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Fleet & Deck "Beginner Army Hodge-Podge" Help
Fleet & Deck "Beginner Army Hodge-Podge" - 75 Points (standard format) show extended format
created by colringbk Premium Member 

This is just a collection from the various sets so far (Scum & Villainy excluded since its coming out in a couple of days). There's nothing too spectacular about it, its just a bunch of ships and cards I got together to play against my brother-in-law. Oh, and these are units I can spare from my collection, though I have a lot of stuff in the collections. But, we never played it, so I don't know how it would turn out. There is one important combo I wanted to exploit, so lets see how it works out.

Fleet
The fleet is composed of various ground and space units, but weighs more on the space aspect. I use a lot of 1-star Imperial Tie Fighters because of cards like Inspired. My first move is to get 5 one-star space units into the Contested Zone for that purpose. Aside from the Trooper icon, I tried to incorporate the Laser and Carrier icons as much as possible. Gray Squadron B-Wing, ST-178, and Vigilance all sport the TurboLaser icon, so those are my carrier killers.

L-2384 C-9979 Landing Craft stays in the home zone. Its like my protector. Hopefully I can pull Home Guard and take out the Objective Hunters. I plan on using most of ground units on defense, keeping them close to home to help out the Landing Craft.

Deck
There are just some staples you keep in your deck: Coordination, Concentration, and Inspired. Thats a given. My Objective Cards are typically defensive in nature. But, there are some cards I just wanted to try out.

Peacekeepers is one of them. It has the Elite icon which links up with my measly little, 1-star 41st Elite Corps BARC Speeders. Actually, this is the whole reason I have these guys out there. As soon as Peacekeepers is in my hand, I'll move the BARCs in with 4 other stars. The next combat action, I'll sacrifice them (unless they actually win) and move in 5 more stars of ships for free into the Contested Zone.

Reserves
This is the part I hate the most. What units should I put in the side, and what should I keep in the fight? Its always a tough call.

 
Miniature list Group miniatures by  
Section: Fleet (9 miniatures)
    Miniature Set Number Type Rarity
1 x 41st Elite Corps BARC Speeders Order66 ship-02a Ground Ship Common
1 x Bull's Eye Squadron BaseSet ship-p5a Space Ship Mail Away
1 x Iron Squadron BaseSet ship-17b Space Ship Common
1 x L-2384 C-9979 Landing Craft GA ship-23 Space Ship Uncommon
1 x Polearm Squadron BaseSet ship-08b Space Ship Common
1 x ST 178 BaseSet ship-19 Space Ship Uncommon
1 x Spear Squadron BaseSet ship-p1c Space Ship PuP
1 x Talon Squadron BaseSet ship-p1a Space Ship PuP
1 x Vigilance BaseSet ship-36 Space Ship Rare
 
Section: Reserves (6 miniatures)
    Miniature Set Number Type Rarity
1 x 121st Regiment AT-AP GA ship-18a Ground Ship Uncommon
1 x 39th Recon AT-ST GA ship-04b Ground Ship Common
1 x 442nd Siege Battalion Swamp Speeder Order66 ship-02c Ground Ship Common
1 x Dark Squadron BaseSet ship-01b Space Ship Common
1 x Ebon Squadron BaseSet ship-p1b Space Ship PuP
1 x Gray Squadron B-Wing GA ship-02c Space Ship Common
 
