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Fleet & Deck "Beginner Army Hodge-Podge" Help
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Fleet & Deck "Beginner Army Hodge-Podge" - 75 Points (extended format) show standard format
created by colringbk Premium Member 

This is just a collection from the various sets so far (Scum & Villainy excluded since its coming out in a couple of days). There's nothing too spectacular about it, its just a bunch of ships and cards I got together to play against my brother-in-law. Oh, and these are units I can spare from my collection, though I have a lot of stuff in the collections. But, we never played it, so I don't know how it would turn out. There is one important combo I wanted to exploit, so lets see how it works out.

Fleet
The fleet is composed of various ground and space units, but weighs more on the space aspect. I use a lot of 1-star Imperial Tie Fighters because of cards like Inspired. My first move is to get 5 one-star space units into the Contested Zone for that purpose. Aside from the Trooper icon, I tried to incorporate the Laser and Carrier icons as much as possible. Gray Squadron B-Wing, ST-178, and Vigilance all sport the TurboLaser icon, so those are my carrier killers.

L-2384 C-9979 Landing Craft stays in the home zone. Its like my protector. Hopefully I can pull Home Guard and take out the Objective Hunters. I plan on using most of ground units on defense, keeping them close to home to help out the Landing Craft.

Deck
There are just some staples you keep in your deck: Coordination, Concentration, and Inspired. Thats a given. My Objective Cards are typically defensive in nature. But, there are some cards I just wanted to try out.

Peacekeepers is one of them. It has the Elite icon which links up with my measly little, 1-star 41st Elite Corps BARC Speeders. Actually, this is the whole reason I have these guys out there. As soon as Peacekeepers is in my hand, I'll move the BARCs in with 4 other stars. The next combat action, I'll sacrifice them (unless they actually win) and move in 5 more stars of ships for free into the Contested Zone.

Reserves
This is the part I hate the most. What units should I put in the side, and what should I keep in the fight? Its always a tough call.

