What better way to commemorate the utter destruction of Napolean III's troops by peasants armed only with farm implements and cattle?
Giant squid armed with napalm and grappling hooks, of course.
(I stumbled into something of a loophole... sea monsters count as 5-masted ships, and I'm not entirely sure but I think they can carry equipment.)
So, how do we make sure Calim and Calypsos can best take advantage of that equipment? Lord Mycron + Davy Jones lets me give Calim and Calypsos two actions a turn. Unfortunately, it means half my fleet just sits there doing absolutely nothing (although Jerky can give a speed boost without using any actions).
Some thoughts on equipment:
Grapple Shot goes to Calim, since he eliminates a mast when he successfully boards. This allows him to move+ram+board on his first action, then shoot+board on his second action. And he has room for extra cargo, so if he successfully boards another ship, I can plunder some Exploding Shot from an enemy ship.
Exploding Shot goes to Calypsos, since he's got the best cannons. His boarding ability... meh. Better for Calypsos to just keep shooting.
I wasn't planning on putting any equipment on the Grand Barnacle or Judas, but the rules require it, so... I put Stinkpot Shot on the Grand Barnacle as a cheap canceller, and Smokepot Shot on the Judas with the idea that if that ship got in trouble, it could use the smoke to hide or block LOS. I suspect neither the Stinkpot or Smokepot will get much use.
With only two minimally-equipped sea monsters attacking and the rest of my ships doing nothing, I don't think this fleet would be terribly effective. I doubt the sea monster abilities would make up for the lack of crew. But goshdarnit it'd be awfully fun to play.
Good fleet! Still, Lord Mycron: Loyal:england. And so is davy jones when copying it.
That is, the only way to do that is:
put Mycron aboard an average, low cost english 1-2 master (25% of your fleet)
put Davy Jones on a good eglish 5 master(i.e. HMS Titan) using Brother Virgil.
You have 46 points to spend, so:
HMS Cumberland (5)
equipment (1)
Mycron (6)
Robinson (0) 12
HMS Titan (17)
Davy Jones (12)
equipment (1)
Brother Virgil (3)
equipment (1) 46
This way Davy can be used also to copy nasty abilities for the mighty titan (that unfortunately couldn't afford a captain...
there's no room for jonson, but...who cares?
I suggest to put on HMS titan a Stinkpot shot and a Fire shot, and a Smokepot shot on Cumberland.
Good catch! I switched the Stump for Diana Doone (or I could put on an English captain, but I'm considering ditching the captain... he's kinda dead weight.) That takes care of Lord Mycron.
As for Davy Jones... it's my understanding that Loyal: England is a separate keyword, and would not be copied with the extra action ability. Davy Jones can only copy one ability, which you choose at the beginning of the turn. It might be worthwhile to check with Woelf on that, though.
Also, I think the Black Swan is overloaded. SHe can carry 4 cargo, but I think there is 5.
As far as Davy Jones and Lord Mycron, I think you don't have to choose his Keywords, but if you wanted to just use his 2 action ability, you can. Davy Jones' ability allows him to copy an "ability" of a ship or crew, not all abilities of that ship or crew. Double check that, though.
I find the idea of a kraken holding a grapple hook gun very comical. Nice way to think outside of the box.
Good choice and an easy switch. I thought you were going to use the Flying Dutchman promo?? What happened to her?
I got sidetracked by the sea monsters. I was trying to fit in Seleucis and maybe Slarg Gubbit, but Seleucis couldn't carry any equipment. I was also toying with the idea of putting Lord Mycron on a flotilla, but there wasn't room for equipment on that, either.
And besides that, Vlad had already used El Neptuno. But I was thinking a "Long Guns" fleet might be nice:
USS Atlanta 13
- Brent Rice 4
- Captain 3
- Exploding Shot 1
Honestly, I don't care if you make another fleet with El Neptuno in it.
I didn't patent my fleets and my crew and ships, so you're free to use them. In fact, the long guns fleet looks pretty sweet.
Also, I'm really liking this fleet. It's too bad that you have to give up so many points for Mycron and Davy Jones, but if it succeeds in making the fleet better, then I'm all for it.
Grand barnacle is Pirate, and Mycron is Loyal: england, so this fleet isn't legal.
Or maybe i'm mistaken...anyone can help?
Loyal X: In order for a game piece with this keyword to be in your starting fleet, whatever is indicated by the X must also be in your starting fleet, whether that be a specific crew, ship or any game piece of a specific nation.
So Countess Diana Doone (English) counts for Mycron.