Section: Deck (30 miniatures)
    Miniature Set Number Type Rarity
2 x Blizzard GA card-008 Combat Card Common
1 x Captured Jedi Temple Order66 card-051 Objective Card Rare
1 x Concentration BaseSet card-003 Combat Card Common
3 x Coordination BaseSet card-005 Combat Card Common
1 x Death Star Hangar BaseSet card-077 Objective Card Uncommon
1 x Death Star Trench BaseSet card-037 Objective Card Common
1 x Detention Block AA-23 BaseSet card-078 Objective Card Uncommon
2 x Easy Target BaseSet card-011 Combat Card Common
1 x Elite Trooper BaseSet card-012 Combat Card Common
2 x Home Guard Order66 card-012 Combat Card Common
3 x Inspired BaseSet card-015 Combat Card Common
1 x Interceptor BaseSet card-016 Combat Card Common
3 x Jedi Strength BaseSet card-021 Combat Card Common
3 x Peacekeepers Order66 card-030 Combat Card Uncommon
1 x Pursuit Fire GA card-027 Combat Card Common
1 x Rebel Base BaseSet card-040 Objective Card Common
1 x Rebel Bunker GA card-078 Objective Card Uncommon
1 x Security Records Order66 card-014 Combat Card Common
1 x Tow Cables GA card-072 Combat Card Uncommon
 
 
Fleet & Deck Statistics
Distribution by Allegiance
- 30  67 %  
Confederacy 2 %  
Empire 11 %  
Rebel 7 %  
Republic 13 %  
 

Distribution by Attack
- 16 %  
+1 10  22 %  
- 14  31 %  
1 18 %  
2 9 %  
3 2 %  
4 2 %  
 

Distribution by Build Stars
1 22  49 %  
2 19  42 %  
3 4 %  
4 2 %  
5 2 %  
 

Distribution by Damage
- 16 %  
+1 9 %  
- 19  42 %  
1 13 %  
2 13 %  
3 4 %  
6 2 %  
 

Distribution by Defense
10 11 %  
11 2 %  
12 4 %  
13 2 %  
7 9 %  
8 12  27 %  
8 +1 9 %  
9 10  22 %  
9 +1 13 %  
 

Distribution by Rarity
Common 29  64 %  
Mail Away 2 %  
PuP 7 %  
Rare 4 %  
Uncommon 10  22 %  
 

Distribution by Shields
- 16 %  
- 23  51 %  
1 13 %  
2 13 %  
3 2 %  
6 2 %  
8 2 %  
 

Distribution by Type
Combat Card 24  53 %  
Ground Ship 9 %  
Objective Card 13 %  
Space Ship 11  24 %  
 



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Discussion about this Fleet & Deck
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Author Message
boms 



Subject: Peacekeepers   Posted: May 27, 2008 05:44 am Reply with quote  Report content icon

I may be reading you the wrong way, but Peacekeepers doesn't help you move anything, only opposing units from your home zone. Also the rare landing craft, L-7230 has the turbolaser icon, and as such would be better for defense (for those pesky carriers) and one more shield. Implacable would be even better, with the shield and turbolaser icons, 10 defense and 6 shieldfor 4*.. But I get that you built the army to give away, so there's not really much use to these comments

-Robert-
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colringbk 



Subject:    Posted: May 27, 2008 07:06 am Reply with quote  Report content icon

Thanks for the comments. You're right about Peacekeepers, but its still a good card in the deck defensively. It just changes my strategy. Instead of having a small 1 star ground unit, I could find a bigger unit with the Elite icon.

Comments are good. The substitutes are good even though I don't have those to spare, but I had to work with what I had. The Landing craft with the Turbolaser icon--does it work with the cards I had, or is it a good substitute for one of the other Turbolaser units? I'm suspecting too that my Turbolaser could take out carriers in the Contested Zone before they get to my objectives.

Thanks for the comments. They are really helpful.
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colringbk 



Subject:    Posted: May 27, 2008 07:08 am Reply with quote  Report content icon

Thanks for the comments. You're right about Peacekeepers, but its still a good card in the deck defensively. It just changes my strategy. Instead of having a small 1 star ground unit, I could find a bigger unit with the Elite icon.

Comments are good. The substitutes are good even though I don't have those to spare, but I had to work with what I had. The Landing craft with the Turbolaser icon--does it work with the cards I had, or is it a good substitute for one of the other Turbolaser units? I'm suspecting too that my Turbolaser could take out carriers in the Contested Zone before they get to my objectives.

Thanks for the comments. They are really helpful.
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