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Fleet "Guns & Gold"

Fleet "Guns & Gold"
40 Points
created by cradleunsc LV3 activity icon envelope icon
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This fleet is designed to follow the Gunboat-Goldboat strategy to satisfy the two key aspects of the game: Getting the most gold, and blowing up your opponent's ships.

Leicester with her special ability can knock out most enemies rather quickly and when combined with a captain, helmsman and shipwright you get the equivalent of an Iowa class battleship. The addition of Commander Temple's ability allows you to render your enemy's ship derelict then capture it and any gold on it then that ship is now part of your fleet.

Morocco is under-rated and overlooked with her 2 5S cannons, but with her S+S movement and 5 cargo slots she is practically built to be a cargo vessel. Her special ability allows you to see which islands have the best treasure and when equipped with an explorer makes her a top notch gold getting machine. Finally she is a galley, so even if she gets hurt she can buy herself enough time for Leicester to come to her rescue, limp back to your home island, or worst case scuttle and deny the gold to your opponent.

This fleet has a win percentage of 94% with most defeats being against a fleet of just the Guichuan with crew and a single mast-er. Even in these instances the fleet put up a good fight and victories were often phyrric including a lucky instance where the Leicester managed to blow off 8 of the Guichuan's 10 masts in one salvo.

All in all it is a well rounded fleet that has secured victory on multiple occasions and is quite enjoyable to use.

 
Miniature list Group miniatures by  
Section: Ship #1 (5 miniatures)
  Miniature Set Number Type Rarity
1 x Captain PofDJC 111 Crew C
1 x Commander Temple PofSM EC-012 Crew C
1 x HMS Leicester PofSM ES-005 Ship U
1 x Helmsman PofSM EC-HM Crew C
1 x Shipwright PofSM EC-SW Crew C
 
Section: Ship #2 (2 miniatures)
  Miniature Set Number Type Rarity
1 x Explorer PofBCU 117 Crew C
1 x Morocco PofBCU 030 Ship C
 
Fleet Statistics
Distribution by Base Move
- bar 71 %  
L bar 14 %  
S+S bar 14 %  
 

Distribution by Cargo Space
- bar 71 %  
4 bar 14 %  
5 bar 14 %  
 

Distribution by Faction Affiliation
Barbary Corsairs bar 29 %  
England bar 71 %  
 

Distribution by Number of Masts
- bar 71 %  
2 bar 14 %  
4 bar 14 %  
 

Distribution by Point Value
1 bar 14 %  
18 bar 14 %  
2 bar 29 %  
3 bar 14 %  
6 bar 14 %  
8 bar 14 %  
 

Distribution by Rarity
C bar 86 %  
U bar 14 %  
 

Distribution by Type
Crew bar 71 %  
Ship bar 29 %  
 



Rating
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Discussion about this Fleet
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a7xfanben
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Subject:    Posted: July 11, 2012 12:21 pm

I would put a helmsman on the Morocco instead of the shipwright. Also, keep in mind that the Leicester would be vulnerable to a canceller, a faster gunship, or a gunship that will be getting an extra action.
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cradleunsc
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Subject:    Posted: July 12, 2012 06:20 am

Thanks for the pointers on the Leicester, I am curious though what ships with 4+ masts would have movement greater than L+S given that she has a helmsman. Would an example of a canceller be a ship like the USS Constitution, 2 hits to eliminate one mast? Also most double action crew require a roll of 5 or 6 or sacrificing a crew member. A small correction is that the shipwright is not on the Morocco, she is only outfitted with an explorer.
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a7xfanben
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Subject:    Posted: July 12, 2012 07:47 am


quote from cradleunsc:

Thanks for the pointers on the Leicester, I am curious though what ships with 4+ masts would have movement greater than L+S given that she has a helmsman. Would an example of a canceller be a ship like the USS Constitution, 2 hits to eliminate one mast? Also most double action crew require a roll of 5 or 6 or sacrificing a crew member. A small correction is that the shipwright is not on the Morocco, she is only outfitted with an explorer.


A player could put a helmsman on a ship like the Executioner, but that is not a big deal.

I should have been more clear-I meant the shipwright on the Leicester, not on the Morocco. I would opt for more speed on the main treasure runner rather than a (probably) useless repair action in the middle of a battle. In addition to actually getting to the island(s) faster, the Morocco would also then be able to outrun an enemy gunship (hopefully).

By a canceller I mean a crew like Nemesio Diaz. When the Leicester comes into S range of the ship he's on, he can cancel your captain ability, leaving you a sitting duck for a return broadside. This is a potential problem with a lot of gunships that aren't equipped with their own cancellers. The Leicester has some L-range guns, however, so you can try to shoot any opposing canceller ships from out of S range (sometimes the maneuvering gets a bit tricky). Recently I have been using Stinkpot Shot with accurate L-range guns to great effect. The Leicester's guns only hit (theoretically) 50% of the time, however, so that wouldn't be reliable.

