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Forces: games > HeroClix  
Force "My Opponent's DOOM!" Help
Force "My Opponent's DOOM!" - 7838 Points (extended format) show standard format
created by solonavi999 


quote:
This force brings together the titains of heroclix, This force is vitually indestructable.

 
Miniature list Group miniatures by  
Team Ability: Calculator (1 miniatures)
1 x OMAC 5674 (Unique) (CD)
  • Collector's number: 214
  • Rarity: Limited Edition
  • Team Ability: Calculator
  • Point Value: 124
  •  
    Team Ability: DC Unaffiliated (3 miniatures)
    1 x Emerald Eye of Ekron (Unique) (CD)
  • Collector's number: 209
  • Rarity: Limited Edition
  • Team Ability: DC Unaffiliated
  • Point Value: 93
  • 1 x Parallax (LE-Con) (CD)
  • Collector's number: 219
  • Rarity: LE-Con
  • Team Ability: DC Unaffiliated
  • Point Value: 270
  • Powers: Phasing, TK, Impervious, Outwit, Probability Control, Force Blast, Psychic Blast, Invulnerability, Toughness, Willpower
  • Miniature text:
    PARALLAX (2006 Convention LE) (bad)
    After Coast City was destroyed by Mongul, Green Lantern Hal Jordan went on a rampage, destroyed the Oan power battery and murdered all but one member of the Green Lantern Corps. As Parallax, Jordan possessed the power of several power rings; trophies from his fallen comrades. Later, Parallax gave his life to re-ignite the sun after it had been consumed by a Sun-Eater. Years later, it was revealed that Jordan had been infected by Parallax, the personification of fear, driving the fallen hero to this state. Allies: None Enemies: Green Lantern (John Stewart), Green Lantern (Kyle Rayner), Kilowog, Green Lanterns
    1 x Sinestro (Veteran) (Hypertime)
  • Collector's number: D03
  • Rarity: LE
  • Team Ability: DC Unaffiliated
  • Point Value: 300
  •  
    Team Ability: Green Lantern (3 miniatures)
    1 x Green Lantern (Unique) (CJ)
  • Collector's number: 221
  • Rarity: LE-Mailaway
  • Team Ability: Green Lantern
  • Point Value: 151
  • 2 x Green Lantern (Veteran) (CD)
  • Collector's number: 51
  • Rarity: Rare
  • Team Ability: Green Lantern
  • Point Value: 167
  •  
    Team Ability: Justice League (3 miniatures)
    1 x Kyle Rayner (Unique) (CD)
  • Collector's number: 205
  • Rarity: Limited Edition
  • Team Ability: Justice League
  • Point Value: 135
  • 1 x Plastic Man (Unique) (CJ)
  • Collector's number: 223
  • Rarity: LE-Con
  • Team Ability: Justice League
  • Point Value: 47
  • 1 x The Atom (Unique) (CJ)
  • Collector's number: 222
  • Rarity: LE-Con
  • Team Ability: Justice League
  • Point Value: 50
  •  
    Team Ability: Kingdom Come (3 miniatures)
    1 x Alloy (GI)
  • Collector's number: 6
  • Rarity: Collector's Set
  • Team Ability: Kingdom Come
  • Point Value: 114
  • Powers: "Chrg, SStr, Barr, Flry, Bfry, Inv, Schg, BCF, Toug, Pplx"