 
Miniature list Group miniatures by  
Section: Fleet (9 miniatures)
1 x 41st Elite Corps BARC Speeders (Order66)
  • Card/Unit Number: ship-02a
  • Rarity: Common
  • Type: Ground Ship
  • Allegiance: Republic
  • Attack: 0
  • Defense: 8
  • Damage: 2
  • Shields: 1
  • Build Stars: 1
  • Icons:
  • 1 x Bull's Eye Squadron (BaseSet)
  • Card/Unit Number: ship-p5a
  • Rarity: Mail Away
  • Type: Space Ship
  • Allegiance: Republic
  • Attack: 2
  • Defense: 7
  • Damage: 2
  • Shields: 3
  • Build Stars: 2
  • Icons:
  • 1 x Iron Squadron (BaseSet)
  • Card/Unit Number: ship-17b
  • Rarity: Common
  • Type: Space Ship
  • Allegiance: Republic
  • Attack: 1
  • Defense: 9
  • Damage: 1
  • Shields: 1
  • Build Stars: 1
  • Icons:
  • 1 x L-2384 C-9979 Landing Craft (GA)
  • Card/Unit Number: ship-23
  • Rarity: Uncommon
  • Type: Space Ship
  • Allegiance: Confederacy
  • Attack: 2
  • Defense: 10
  • Damage: 2
  • Shields: 6
  • Build Stars: 4
  • Icons:
  • 1 x Polearm Squadron (BaseSet)
  • Card/Unit Number: ship-08b
  • Rarity: Common
  • Type: Space Ship
  • Allegiance: Rebel
  • Attack: 4
  • Defense: 9
  • Damage: 1
  • Shields: 2
  • Build Stars: 2
  • Icons:
  • 1 x ST 178 (BaseSet)
  • Card/Unit Number: ship-19
  • Rarity: Uncommon
  • Type: Space Ship
  • Allegiance: Empire
  • Attack: 1
  • Defense: 8
  • Damage: 3
  • Shields: 2
  • Build Stars: 3
  • Icons:
  • 1 x Spear Squadron (BaseSet)
  • Card/Unit Number: ship-p1c
  • Rarity: PuP
  • Type: Space Ship
  • Allegiance: Empire
  • Attack: 1
  • Defense: 8
  • Damage: 1
  • Shields: 1
  • Build Stars: 1
  • Icons:
  • 1 x Talon Squadron (BaseSet)
  • Card/Unit Number: ship-p1a
  • Rarity: PuP
  • Type: Space Ship
  • Allegiance: Rebel
  • Attack: 1
  • Defense: 8
  • Damage: 2
  • Shields: 1
  • Build Stars: 1
  • Icons:
  • 1 x Vigilance (BaseSet)
  • Card/Unit Number: ship-36
  • Rarity: Rare
  • Type: Space Ship
  • Allegiance: Republic
  • Attack: 1
  • Defense: 9
  • Damage: 6
  • Shields: 8
  • Build Stars: 5
  • Icons:
  •  
    Section: Reserves (6 miniatures)
    1 x 121st Regiment AT-AP (GA)
  • Card/Unit Number: ship-18a
  • Rarity: Uncommon
  • Type: Ground Ship
  • Allegiance: Republic
  • Attack: 1
  • Defense: 9
  • Damage: 2
  • Shields: 2
  • Build Stars: 2
  • Icons:
  • 1 x 39th Recon AT-ST (GA)
  • Card/Unit Number: ship-04b
  • Rarity: Common
  • Type: Ground Ship
  • Allegiance: Empire
  • Attack: 3
  • Defense: 10
  • Damage: 1
  • Shields: 2
  • Build Stars: 2
  • Icons:
  • 1 x 442nd Siege Battalion Swamp Speeder (Order66)
  • Card/Unit Number: ship-02c
  • Rarity: Common
  • Type: Ground Ship
  • Allegiance: Republic
  • Attack: 2
  • Defense: 9
  • Damage: 2
  • Shields: 2
  • Build Stars: 2
  • Icons:
  • 1 x Dark Squadron (BaseSet)
  • Card/Unit Number: ship-01b
  • Rarity: Common
  • Type: Space Ship
  • Allegiance: Empire
  • Attack: 1
  • Defense: 9
  • Damage: 1
  • Shields: 1
  • Build Stars: 1
  • Icons:
  • 1 x Ebon Squadron (BaseSet)
  • Card/Unit Number: ship-p1b
  • Rarity: PuP
  • Type: Space Ship
  • Allegiance: Empire
  • Attack: 2
  • Defense: 7
  • Damage: 1
  • Shields: 1
  • Build Stars: 1
  • Icons:
  • 1 x Gray Squadron B-Wing (GA)
  • Card/Unit Number: ship-02c
  • Rarity: Common
  • Type: Space Ship
  • Allegiance: Rebel
  • Attack: 1
  • Defense: 7
  • Damage: 3
  • Shields: 2
  • Build Stars: 2
  • Icons:
  •  
    Section: Deck (30 miniatures)
    2 x Blizzard (GA)
  • Card/Unit Number: card-008
  • Rarity: Common
  • Type: Combat Card
  • Attack: +1
  • Defense: 8
  • Damage: 0
  • Shields: 0
  • Build Stars: 2
  • Icons:
  • Miniature text:
    +4 defense against non-ground units.
    1 x Captured Jedi Temple (Order66)
  • Card/Unit Number: card-051
  • Rarity: Rare
  • Type: Objective Card
  • Defense: 13
  • Build Stars: 2
  • Miniature text:
    When an opposing unit strikes one of your objectives and fails, immediately move it to the contested zone.
    1 x Concentration (BaseSet)
  • Card/Unit Number: card-003
  • Rarity: Common
  • Type: Combat Card
  • Attack: 0
  • Defense: 8 +1
  • Damage: 0
  • Shields: 0
  • Build Stars: 1
  • Icons:
  • Miniature text:
    +1 attack.
