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Fleet "Silver Crane (UPS v. 4.0)"

Fleet "Silver Crane (UPS v. 4.0)"
45 Points
created by darrin LV35 activity icon envelope icon
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I apologize if I'm absolutely beating this idea to death... but here's yet another variation on my "Universal Pirate Shipping" fleet. If you're not familiar with it yet, it combines Captain Jack Sparrow's "swap a treasure for a friendly crew" ability with a +2 gold ability.

The original uses the super-fast Hai Peng to bounce between two islands:
http://www.miniaturetrading.com/im/showDeck/deck_id/19214

Version 2.0 shuttles Maurice Aristide between two ships and uses Jimmy Legs to sacrifice the transferred oarsmen for extra actions, sending back two gold coins per turn:
http://www.miniaturetrading.com/im/showDeck/deck_id/23404

Version 3.0 is illegal. Per Woelf's ruling, you can't intentionally elminate El Fantasma with a SAC crew since there's no chance he'll stay eliminated.

Version 4.0 is a reworking of 2.0. The +2 gold ability is all fine and dandy, but why stop there? Can we stack a +1 gold, +2 gold, and silver explorer together, and get +4 gold on every coin? Of course we can.

There are currently 5 ships with the +1 gold ability in the game. While Dominic Freda (RotF, LE version) stacks up nicely wth La Cordoba or La Saragoza, the ships require docking to use their ability, and both of them would need to add a helmsman to move away and dock with the same move action. I had originally planed to use the Song from DPotC, but it would also require a helmsman.

The OE version of the Sea Crane, however, moves S+L and is ideal. Add Genny Gallows for +2, and a Silver Explorer for another +1. 15 points total.

There are enough points left over if you want to load up Hai Peng, but a fast multi-action gunship might be able to get close enough to sink her. Here's another interesting twist: how about a ship that can't be shot while docked? Hidden Cove her out to an island, and she's unlikely to ever end a turn not docked somewhere.

Of the 3 ships in the game that have this ability, the Coral works perfectly. 7 points = Captain Jack Sparrow (6) + Explorer (1). Dump the Explorer after your first transfer, and you can load an Oarsman to discourage capture via ramming.

Strategy is similar to the other UPS fleets. Hidden Cove the Coral out to a wild island, and look for silver coins. Each one will be worth +4 gold. If you use all silver "2,2,2,2,2,2,2,1" as your treasure, finding three silver coins, or two silver coins and one non-silver coin, should win you the game.

The Sea Crane stays parked at home. If you like, you can add Ahura Mazda or Le Coeur de Leon + Maurice Aristide + Princess Vowels for only 5 points, and you'd have two drop-off points for your coins, one +3/+4 and the other +2.

With the Hag, I had 10 points left over, so I added Longshanks + Captain Jack Hawkins as the third ship. Her main job is to dissuade or slow down any gunships creating trouble for the Coral or Sea Crane. She can also run escort if the Coral needs to get to another island, or work as a backup treasure runner in a pinch.

I've also added the two Pirate forts in case the Coral loses a mast to ramming or a bad UT such as Volcano and she needs to repair.

 
Miniature list Group miniatures by  
Miniatures without Section (2 miniatures)
1 x Oarsman Oarsman (PofSMU)
  • Collector's Number: 112
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Crew
  • Point Value: 1
Miniature text:

If derelict, this ship gains a base move of S. This crew takes up no cargo space.

1 x Oarsman Oarsman (PofSM)
  • Collector's Number: T-028
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Crew
  • Point Value: 1
Miniature text:

If derelict, this ship gains a base move of S. This crew takes up no cargo space.

 
Section: Ship #1 (4 miniatures)
1 x Captain Jack Sparrow Captain Jack Sparrow (DPotC)
  • Collector's Number: 058
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Crew
  • Point Value: 6
Miniature text:

This ship can move and shoot using the same move action. When this ship is given an explore action, you can swap a treasure on the wild island with a crew on any friendly ship.

Link: All Pirate Ships

1 x Coral Coral (PofRU)
  • Collector's Number: UL012
  • Faction Affiliation: Pirate
  • Rarity: R
  • Type: Ship
  • Point Value: 7
  • Cargo Space: 3
  • Base Move: S+L
  • Cannons: 2L
  • Number of Masts: 1
Miniature text:

This ship may not be shot at while docked.

1 x Explorer Explorer (RotF)
  • Collector's Number: 082
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Crew
  • Point Value: 1
Miniature text:

Explorer

1 x The Hag of Tortuga The Hag of Tortuga (PofCC)
  • Collector's Number: 027
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Crew
  • Point Value: 0
Miniature text:

Limit, Ransom. Place this crew face up during setup. You may build your fleet using 5 more points than the build total. This crew cannot leave this ship unless it is captured or eliminated.

Creole Amelie Lejune, better known as the "Hag of Tortuga," is a sea crone feared and respected by all the sailors on the Crimson Coast, regardless of nationality. It is said that she can commune with the dead, control the winds, and stop a man dead in his tracks with just a glance.

