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| This force brings together the titains of heroclix, This force is vitually indestructable.
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| Team Ability: Calculator (1 miniatures)
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1
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OMAC 5674 (Unique) (CD)
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Collector's number: 214
Rarity: Limited Edition
Team Ability: Calculator
Point Value: 124
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| Team Ability: DC Unaffiliated (3 miniatures)
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1
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x
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Emerald Eye of Ekron (Unique) (CD)
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Collector's number: 209
Rarity: Limited Edition
Team Ability: DC Unaffiliated
Point Value: 93
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1
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x
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Parallax (LE-Con) (CD)
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Collector's number: 219
Rarity: LE-Con
Team Ability: DC Unaffiliated
Point Value: 270
Powers: Phasing, TK, Impervious, Outwit, Probability Control, Force Blast, Psychic Blast, Invulnerability, Toughness, Willpower
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Miniature text: PARALLAX (2006 Convention LE) (bad)
After Coast City was destroyed by Mongul, Green Lantern Hal Jordan went on a rampage, destroyed the Oan power battery and murdered all but one member of the Green Lantern Corps. As Parallax, Jordan possessed the power of several power rings; trophies from his fallen comrades. Later, Parallax gave his life to re-ignite the sun after it had been consumed by a Sun-Eater. Years later, it was revealed that Jordan had been infected by Parallax, the personification of fear, driving the fallen hero to this state. Allies: None Enemies: Green Lantern (John Stewart), Green Lantern (Kyle Rayner), Kilowog, Green Lanterns
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1
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Sinestro (Veteran) (Hypertime)
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Collector's number: D03
Rarity: LE
Team Ability: DC Unaffiliated
Point Value: 300
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| Team Ability: Green Lantern (3 miniatures)
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1
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x
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Green Lantern (Unique) (CJ)
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Collector's number: 221
Rarity: LE-Mailaway
Team Ability: Green Lantern
Point Value: 151
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2
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Green Lantern (Veteran) (CD)
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Collector's number: 51
Rarity: Rare
Team Ability: Green Lantern
Point Value: 167
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| Team Ability: Justice League (3 miniatures)
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1
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x
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Kyle Rayner (Unique) (CD)
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Collector's number: 205
Rarity: Limited Edition
Team Ability: Justice League
Point Value: 135
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1
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Plastic Man (Unique) (CJ)
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Collector's number: 223
Rarity: LE-Con
Team Ability: Justice League
Point Value: 47
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1
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The Atom (Unique) (CJ)
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Collector's number: 222
Rarity: LE-Con
Team Ability: Justice League
Point Value: 50
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| Team Ability: Kingdom Come (3 miniatures)
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Alloy (GI)
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Collector's number: 6
Rarity: Collector's Set
Team Ability: Kingdom Come
Point Value: 114
Powers: "Chrg, SStr, Barr, Flry, Bfry, Inv, Schg, BCF, Toug, Pplx"
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Miniature text: "ALLOY (Kingdom Come) (good) Alloy is a giant robot that is formed when the heroes known as the Metal Men join together. In the Elseworlds tale Kingdom Come, Alloy participates in a battle against Parasite that ends with Captain Atom being torn open and the state of Kansas obliterated. Probably due to his inhuman nature, Alloy survives the disaster. Allies: Superman, Captain Atom, Magog, Atom Enemies: Chemo, Parasite ATOM SMASHER (good/neutral)"
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Flash (Unique) (Legacy)
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Collector's number: 95
Rarity: 6
Team Ability: Kingdom Come
Point Value: 150
Powers: Hyps, Outw, Quak, Ssen
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1
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Green Lantern (Unique) (Legacy)
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Collector's number: 96
Rarity: 6
Team Ability: Kingdom Come
Point Value: 225
Powers: RnSh, TK, Will, RCE, Def
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| Team Ability: Marvel Unaffiliated (1 miniatures)
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1
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Sentinel Mark VII (Experienced) (IC)
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Collector's number: 303
Rarity: LE
Team Ability: Marvel Unaffiliated
Point Value: 300
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| Team Ability: Power Cosmic (4 miniatures)
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1
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Dark Phoenix (MM)
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Collector's number: 220
Rarity: LE-Con
Team Ability: Power Cosmic
Point Value: 1000
Powers: Running Shot, Impervious, Outwit, Quake, Invulnerability, Psychic Blast, Earthbound, Toughness, Regeneration, Pulse Wave
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Miniature text: The awesome might hiding within the beautiful Jean Grey is finally released upon the world. Do you have what it takes to stop her? lol Doubt it!
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1
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Galactus (Unique) (Galactus)
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Collector's number: G001
Rarity: LE-6
Team Ability: Power Cosmic
Point Value: 1800
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Nova MM (LE) (MM)
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Collector's number: 221
Rarity: LE-Con
Team Ability: Power Cosmic
Point Value: 200
Powers: RnSh, Impr, Inv, Toug
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Silver Surfer (Unique) (CM)
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Collector's number: 222
Rarity: LE-Con
Team Ability: Power Cosmic
Point Value: 200
Powers: Inv, Impr, Toug, Regn, Sprt
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| Team Ability: Quintessence (2 miniatures)
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1
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Ganthet (Unique) (GL)
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Collector's number: 006
Rarity: Collector's Set
Team Ability: Quintessence
Point Value: 286
Powers: Phse, TK, Imp, Ldr, Outw, Barr, RCE, Incp, Pplx, PsyB, Inv, RnSh, Puls, Regn
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Spectre (Con Exclusive) (CD)
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Collector's number: S1
Rarity: LE-Con
Team Ability: Quintessence
Point Value: 1800
Powers: Phse, PsyB, Imp, Outw, ExWk, Flry, Incp, TK, Inv, Puls, Mctl, Expl, Toug, Prob
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Miniature text: Scenario Rules:
The Spectre is not affected by knockback. The Spectre cannot capture or be captured. Characters and terrain do not block or impose the hindering terrain modifier on lines of fire drawn to or from The Spectre. The Spectre may make a ranged combat attack against characters with which it is not adjacent even when The Spectre is adjacent to another character.
