| Faction: Droid Army (20 miniatures)
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20
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x
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Destroyer Droid (SW2)
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Faction: Droid Army
Collector Number: 19
Rarity: Super Rare
Point value: 40
Class: Trooper
Speed: 6
Base: Medium
Attack type: Small Launcher x2
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Miniature text: Rescue (If white, return this figure to the starting area if you have a Droid Army figure in play)Special Power Ratio = 10/26 (38%)
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| Faction: Empire (1 miniatures)
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1
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x
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R2-Q5 (SW3)
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Faction: Empire
Collector Number: 30
Rarity: Super Rare
Point value: 30
Class: Specialist
Speed: 6
Base: Small
Attack type: (Chance/Speed Effect)
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Miniature text: Rally (If white, return one of your defeated Troopers to play)Special Power Ratio =
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| Faction: Jedi (1 miniatures)
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1
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x
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Yoda (BS)
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Faction: Jedi
Collector Number: 30
Rarity: Super Rare
Point value: 30
Class: Leader
Speed: 12
Base: Medium
Attack type: Lightsaber Striker
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Miniature text:
Vengeance (If white, remove figure that attacked Yoda if you have another figure in play.)
Special Power Ratio = 20/26 (77%)
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| Faction: N/A (5 miniatures)
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1
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x
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AT-RT (IS)
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Faction: N/A
Collector Number: 2
Rarity: Fixed
Point value: 70
Class: Mega
Speed: 4-5
Base: Mega
Attack type: Small Launcher
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Miniature text: Rally (Return one of your Troopers to play.)
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1
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x
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Boga (BS)
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Faction: N/A
Collector Number: 36
Rarity: Fixed
Point value: 60
Class: Mega
Base: Mega
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1
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x
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Jabba the Hutt (with Salacious Crumb) (SW3)
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Faction: N/A
Collector Number: 35
Rarity: Fixed
Point value: 70
Class: Mega
Speed: 6
Base: Mega
Attack type: 4-Ball Launcher
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Miniature text: Recruit (If white, put a Bounty Hunter into play from your back-ups)Special Power Ratio =
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1
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x
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Republic Gunship (SW2)
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Faction: N/A
Collector Number: 31
Rarity: Fixed
Point value: 70
Class: Mega
Speed: 4
Base: Mega
Attack type: Medium Launcher / Grab Attack
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Miniature text: Recruit (If white, put a Leader into play from your back-ups.) May pick up and move 1 figure.Special Power Ratio = 10/26 (38%)
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1
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x
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Republic Gunship (Clone Wars) (SW4)
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Faction: N/A
Collector Number: 23
Rarity: Fixed
Point value: 70
Class: Mega
Speed: 4
Base: Mega
Attack type: Medium Launcher
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Miniature text: Rally (Republic) Special Power Ratio = 6/26
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| Faction: Rebel (2 miniatures)
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1
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x
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C-3PO (SW3)
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Faction: Rebel
Collector Number: 25
Rarity: Super Rare
Point value: 20
Class: Specialist
Speed: 10
Base: Small
Attack type: Arm-Flail Striker
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Miniature text: Evade (If white, your opponent may not attack any of your Rebels on their next turn)Special Power Ratio =
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1
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x
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R2-D2 (SW2)
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Faction: Rebel
Collector Number: 21
Rarity: Super Rare
Point value: 10
Class: Specialist
Speed: 8
Base: Small
Attack type: (Chance/Attack Effect)
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Miniature text: Recover (If white, stand up R2-D2 if you have another Rebel in play.) At start of each turn may spin wheel to get 1, 2, 3 or 4 attacks per turn.Special Power Ratio = 11/26 (42%)
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| Faction: Republic (1 miniatures)
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1
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x
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Medic Droid (SW2)
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Faction: Republic
Collector Number: 20
Rarity: Super Rare
Point value: 20
Class: Specialist
Speed: 8
Base: Small
Attack type: (Healing Effect*)
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Miniature text: *NO SPECIAL ABILITY (Start pointer at "1". At start of each turn twist to next number. Return to "1" and bring defeated figure into play.)
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| Faction: Separatist (1 miniatures)
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1
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x
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Palpatine (BS)
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Faction: Separatist
Collector Number: 17
Rarity: Super Rare
Point value: 40
Class: Leader
Speed: 4
Base: Medium
Attack type: Force Blaster (Lightning)
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Miniature text: Recover (If white, stand up if you have a Sith in play.)
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| Faction: Sith (1 miniatures)
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1
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x
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Emperor (BS)
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Faction: Sith
Collector Number: 24
Rarity: Super Rare
Point value: 20
Class: Leader
Speed: 8
Base: Small
Attack type: Possession*
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Miniature text: NO SPECIAL ABILITY (*Once in contact with another figure, lift off of ground & clamp to that figure to control it.)
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