 
Section: Ship #2 (5 miniatures)
1 x Genny Gallows Genny Gallows (PofSMU)
  • Collector's Number: 033
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Crew
  • Point Value: 3
Miniature text:

One of this ship's treasures is worth +2 gold when she docks at your home island. Link: Genny's Red Rampage.

1 x Oarsman Oarsman (F&S)
  • Collector's Number: 124
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Crew
  • Point Value: 1
Miniature text:

Oarsman

1 x Oarsman Oarsman (PatOE)
  • Collector's Number: 121
  • Faction Affiliation: Pirate
  • Rarity: CT
  • Type: Crew
  • Point Value: 1
Miniature text:

If derelict, this ship gains a base move of S. This crew takes up no cargo space

1 x Sea Crane Sea Crane (PatOE)
  • Collector's Number: 164
  • Faction Affiliation: Pirate
  • Rarity: SE
  • Type: Ship
  • Point Value: 9
  • Cargo Space: 3
  • Base Move: L+S
  • Cannons: 3L,3L
  • Number of Masts: 2
Miniature text:

Junk. One of this ship’s treasures is worth +1 gold when unloaded at your home island

Captain Yuong saw that the Jade Rebellion was collapsing, but liked his new lifestyle so well that he kept up the piracy and his loot and booty.

1 x Silver Explorer Silver Explorer (PatOE)
  • Collector's Number: 166
  • Faction Affiliation: Pirate
  • Rarity: SE
  • Type: Crew
  • Point Value: 3
Miniature text:

This ship may dock and explore a wild island using the same move action. Any treasure coin printed with a silver number that this ship unloads at your home island is worth +1 gold

 
Section: Ship #3 (2 miniatures)
1 x Captain Jack Hawkins Captain Jack Hawkins (PofSMU)
  • Collector's Number: 032
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Crew
  • Point Value: 4
Miniature text:

This ship may move and shoot using the same move action. On the turn this ship is pinned, eliminate one crew from the enemy ship. Link: Skyme the Monkey.

1 x Longshanks Longshanks (PofSMU)
  • Collector's Number: 018
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Ship
  • Point Value: 6
  • Cargo Space: 4
  • Base Move: S+L
  • Cannons: 3S-3L-3S
  • Number of Masts: 3
Miniature text:

This ship may never load the last treasure from an island.

 
Section: Events (1 miniatures)
1 x Hidden Cove Hidden Cove (PofSCS)
  • Collector's Number: 057B
  • Faction Affiliation: Treasure
  • Rarity: C
  • Type: Event
  • Point Value: 2
Miniature text:

Reveal this event at the beginning of one of your turns: As a free action, dock one of your ships at the nearest unexplored wild island or the nearest wild island with no treasure on it.

 
Section: Forts (2 miniatures)
1 x Dead Man`s Point Dead Man's Point (PofCC)
  • Collector's Number: 031
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Fort
  • Cannons: 3L-3L-3L-3L
Miniature text:

Gold Cost: 3

When this fort hits an enemy ship, you may also eliminate one cargo from that ship.

The fort at Dead Man's Point on the pirate island of Tortuga is a deadly surprise to ships moving slowly to avoid being grounded on the maze of reefs surrounding her harbor.

1 x The Devil`s Maw The Devil's Maw (PofRU)
  • Collector's Number: UL022
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Fort
  • Cannons: 2S-2S-3L-3L-3L
Miniature text:

Gold Cost: 5

Place your eliminated crew on this fort. They gain the Ghost Ship keyword.

Rumors say that The Devil's Maw holds a king's ransom in gold, but you must give up your soul to claim it - a price even pirates hesitate to pay.

 
Fleet Statistics
Distribution by Base Move
- bar 13  81 %  
L+S bar 6 %  
S+L bar 13 %  
 

Distribution by Cargo Space
- bar 12  75 %  
- bar 6 %  
3 bar 13 %  
4 bar 6 %  
 

Distribution by Faction Affiliation
- bar 6 %  
Pirate bar 14  88 %  
Treasure bar 6 %  
 

Distribution by Point Value
- bar 19 %  
1 bar 31 %  
2 bar 6 %  
3 bar 13 %  
4 bar 6 %  
6 bar 13 %  
7 bar 6 %  
9 bar 6 %  
 

Distribution by Rarity
C bar 12  75 %  
CT bar 6 %  
R bar 6 %  
SE bar 13 %  
 

Distribution by Type
Crew bar 10  63 %  
Event bar 6 %  
Fort bar 13 %  
Ship bar 19 %  
 



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a7xfanben Premium Member
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Subject:    Posted: October 27, 2014 05:54 pm


quote from darrin:
Princess Vowels




(The text is too short, please write some more meaningful comment.)

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a7xfanben Premium Member
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Subject:    Posted: December 28, 2014 09:24 am

This fleet was involved in a series of games!

This fleet won all three games making it 3-0.
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a7xfanben Premium Member
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Subject:    Posted: October 19, 2016 10:17 pm

This fleet is participating in VASSAL Tournament #2!

After losing in the first round, this fleet is now 4-2.
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