 9 %  
    17 9 %  
    3 9 %  
    6 9 %  
     

    Distribution by Rarity
    C 18 %  
    R 45 %  
    SE 9 %  
    SR 18 %  
    U 9 %  
     

    Distribution by Type
    Crew 9 %  
    Equipment 18 %  
    Fort 9 %  
    Ship 27 %  
    Unique Treasure 36 %  
     



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