    3 x Coordination (BaseSet)
  • Card/Unit Number: card-005
  • Rarity: Common
  • Type: Combat Card
  • Attack: +1
  • Defense: 8
  • Damage: 0
  • Shields: 0
  • Build Stars: 1
  • Icons:
  • Miniature text:
    +2 attack.
    1 x Death Star Hangar (BaseSet)
  • Card/Unit Number: card-077
  • Rarity: Uncommon
  • Type: Objective Card
  • Attack: 0
  • Defense: 11
  • Damage: 0
  • Shields: 0
  • Build Stars: 2
  • Miniature text:
    When this objective is revealed, put 2 build stars of units into your home zone from  your reserves.
    1 x Death Star Trench (BaseSet)
  • Card/Unit Number: card-037
  • Rarity: Common
  • Type: Objective Card
  • Attack: 0
  • Defense: 12
  • Damage: 0
  • Shields: 0
  • Build Stars: 2
  • Miniature text:
    All laser icon units get +1 attack during battles and strikes.
    1 x Detention Block AA-23 (BaseSet)
  • Card/Unit Number: card-078
  • Rarity: Uncommon
  • Type: Objective Card
  • Attack: 0
  • Defense: 12
  • Damage: 0
  • Shields: 0
  • Build Stars: 1
  • Miniature text:
    All force icon abilities are ignored.
    2 x Easy Target (BaseSet)
  • Card/Unit Number: card-011
  • Rarity: Common
  • Type: Combat Card
  • Attack: 0
  • Defense: 8
  • Damage: +1
  • Shields: 0
  • Build Stars: 2
  • Icons:
  • 1 x Elite Trooper (BaseSet)
  • Card/Unit Number: card-012
  • Rarity: Common
  • Type: Combat Card
  • Attack: +1
  • Defense: 9
  • Damage: 0
  • Shields: 0
  • Build Stars: 1
  • Icons:
  • Miniature text:
    +3 attack against laser icon units.
    2 x Home Guard (Order66)
  • Card/Unit Number: card-012
  • Rarity: Common
  • Type: Combat Card
  • Defense: 8 +1
  • Build Stars: 2
  • Icons:
  • Miniature text:
    +4 defense if this unit is in your home zone.
    3 x Inspired (BaseSet)
  • Card/Unit Number: card-015
  • Rarity: Common
  • Type: Combat Card
  • Attack: +1
  • Defense: 10
  • Damage: 0
  • Shields: 0
  • Build Stars: 1
  • Icons:
  • Miniature text:
    +1 attack for each other friendly trooper icon unit in your unit's zone.
    1 x Interceptor (BaseSet)
  • Card/Unit Number: card-016
  • Rarity: Common
  • Type: Combat Card
  • Attack: 0
  • Defense: 9
  • Damage: +1
  • Shields: 0
  • Build Stars: 1
  • Icons:
  • Miniature text:
    +3 attack against laser icon units.
    3 x Jedi Strength (BaseSet)
  • Card/Unit Number: card-021
  • Rarity: Common
  • Type: Combat Card
  • Attack: 0
  • Defense: 9 +1
  • Damage: 0
  • Shields: 0
  • Build Stars: 1
  • Icons:
  • Miniature text:
    Unit: 1, 2, or 3 build stars. +1 damage.
    3 x Peacekeepers (Order66)
  • Card/Unit Number: card-030
  • Rarity: Uncommon
  • Type: Combat Card
  • Defense: 9 +1
  • Build Stars: 2
  • Icons:
  • Miniature text:
    After this combat action, you may move up to ***** of opposing units in your home zone to the contested zone.
    1 x Pursuit Fire (GA)
  • Card/Unit Number: card-027
  • Rarity: Common
  • Type: Combat Card
  • Attack: +1
  • Defense: 7
  • Damage: 0
  • Shields: 0
  • Build Stars: 1
  • Icons:
  • Miniature text:
    +2 attack against *, **, or *** units.
    1 x Rebel Base (BaseSet)
  • Card/Unit Number: card-040
  • Rarity: Common
  • Type: Objective Card
  • Attack: 0
  • Defense: 9
  • Damage: 0
  • Shields: 0
  • Build Stars: 1
  • Miniature text:
    Your units get +2 attack during strike actions.
    1 x Rebel Bunker (GA)
  • Card/Unit Number: card-078
  • Rarity: Uncommon
  • Type: Objective Card
  • Attack: 0
  • Defense: 9
  • Damage: 0
  • Shields: 0
  • Build Stars: 3
  • Miniature text:
    Your ground units get +1 defense.
    1 x Security Records (Order66)
  • Card/Unit Number: card-014
  • Rarity: Common
  • Type: Combat Card
  • Defense: 8 +1
  • Build Stars: 1
  • Icons:
  • Miniature text:
    Unit: Any. After this battle, you may look at an opposing face-down objective.
    1 x Tow Cables (GA)
  • Card/Unit Number: card-072
  • Rarity: Uncommon
  • Type: Combat Card
  • Attack: 0
  • Defense: 8
  • Damage: +1
  • Shields: 0
  • Build Stars: 2
  • Icons:
  • Miniature text:
    Unit: *, **, or *** -2 attack. If your unit hits an opposing ground unit that has more build stars, and it is not hit, the opposing unit is destroyed.
     
