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Fleet "Nearly unbeatable"

Fleet "Nearly unbeatable"
58 Points
created by davyjones_77 activity icon
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First and most important is the rules. A sea dragon is a sea serpent which is a ship. Having said that, this can be made to your advantage. How? With Davy Jones. His ability to copy can make him a powerful foe. By placing him on the Flyingduchman and copy the sea dragon he can move anywhere, and if you have a captain aboard she shoots with 5 2L cannons. This is just a sample of what I bring in a 100 pt team.

 
Miniature list Group miniatures by  
Section: Ship #1 (6 miniatures)
  Miniature Set Number Type Rarity
1 x Captain PofFN 098 Crew C
1 x Davy Jones PofDJC 025 Crew R
1 x Flying Dutchman PofDJC 001 Ship R
1 x Gus Schultz RotF 063B Crew C
1 x Tabatha McWarren PofDJC 028 Crew C
1 x The Stump PofCC 028 Crew C
 
Section: Ship #2 (1 miniatures)
  Miniature Set Number Type Rarity
1 x Shal-Bala PatOE 139 Ship SE
 
Fleet Statistics
Distribution by Base Move
- bar 71 %  
D bar 14 %  
S bar 14 %  
 

Distribution by Cargo Space
- bar 71 %  
- bar 14 %  
4 bar 14 %  
 

Distribution by Faction Affiliation
America bar 14 %  
Pirate bar 14 %  
The Cursed bar 57 %  
Viking bar 14 %  
 

Distribution by Number of Masts
- bar 71 %  
4 bar 14 %  
5 bar 14 %  
 

Distribution by Point Value
11 bar 14 %  
17 bar 14 %  
2 bar 29 %  
20 bar 14 %  
3 bar 29 %  
 

Distribution by Rarity
C bar 57 %  
R bar 29 %  
SE bar 14 %  
 

Distribution by Type
Crew bar 71 %  
Ship bar 29 %  
 



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Discussion about this Fleet
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lordstu Premium Member
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Subject:    Posted: April 30, 2012 04:30 am

Can DJ's copy abilty change the base move of the Dutchman to D instead of S? I know it's part of the Sea Dragon keyword, although I personally think it's only mentioned there for informative purposes, but are there other cases where DJ can copy another ship's base move?
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woelf Premium Member
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Subject:    Posted: April 30, 2012 08:41 am


quote from lordstu:

Can DJ's copy abilty change the base move of the Dutchman to D instead of S? I know it's part of the Sea Dragon keyword, although I personally think it's only mentioned there for informative purposes, but are there other cases where DJ can copy another ship's base move?

He can copy abilities that alter the base move (+S, +L, etc.), but he can't copy a printed base move.

He also can't use the Sea Dragon keyword because its wording is specific to sea dragons ("A sea dragon yadda yadda yadda..." rather than the more general "this ship can..." or "a ship with this keyword...").


In other words, while this build is legal for a 58+ point game, the plan of "Flying" the Dutchman around the board is not legal.
Back to top Modified on April 30, 2012 08:41 am 
davyjones_77
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Subject:    Posted: May 10, 2012 02:24 am

the ability of the sea dragon is his base move. also the rules say that the sea dragon is a sea serpent, and the rules for a sea serpent says that a sea serpent is a ship in geneal. davy jones is allowed to use any ability in play. the text in the ability says the sea dragon has unlimited movement on the Field. so i challenge this, and i believe that davy jones can copy the sea dragon ability. i have not found any rulings on rather this can or cant be done.
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woelf Premium Member
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Subject:    Posted: May 10, 2012 06:36 am


quote from davyjones_77:

the ability of the sea dragon is his base move. also the rules say that the sea dragon is a sea serpent, and the rules for a sea serpent says that a sea serpent is a ship in geneal. davy jones is allowed to use any ability in play. the text in the ability says the sea dragon has unlimited movement on the Field. so i challenge this, and i believe that davy jones can copy the sea dragon ability. i have not found any rulings on rather this can or cant be done.



From The Pirate Code:

quote:
Copy ability
“At the beginning of each of your turns, choose any ability possessed by any ship or crew in play; this character has that ability. You may make a different choice each turn.”

Behemoth, Davy Jones
-Only abilities that are face up may be copied. Facedown abilities are not considered “in play”.
-If the target ship or crew has multiple abilities, only one may be copied at a time.
-A copied ability remains in effect until the beginning of your next turn. You may re-copy the same ability at that time, provided it is still in play.
-If a “continuously active” ability such as a point reducer or Eternal is copied, the effect of that ability ends at the beginning of your next turn. If that results in an illegal situation it must be resolved immediately, before you can re-copy that ability.
-Keywords may be copied like any other ability, however, some aspects of that keyword may not function properly:
---If part of a keyword refers to a specific ship type, such as catamaran or submarine, that part can be used only by ships of that ship type. Copying a keyword does not change a ship’s type.
---If part of a keyword refers to a specific component, such as turtle shell panels or blades, that part of the keyword can be used only by ships with that component. Any remaining portions of the keyword that do not refer to specific components may still be used, if applicable.
---If part of a keyword refers to ships in general, such as “this ship” or “a ship with this keyword”, it may be used regardless of a ship’s type.
-The inherent stats of a ship, such as base move, cargo space, cannon ranks, and number of masts cannot be copied.
-See also: Keyword Abilities vs. Ship Types


And the Sea Dragon keyword:

quote:
Sea Dragon
A ship with this keyword printed on its deckplate card is a sea creature.
A sea dragon has a base move of D, meaning that it has unlimited movement. It ignores all terrain, islands,
and ships when moving, but cannot end any movement overlapping a ship.
When a sea dragon is given a shoot action, you may choose whether that action is a normal shoot action or
a swoop attack (it cannot perform both with a single action). A swoop attack allows the sea dragon to attack any
one target (including submerged ships) within L+L of its base. Roll a d6; on a roll of 4 or higher the swoop attack is
successful and it eliminates up to two masts on the target. After resolving the swoop attack, place the sea dragon as
close as possible to the target without touching the target.



Long story short:
Davy Jones technically can copy the Sea Dragon keyword, but he can't use any part of it because copying the keyword does not make him or his ship a sea dragon.
Back to top Modified on May 10, 2012 06:41 am 
mathias01
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Subject:    Posted: May 10, 2012 09:25 pm

Can Davy Jones copy the "Submarine" keyword?
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woelf Premium Member
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Subject:    Posted: May 11, 2012 06:11 am


quote from mathias01:

Can Davy Jones copy the "Submarine" keyword?
He can copy Submarine, but he can't actually use it for the same reason he can't use Sea Dragon - the text for that keyword refers specifically to submarines, not just ships in general (see quoted PC above).


Most of the fancier "specialty ship" abilities are useless to Davy Jones because they're worded to be specific to the ship type and/or they require a special component that other ships don't have (shell panels, blades, etc.)


You just have to pay close attention to the wording of the keyword. When it keeps referring to the ship type (submarine, sea dragon, etc.) while listing out the effects it's usually not going to work for DJ. When it uses more generic terms like "this ship" or "a ship with this keyword" he generally can use it.
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phoenix_wright
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Subject:    Posted: May 4, 2013 07:48 am

Davy Jones cannot use the "Seadragon" keyword but he CAN copy it.
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lord_denton Premium Member
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Subject:    Posted: May 4, 2013 01:15 pm


quote from phoenix_wright:

Davy Jones cannot use the "Seadragon" keyword but he CAN copy it.


Ummm.... What's your context behind this comment? And why'd you bring up this thread in particular?

Welcome to Miniature trading, by the way.
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