The Spectre ignores Phasing/Teleport on its combat dials. The Spectre ignores the Earthbound, Exploit Weakness, Force Blast, Incapacitate, Mastermind, Mind Control, Plasticity, Poison, Psychic Blast, Shape Change, Stealth, and Support powers of opposing characters, as well as team abilities and effects that duplicate the effects of those powers. The Spectre cannot be moved by Telekinesis, but it can be the target of a Telekinesis attack. When The Spectre is the target of Perplex, roll one six-sided die. On a result of 5 or 6, The Spectre ignores that use of Perplex. The Spectre ignores the Mystics team ability and all team abilities with similar effects. When The Spectre uses Mind Control, it takes no damage due to the combined point values of successfully hit targets. When The Spectre uses Energy Explosion or Pulse Wave, its damage value becomes equal to the number of combat dials it started with at the beginning of the game (Spirit of Vengeance: 3, Jim Corrigan: 2, Hal Jordan: 1).
Force Rules:
The Spectre has the Multiattack power:
MULTIATTACK (optional): Give this character a power action. It may use two free actions against up to two targets. These free actions may consist of power actions, close combat actions, and ranged combat actions, though free actions gained from this power cannot be used to active this power. Make an attack roll for each attack, if any. Any damage dealt by one of these attacks is reduced by 1, minimum 1 damage. Multiattack cannot be countered or lost.
When played as part of a force, The Spectre ignores the Earthbound, Exploit Weakness, Force Blast, Incapacitate, Mastermind, Mind Control, Plasticity, Poison, Psychic Blast, Shape Change, and Support powers of all other characters, as well as team abilities and effects that duplicate the effects of those powers.
The Spectre ignores the Mystics team ability and all team abilities with similar effects.
The Spectre cannot be moved by Telekinesis, but it can be the target of a Telekinesis attack. When The Spectre uses Energy Explosion or Pulse Wave, its damage value becomes equal to the number of combat dials it started with at the beginning of the game (Spirit of Vengeance: 3, Jim Corrigan: 2, Hal Jordan: 1). The Spectre’s combat values may not be increased by Perplex.
When unfettered by any human host, The Spectre unleashes the full power of the Spirit of Vengeance. The Spirit of Vengeance uses all three combat dials. It is suited to be used against one player with a build total of 1,800 points, two players with build totals of 900 points each, three players with build totals of 600 points each, or six players with build totals of 300 points each.
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| Team Ability: Shield (3 miniatures)
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Sentinel Captain (Unique) (Ultimates)
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Collector's number: 204
Rarity: LE-4
Team Ability: Shield
Point Value: 29
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Sentinel Trooper (Veteran) (Ultimates)
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Collector's number: 12
Rarity: 3
Team Ability: Shield
Point Value: 28
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| Team Ability: Suicide Squad (1 miniatures)
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Chemo (GI)
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Collector's number: 7
Rarity: Collector's Set
Team Ability: Suicide Squad
Point Value: 144
Powers: "FBst, Pois, Imp, Inv, RCE, Plas, CCE, Toug, Incp, Regn, Puls"
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Miniature text: "CHEMO(bad) The first Chemo was created when Professor Ramsey Norton, attempting to cure all of mankind's ills, poured his chemical failures into a 25 ft tall man-shaped plastic vat. However, the chemicals mixed and life sprang forth as the vat came alive! Chemo went on a destructive rampage, spewing acids and other deadly chemicals, only to be destroyed by the Metal Men. The villain was later revived when Superman fell into a vat holding Chemo's remains. Chemo was recruited as a member of the Suicide Squad on a mission to free Doomsday from his prison on the moon. He was destroyed in the attempt. However, Chemo always manages to return. Allies: Mongul, Steel, Suicide Squad Enemies: Alloy, Superman, Doomsday"
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| Team Ability: Superman Ally (2 miniatures)
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Superman Blue (Rookie) (CD)
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Collector's number: 67
Rarity: Uncommon
Team Ability: Superman Ally
Point Value: 105
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Superman Red (Experienced) (CD)
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Collector's number: 68
Rarity: Rare
Team Ability: Superman Ally
Point Value: 120
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| Force Statistics |
| Distribution by Faction Affiliation |
| Calculator |
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1 |
4 % |
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| DC Unaffiliated |
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3 |
12 % |
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| Green Lantern |
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3 |
12 % |
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| Justice League |
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3 |
12 % |
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| Kingdom Come |
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3 |
12 % |
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| Marvel Unaffiliated |
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1 |
4 % |
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| Power Cosmic |
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4 |
15 % |
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| Quintessence |
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2 |
8 % |
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| Shield |
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3 |
12 % |
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| Suicide Squad |
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1 |
4 % |
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| Superman Ally |
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2 |
8 % |
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| Distribution by Rarity |
| 3 |
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2 |
8 % |
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| 6 |
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2 |
8 % |
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| Collector's Set |
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2 |
8 % |
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| Common |
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1 |
4 % |
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| Exclusive |
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4 |
15 % |
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| LE |
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2 |
8 % |
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| LE-4 |
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1 |
4 % |
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| LE-6 |
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2 |
8 % |
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| LE-Con |
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4 |
15 % |
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| LE-Mailaway |
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1 |
4 % |
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| Limited Edition |
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1 |
4 % |
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| Rare |
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3 |
12 % |
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| Uncommon |
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1 |
4 % |
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