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Fleet "My First Fleet-50 points" Help
Fleet "My First Fleet-50 points" - 50 Points (extended format) show standard format
created by elsantaclause 

This is my first fleet that i created. If you have any suggestions please tell me

 
Miniature list Group miniatures by  
Section: Ship #1 (3 miniatures)
1 x Darkhawk II (PofSM)
  • Collector's Number: PS-011
  • Faction Affiliation: Pirate
  • Rarity: U
  • Type: Ship
  • Point Value: 10
  • Cargo Space: 8
  • Base Move: L
  • Cannons: 2S-3L-3L-2S
  • Miniature text:
    This ship's base move becomes S when she reaches her cargo limit.
    1 x Helmsman (PofSM)
  • Collector's Number: T-012
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Crew
  • Point Value: 2
  • Miniature text:
    This ship gets +S to her base move.
    1 x Shipwright (PofSM)
  • Collector's Number: T-026
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Crew
  • Point Value: 2
  • Miniature text:
    This ship may repair at sea or at any island.
     
    Section: Ship #2 (5 miniatures)
    1 x Captain (PofSM)
  • Collector's Number: T-008
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Crew
  • Point Value: 3
  • Miniature text:
    This ship may move and shoot using the same move action.
    1 x Fire Shot (F&S)
  • Collector's Number: 057A
  • Faction Affiliation: Neutral
  • Rarity: U
  • Type: Equipment
  • Point Value: 1
  • Miniature text:
    Once per turn when this ship is given a shoot action, one of her cannons can shoot a fire shot. Declare which cannon will shoot the fire shot before rolling a d6. If it hits, the target's controller replaces one of her masts with a fire mast. If the cannon roll is a 1, eliminate Fire Shot from the game and replace one of this ship's masts with a fire mast.
    1 x Fool's Hope (RotF)
  • Collector's Number: 001
  • Faction Affiliation: Pirate
  • Rarity: R
  • Type: Ship
  • Point Value: 19
  • Cargo Space: 3
  • Base Move: L
  • Cannons: 3S-3S-3S-3S-3S
  • Miniature text:
    "Eternal. If this ship succeeds at a boarding party, choose two of the following: eliminate a crew, take a treasure, or eliminate a mast."

    The crew of the Fool’s Hope love the fact that ships seem almost relieved to see them instead of the Cursed—until they learn that Blackheart is aboard.

    1 x Helmsman (PofSM)
  • Collector's Number: T-012
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Crew
  • Point Value: 2
  • Miniature text:
    This ship gets +S to her base move.
    1 x Oarsman (PofSM)
  • Collector's Number: T-019
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Crew
  • Point Value: 1
  • Miniature text:
    If derelict, this ship gains a base move of S. This crew takes up no cargo space.
     
    Section: Ship #3 (1 miniatures)
    1 x HMS St. George (RotF)
  • Collector's Number: 026
  • Faction Affiliation: England
  • Rarity: U
  • Type: Ship
  • Point Value: 10
  • Cargo Space: 3
  • Base Move: S+S
  • Cannons: 3S-3S-3S-3S
  • Miniature text:
    "When touching a Pirate ship, this ship can load as much of that ship’s treasure as she can carry."

    "Under orders from Gunn himself, HMS St. George patrols only for ships flying the Jolly Roger in an effort to rid the waters of pirate ilk."

     
     
    Fleet Statistics
    Distribution by Base Move
    - 67 %  
    L 22 %  
    S+S 11 %  
     

    Distribution by Cargo Space
    - 67 %  
    3 22 %  
    8 11 %  
     

    Distribution by Faction Affiliation
    England 11 %  
    Neutral 11 %  
    Pirate 78 %  
     

    Distribution by Point Value
    1 22 %  
    10 22 %  
    19 11 %  
    2 33 %  
    3 11 %  
     

    Distribution by Rarity
    C 56 %  
    R 11 %  
    U 33 %  
     

    Distribution by Type
    Crew 56 %  
    Equipment 11 %  
    Ship 33 %  
     



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    Discussion about this Fleet
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    Author Message
    darrin 



    Subject:    Posted: May 5, 2008 04:09 pm Reply with quote  Report content icon

    It looks like you're using the Darkhawk II as your treasure runner, and the other two ships are gunships. You'll probably want to get some captains on those gunships ASAP. Does your venue normally play 50-point fleets with the standard treasure-running scenario, or is this a Last Captain Standing kind of fleet? If 50 points is usually what you play, I could suggest some cheaper ships to substitute in so you could put in captains, but I'm not sure what ships you have available.

    The Darkhawk II can also work as a gunship, and she has the cargo space to carry both a captain + helmsman, and still has room to strip all four treasures off of a wild island.

    I don't think the shipwright on the Fool's Hope is necessary. It has the Eternal Keyword, so if you're going to be repairing anywhere, it'll most likely be at your home island... where you don't need a shipwright. I'd trade the shipwright in for another helmsman on the HMS Interceptor.
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    elsantaclause 



    Subject:    Posted: May 5, 2008 10:08 pm Reply with quote  Report content icon

    Well i just started this game a couple days ago and so far i play with my younger brother and cousins. I haven't found any venues in So. California yet
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