It's not a bad fleet, by any means-I would give it at least a 3 as it is now.
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relvar99 Premium Member
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Subject:    Posted: July 13, 2012 04:59 am


quote:
Thanks for the pointers on the Leicester, I am curious though what ships with 4+ masts would have movement greater than L+S given that she has a helmsman. Would an example of a canceller be a ship like the USS Constitution, 2 hits to eliminate one mast? Also most double action crew require a roll of 5 or 6 or sacrificing a crew member. A small correction is that the shipwright is not on the Morocco, she is only outfitted with an explorer.


There are too many to list here, but there are quite a few 4+ masted ships that have a base move of S+S or S+L, both faster than the Leicester's L. Remember that your opponent(s) may put a helmsman on their gunships as well to gain the speed advantage.

Correct, most double action crew require a roll of 5 or 6, but you'll find that many fleets include a reroller to increase their odds. In fact, some faster 4+ masters have the reroll ability baked in i.e. President, Lady's Scorn, and the LE HMS Apollo come to mind as suitable gunships.

A good fleet, you really can't go wrong with the Morocco she's a great ship. However, she's a bit on the slow side for a gold runner at S+S. I like derelict transporters like Temple and others, but that's a lot of points to spend. It just feels to me as if this fleet will suffer due to its lack of speed, modified or otherwise.
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cradleunsc
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Subject:    Posted: July 16, 2012 11:06 am

Something to keep in mind is that this is a 40pt fleet. For the points you spend you get a pretty good investment. The ships and crew with cancellers or double action will cost a good number of points out of your build total and can leave you with little to spend elsewhere.
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woelf Premium Member
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Subject:    Posted: July 20, 2012 11:11 am

I've always had a bit of a soft spot for the old HMS Leicester, even though it's really not a very efficient way to spend 18 points. Temple is an interesting idea, but the big downside to using him is that it takes both ships out of the action for several turns. Choosing the right time to use him will be critical so you don't leave Morocco unprotected or let a wounded enemy ship slip away.


You should consider adding a crew that will increase the accuracy of those big guns. Hermione Gold or Norrington would work well, although you'd probably have to leave Temple behind to make them fit. Griffin would be a cool option, but good luck finding a copy if you don't already have him.



Morocco is a great ship, even though the Corsairs have several that are slightly better for a lower cost. Getting a sneak peek at treasure can come in handy, especially if you suspect your opponent stuck some bad things in the treasure pool. I assume you're ignoring nationality requirements for generic crew since that explorer is listed as Pirate instead of Corsair so he technically wouldn't work.
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cradleunsc
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Subject:    Posted: July 20, 2012 11:30 am

The explorer on the Morocco is Barbary nationality however when adding crew that option did not show up in the list.

Hermione Gold would mean I could lose the Captain and possibly add a Firepot to replace him and Temple although I actually may have Griffin too.

Also, would you mind listing some of the cheaper Barbary ships with more cargo. I am interested in using galley and turtle ships as gold runners.
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woelf Premium Member
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Subject:    Posted: July 20, 2012 01:06 pm


quote from cradleunsc:

The explorer on the Morocco is Barbary nationality however when adding crew that option did not show up in the list.
If you use the "Add Miniatures" button instead of the Quick Add you can do a much more thorough search for items. The Quick Add is good for ships and specific named crew, but can be a real pain to use with generic crew because of the way it sorts.

BC Explorer

quote:
Also, would you mind listing some of the cheaper Barbary ships with more cargo. I am interested in using galley and turtle ships as gold runners.
Set the miniatures search boxes to "Barbary Corsair", "Ships", and the point cost to "6", and you'll get a whole list of great ships (7 points gets you a great one too).

None of them have more cargo space than Morocco, but they're all a bit cheaper and several of them are faster. You really can't go wrong with any of them, and a fleet with two or three running at once is more than a match for any other nation.
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cradleunsc
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Subject:    Posted: July 20, 2012 01:30 pm


quote from woelf:

Temple is an interesting idea, but the big downside to using him is that it takes both ships out of the action for several turns. Choosing the right time to use him will be critical so you don't leave Morocco unprotected or let a wounded enemy ship slip away.


While Temple's ability has the potential to leave the Morocco exposed, you do gain a ship in your fleet to either assist/take the Morocco's place as a goldboat or become her dedicated protector while the Leicester goes to finish off the rest of your opponent's fleet.

Thanks for the tip for adding models. As for the ships it seems to come down to preference and a battle of cruise vs. cargo. Ships with less cargo can move faster but with a ship like the Morocco with 5 cargo, she can take an explorer and still have 4 slots left to hold treasure.
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relvar99 Premium Member
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Subject:    Posted: July 21, 2012 06:39 am


quote from cradleunsc:
Hermione Gold would mean I could lose the Captain...


The Hermione Gold or Norrington links referenced by Woelf maintain the captain ability, in this case it's the words "move and shoot" rather than the "Captain" keyword, with the added advantage on increasing the effectiveness of the HMS Leicester cannons by gaining a +1 on the rolls. Most likely you would have to sacrifice Temple to make it work, but it does gain you 2 extra points. Temple + Captain = 9, Hermione (or Norrington) = 7.
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