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Fleet "Vladsimpaler's Fire & Steel" - 40 Points (extended format)
Well, I figured that I would follow suit with a pure F&S force, much like Ziotoo and Danomight. (Kudos to Danomight for thinking this up)
Although, if you think about it, Spain didn't really get shafted in F&S if you're playing a sealed match.
Besides Hammersmith, they got the only Helmsman crew. But whatever. This is pure treasure running.
San Pedro moves S+L+S with 2 cargo, and when unloaded, gets +2 to one gold unloaded! Brilliant!
The Augusta moves S+L, but is maneuverable with the schooner keyword, and even better, it can explore islands within S, and make them unexplored to everyone else! Again, brilliant! Since I have no way to increase its speed, I bestowed upon it the Flotilla Armada. Although the Armada only has rank 3 cannons, they have a range of S+S, and as an added bonus, I also eliminate one cargo when it hits!
Even the best opponent will rightfully fear it, for it does some major damage.
The Arrogant, although it's French, is still kind of historical, since the French and Spanish were often allies. So not that big of a deal. The nice thing about the Arrogant is that it's kind of like a turtle ship, and although it's honestly a points sink, it can also do some damage, or harrass the opponent.
Much like Danomight's fleet, I predict this fleet would do extremely well against F&S fleets, although I figure that this fleet wouldn't do as well against fleets made up from all sets.
Edits made to this fleet:
1. Removed two Oarsman, and a Musketeer. Added in the Arrogant. (It seems that for 5 points, it's a steal.)
Section: Ship #1 (2 miniatures)
1
x
Luis Zuan (F&S)
Collector's Number: 086
Faction Affiliation: Spain
Rarity: C
Type: Crew
Point Value: 2
Miniature text: Loyal: Spain, Helsman.
A veteran of many battles in the waters of the New World, Luis Zuan has thrown himself into hunting the Cursed in hopes of attracting the attention and respect of Roberto Santana.
1
x
San Pedro (F&S)
Collector's Number: 049
Faction Affiliation: Spain
Rarity: U
Type: Ship
Point Value: 11
Cargo Space: 4
Base Move: S+L
Cannons: 3S, 3S, 3S
Miniature text: One of this ship's treasures is worth +2 gold when unloaded at your home island.
Section: Ship #2 (3 miniatures)
1
x
Armada (F&S)
Collector's Number: 018
Faction Affiliation: Spain
Rarity: R
Type: Ship
Point Value: 9
Cargo Space: 0
Base Move: T
Cannons: 3S, 3S, 3S, 3S
Miniature text: Flotilla, Extended range. When this ship hits an enemy ship, you can also eliminate one cargo from that ship.
1
x
Augusta (F&S)
Collector's Number: 034
Faction Affiliation: Spain
Rarity: U
Type: Ship
Point Value: 12
Cargo Space: 2
Base Move: S+L
Cannons: 4S, 3S, 3S, 4S
Miniature text: Schooner. Once per turn, if this ship is within S of an island, you can mark the island as explored without docking at it. The island becomes unexplored in regards to all other players.
1
x
Oarsman (F&S)
Collector's Number: 125
Faction Affiliation: Spain
Rarity: C
Type: Crew
Point Value: 1
Miniature text: Oarsman
Section: Ship #3 (1 miniatures)
1
x
Arrogant (F&S)
Collector's Number: 011
Faction Affiliation: France
Rarity: R
Type: Ship
Point Value: 5
Cargo Space: 2
Base Move: S+S
Cannons: 2S
Miniature text: Two hits from the same shoot action are required to eliminate one of this ship's masts.
hi vlad! I knew you couldn't resist making a spanish fleet for this contest...nice!
I like your fleet, especially considering that you have a L+S+S ship, a rarity for FS. Great job!
I have only two pieces of advice for you:
1) the oarsman is unuseful, considering you won't be fighting anyway, i suggest you to throw it away. Especially, think about swapping the one on your HI for a letter of marque, like i did here ( i had the same problem as you ;-))
2) if you really want to waste 3 points and 1 cargo on your San Pedro, consider adding a captain instead of a musketeer: an extra cannon has no use if you don't get the first shot. If spain (like some nations) didn't get any captain, why don't you use one of those pesky pieces of equipment (for example the exploding shot)?
I'm assuming you edited this fleet? It appears so from the comments.
Anyway, this is awesome! Great use of speed to overcome the slow gunships of F&S. AND, I think this fleet would do just fine against mixed-sets fleets, too, not just F&S. These ships would stay out of the reach of the other ships. I also like the use of Armada. Thats cool.
I agree with the uselessness of the Oarsman (at least the one on your HI--what is he going to do? Row his boat out to your derelict? ). But, I am also at a loss about what to do with the 2 points. So, maybe if you got rid of the Musketeer (this is purely a treasure running fleet, so fighting should not be an option) as well, you would have 5 points to spend which leaves you with:
Jeux
Arrogant
USS Destiny
I think my math is right, but check that it becomes 40 from all that.