     
    Fleet & Deck Statistics
    Distribution by Allegiance
    - 30  67 %  
    Confederacy 2 %  
    Empire 11 %  
    Rebel 7 %  
    Republic 13 %  
     

    Distribution by Attack
    - 16 %  
    +1 10  22 %  
    - 14  31 %  
    1 18 %  
    2 9 %  
    3 2 %  
    4 2 %  
     

    Distribution by Build Stars
    1 22  49 %  
    2 19  42 %  
    3 4 %  
    4 2 %  
    5 2 %  
     

    Distribution by Damage
    - 16 %  
    +1 9 %  
    - 19  42 %  
    1 13 %  
    2 13 %  
    3 4 %  
    6 2 %  
     

    Distribution by Defense
    10 11 %  
    11 2 %  
    12 4 %  
    13 2 %  
    7 9 %  
    8 12  27 %  
    8 +1 9 %  
    9 10  22 %  
    9 +1 13 %  
     

    Distribution by Rarity
    Common 29  64 %  
    Mail Away 2 %  
    PuP 7 %  
    Rare 4 %  
    Uncommon 10  22 %  
     

    Distribution by Shields
    - 16 %  
    - 23  51 %  
    1 13 %  
    2 13 %  
    3 2 %  
    6 2 %  
    8 2 %  
     

    Distribution by Type
    Combat Card 24  53 %  
    Ground Ship 9 %  
    Objective Card 13 %  
    Space Ship 11  24 %  
     



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    Discussion about this Fleet & Deck
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    Author Message
    boms 



    Subject: Peacekeepers   Posted: May 27, 2008 05:44 am Reply with quote  Report content icon

    I may be reading you the wrong way, but Peacekeepers doesn't help you move anything, only opposing units from your home zone. Also the rare landing craft, L-7230 has the turbolaser icon, and as such would be better for defense (for those pesky carriers) and one more shield. Implacable would be even better, with the shield and turbolaser icons, 10 defense and 6 shieldfor 4*.. But I get that you built the army to give away, so there's not really much use to these comments

    -Robert-
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    colringbk 



    Subject:    Posted: May 27, 2008 07:06 am Reply with quote  Report content icon

    Thanks for the comments. You're right about Peacekeepers, but its still a good card in the deck defensively. It just changes my strategy. Instead of having a small 1 star ground unit, I could find a bigger unit with the Elite icon.

    Comments are good. The substitutes are good even though I don't have those to spare, but I had to work with what I had. The Landing craft with the Turbolaser icon--does it work with the cards I had, or is it a good substitute for one of the other Turbolaser units? I'm suspecting too that my Turbolaser could take out carriers in the Contested Zone before they get to my objectives.

    Thanks for the comments. They are really helpful.
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    colringbk 



    Subject:    Posted: May 27, 2008 07:08 am Reply with quote  Report content icon

    Thanks for the comments. You're right about Peacekeepers, but its still a good card in the deck defensively. It just changes my strategy. Instead of having a small 1 star ground unit, I could find a bigger unit with the Elite icon.

    Comments are good. The substitutes are good even though I don't have those to spare, but I had to work with what I had. The Landing craft with the Turbolaser icon--does it work with the cards I had, or is it a good substitute for one of the other Turbolaser units? I'm suspecting too that my Turbolaser could take out carriers in the Contested Zone before they get to my objectives.

    Thanks for the comments. They are really helpful.
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