  • Miniature text:
    "ALLOY (Kingdom Come) (good) Alloy is a giant robot that is formed when the heroes known as the Metal Men join together. In the Elseworlds tale Kingdom Come, Alloy participates in a battle against Parasite that ends with Captain Atom being torn open and the state of Kansas obliterated. Probably due to his inhuman nature, Alloy survives the disaster. Allies: Superman, Captain Atom, Magog, Atom Enemies: Chemo, Parasite ATOM SMASHER (good/neutral)"
    1 x Flash (Unique) (Legacy)
  • Collector's number: 95
  • Rarity: 6
  • Team Ability: Kingdom Come
  • Point Value: 150
  • Powers: Hyps, Outw, Quak, Ssen
  • 1 x Green Lantern (Unique) (Legacy)
  • Collector's number: 96
  • Rarity: 6
  • Team Ability: Kingdom Come
  • Point Value: 225
  • Powers: RnSh, TK, Will, RCE, Def
  •  
    Team Ability: Marvel Unaffiliated (1 miniatures)
    1 x Sentinel Mark VII (Experienced) (IC)
  • Collector's number: 303
  • Rarity: LE
  • Team Ability: Marvel Unaffiliated
  • Point Value: 300
  •  
    Team Ability: Power Cosmic (4 miniatures)
    1 x Dark Phoenix (MM)
  • Collector's number: 220
  • Rarity: LE-Con
  • Team Ability: Power Cosmic
  • Point Value: 1000
  • Powers: Running Shot, Impervious, Outwit, Quake, Invulnerability, Psychic Blast, Earthbound, Toughness, Regeneration, Pulse Wave
  • Miniature text:
    The awesome might hiding within the beautiful Jean Grey is finally released upon the world. Do you have what it takes to stop her? lol Doubt it!
    1 x Galactus (Unique) (Galactus)
  • Collector's number: G001
  • Rarity: LE-6
  • Team Ability: Power Cosmic
  • Point Value: 1800
  • 1 x Nova MM (LE) (MM)
  • Collector's number: 221
  • Rarity: LE-Con
  • Team Ability: Power Cosmic
  • Point Value: 200
  • Powers: RnSh, Impr, Inv, Toug
  • 1 x Silver Surfer (Unique) (CM)
  • Collector's number: 222
  • Rarity: LE-Con
  • Team Ability: Power Cosmic
  • Point Value: 200
  • Powers: Inv, Impr, Toug, Regn, Sprt
  •  
    Team Ability: Quintessence (2 miniatures)
    1 x Ganthet (Unique) (GL)
  • Collector's number: 006
  • Rarity: Collector's Set
  • Team Ability: Quintessence
  • Point Value: 286
  • Powers: Phse, TK, Imp, Ldr, Outw, Barr, RCE, Incp, Pplx, PsyB, Inv, RnSh, Puls, Regn
  • 1 x Spectre (Con Exclusive) (CD)
  • Collector's number: S1
  • Rarity: LE-Con
  • Team Ability: Quintessence
  • Point Value: 1800
  • Powers: Phse, PsyB, Imp, Outw, ExWk, Flry, Incp, TK, Inv, Puls, Mctl, Expl, Toug, Prob
  • Miniature text:
    Scenario Rules:
    The Spectre is not affected by knockback. The Spectre cannot capture or be captured. Characters and terrain do not block or impose the hindering terrain modifier on lines of fire drawn to or from The Spectre. The Spectre may make a ranged combat attack against characters with which it is not adjacent even when The Spectre is adjacent to another character.

