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Fleet "ziotoo4's UNOFFICIAL ind fleet" Help
Fleet "ziotoo4's UNOFFICIAL ind fleet" - 45 Points (standard format) show extended format
created by ziotoo4 Premium Member 

Note: as darrin pointed out, the red part is not correct. So, if i have time, i'll fix this fleet. Until then, this is the official challenge fleet by ziotoo4

Hi all!

Seeing the rules of this challenge, i understand that both a doctor, or an immunity crew must be included, as well as a musketeer or a marine.

If i wanted to go with a powerful fleet, i would have left the musketeer and the doctor sitting at my HI, and i would have made a great fleet with the remaining 32+5 points.

But that's not my "ethical codex"! If i have to include something, let's do that well!

First, i thought "how could i productively use a doctor?" The only way you can lose crew is: -with equipment or nasty killing abilities, or - with boarding.
But why should my opponent target me with a boarding action? And what do i gain with those 5 point doctors? I need better conditions to use them. And so, i created by myself the productive conditions: If i win a boarding party, i will remove all crew! Nice!
Then i thought: "but what's the point, if i eliminate all crew and then remain sitting in the water long enough to let the enemy gunship blow my ship out of the water?"
The answer was: "submarine"! My sub, Locker, has exaxtly the ability i was looking for! And, to counter any enemy doctor, i decided to add a canceller, too.

But i was running out of cargos, and i reached the point limit. So, when i left the gunship with no crew, i needed something to sink her! But i only had 18 points left...i had many options, but i had to include a musketeer, and so i decided to use another submarine...Devil Ray moves L+S and has a firepot specialist onboard. And, thanks to a weird ruling and to the musketeer, it can shoot when submerged! It's only 1 shot, but if you hit, you will light a fire on the enemy ship!

Lastly, jolly mon provided the + 5 bonus.

This fleet is quite weak, but i wanted to create something good using productively doctors and musketeers, so this was the best i could think of.

Let me know what you think!

ciao! Fede

 
Miniature list Group miniatures by  
Section: Ship #1 (4 miniatures)
    Miniature Set Number Type Rarity
1 x Dr. Forbes Beattie PofCC 045 Crew C
1 x Lawrence PofBC 056 Crew R
1 x Locker PofMI 304 Ship PR
1 x Tabatha McWarren PofDJC 028 Crew C
 
Section: Ship #2 (4 miniatures)
    Miniature Set Number Type Rarity
1 x Captain PofMI 109 Crew C
1 x Devil Ray PofMI 007 Ship R
1 x Firepot Specialist PofMI 027 Crew U
1 x Musketeer PofMI 121 Crew C
 
Section: Ship #3 (2 miniatures)
    Miniature Set Number Type Rarity
1 x Jolly Mon DPotC 005 Ship R
1 x The Hag of Tortuga PofCC 027 Crew C
 
 
Fleet Statistics
Distribution by Base Move
- 70 %  
L 10 %  
S 10 %  
S+S 10 %  
 

Distribution by Cargo Space
- 70 %  
1 10 %  
3 20 %  
 

Distribution by Faction Affiliation
England 20 %  
Mercenaries 40 %  
Pirate 20 %  
The Cursed 20 %  
 

Distribution by Point Value
- 10 %  
1 10 %  
10 10 %  
13 10 %  
2 10 %  
3 30 %  
5 20 %  
 

Distribution by Rarity
C 50 %  
PR 10 %  
R 30 %  
U 10 %  
 

Distribution by Type
Crew 70 %  
Ship 30 %  
 



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Discussion about this Fleet
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Author Message
darrin 



Subject:    Posted: May 13, 2008 03:47 pm Reply with quote  Report content icon

Actually, the ruling about firing while submerged was on Marines, not Musketeers. A Musketeer requires a shoot action from the ship, and you can't give a shoot action to a submarine while submerged. A Marine, however, is given a separate shoot action regardless of whether or not the ship he's on can shoot or be given actions.
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