    The Spectre ignores Phasing/Teleport on its combat dials. The Spectre ignores the Earthbound, Exploit Weakness, Force Blast, Incapacitate, Mastermind, Mind Control, Plasticity, Poison, Psychic Blast, Shape Change, Stealth, and Support powers of opposing characters, as well as team abilities and effects that duplicate the effects of those powers. The Spectre cannot be moved by Telekinesis, but it can be the target of a Telekinesis attack. When The Spectre is the target of Perplex, roll one six-sided die. On a result of 5 or 6, The Spectre ignores that use of Perplex. The Spectre ignores the Mystics team ability and all team abilities with similar effects. When The Spectre uses Mind Control, it takes no damage due to the combined point values of successfully hit targets. When The Spectre uses Energy Explosion or Pulse Wave, its damage value becomes equal to the number of combat dials it started with at the beginning of the game (Spirit of Vengeance: 3, Jim Corrigan: 2, Hal Jordan: 1).

    Force Rules:
    The Spectre has the Multiattack power:
    MULTIATTACK (optional): Give this character a power action. It may use two free actions against up to two targets. These free actions may consist of power actions, close combat actions, and ranged combat actions, though free actions gained from this power cannot be used to active this power. Make an attack roll for each attack, if any. Any damage dealt by one of these attacks is reduced by 1, minimum 1 damage. Multiattack cannot be countered or lost.

    When played as part of a force, The Spectre ignores the Earthbound, Exploit Weakness, Force Blast, Incapacitate, Mastermind, Mind Control, Plasticity, Poison, Psychic Blast, Shape Change, and Support powers of all other characters, as well as team abilities and effects that duplicate the effects of those powers.

    The Spectre ignores the Mystics team ability and all team abilities with similar effects.

    The Spectre cannot be moved by Telekinesis, but it can be the target of a Telekinesis attack. When The Spectre uses Energy Explosion or Pulse Wave, its damage value becomes equal to the number of combat dials it started with at the beginning of the game (Spirit of Vengeance: 3, Jim Corrigan: 2, Hal Jordan: 1). The Spectre’s combat values may not be increased by Perplex.

    When unfettered by any human host, The Spectre unleashes the full power of the Spirit of Vengeance. The Spirit of Vengeance uses all three combat dials. It is suited to be used against one player with a build total of 1,800 points, two players with build totals of 900 points each, three players with build totals of 600 points each, or six players with build totals of 300 points each.
     
    Team Ability: Shield (3 miniatures)
    1 x Sentinel Captain (Unique) (Ultimates)
  • Collector's number: 204
  • Rarity: LE-4
  • Team Ability: Shield
  • Point Value: 29
  • 2 x Sentinel Trooper (Veteran) (Ultimates)
  • Collector's number: 12
  • Rarity: 3
  • Team Ability: Shield
  • Point Value: 28
  •  
    Team Ability: Suicide Squad (1 miniatures)
    1 x Chemo (GI)
  • Collector's number: 7
  • Rarity: Collector's Set
  • Team Ability: Suicide Squad
  • Point Value: 144
  • Powers: "FBst, Pois, Imp, Inv, RCE, Plas, CCE, Toug, Incp, Regn, Puls"
  • Miniature text:
    "CHEMO(bad) The first Chemo was created when Professor Ramsey Norton, attempting to cure all of mankind's ills, poured his chemical failures into a 25 ft tall man-shaped plastic vat. However, the chemicals mixed and life sprang forth as the vat came alive! Chemo went on a destructive rampage, spewing acids and other deadly chemicals, only to be destroyed by the Metal Men. The villain was later revived when Superman fell into a vat holding Chemo's remains. Chemo was recruited as a member of the Suicide Squad on a mission to free Doomsday from his prison on the moon. He was destroyed in the attempt. However, Chemo always manages to return. Allies: Mongul, Steel, Suicide Squad Enemies: Alloy, Superman, Doomsday"
     
    Team Ability: Superman Ally (2 miniatures)
    1 x Superman Blue (Rookie) (CD)
  • Collector's number: 67
  • Rarity: Uncommon
  • Team Ability: Superman Ally
  • Point Value: 105
  • 1 x Superman Red (Experienced) (CD)
  • Collector's number: 68
  • Rarity: Rare
  • Team Ability: Superman Ally
  • Point Value: 120
  •  
     
    Force Statistics
    Distribution by Faction Affiliation
    Calculator 4 %  
    DC Unaffiliated 12 %  
    Green Lantern 12 %  
    Justice League 12 %  
    Kingdom Come 12 %  
    Marvel Unaffiliated 4 %  
    Power Cosmic 15 %  
    Quintessence 8 %  
    Shield 12 %  
    Suicide Squad 4 %  
    Superman Ally 8 %  
     

    Distribution by Rarity
    3 8 %  
    6 8 %  
    Collector's Set 8 %  
    Common 4 %  
    Exclusive 15 %  
    LE 8 %  
    LE-4 4 %  
    LE-6 8 %  
    LE-Con 15 %  
    LE-Mailaway 4 %  
    Limited Edition 4 %  
    Rare 12 %  
    Uncommon 4 %  
     



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