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Fleet "Artillery Strike" Help
Fleet "Artillery Strike" - 46 Points (standard format) show extended format
created by vladsimpaler Premium Member 

First of all, this is a Pirates fleet, not an A&A army.

Anyway, I know that more than a couple of you laughed at Santana. You know who you are!
Nah, just kidding.

But really, onto the fleet:

With Santana, El Neptuno can hit at L+L range with 50% accuracy. It gets even better when you consider the fact the fact that not only can it get an SAT, for 10 shots at L+L range, and also, because of the Chain Shot, if I hit, then it means that the opponent's ship can't move! And if the opponent's ship can't move the next turn, then it means that I can keep bombarding my opponent's ship! This is especially deadly against the 10 mast ships, which can't maneuver very well.

Oh, and in typical fashion, I made sure that the El Neptuno, if I get my SAT and fire at L+L range, it has a move and fire range of S+S+S+S+S+S+L+L! Plus, if there's no enemy gunships in sight, then the Chain Shot is absolutely devastating against Treasure Runners.

Which is the Cristobal moving twice. I think that, thanks to F&S, the Neptuno has become the secondary Spanish gunship. Which is great, because it's 12 points.

Now, you're probably wondering what the Rosario is there for. The Rosario is there to transport Santana, and also to provide some covering fire. Essentially, El Neptuno is the 'artillery', and the Rosario is the 'spotter'. Although she only has 1 mast, I have it towing the Diablo, so I have a max firing range of S+S+S+S+S. Which is really good.

And if the Rosario gets into a sticky situation, then Santana can grant the Diablo all rank 1 and 2 guns!

Also, I came up with this strategy:

El Neptuno and the Rosario are within L of eachother, but La Rosario is behind of it. El Neptuno fires its guns, and hopefully hits with the Chain shot.

The next turn, with the gunship not being able to move, I have Santana grant the Diablo all rank 1 and 2 guns, and the Rosario moves forward, and the Diablo rakes the enemy ship!

Not the greatest strategy, but still.

I obviously have FotG, and Divers is there to provide some gold-making for me.

 
Miniature list Group miniatures by  
Section: Ship #1 (6 miniatures)
    Miniature Set Number Type Rarity
1 x Almirante Devente Del Nero PofBC 209 Crew PR
1 x Capitan Alarico Castro PofSMU 085 Crew R
1 x Chain Shot F&S 106 Equipment U
1 x El Neptuno PofCC 048 Ship R
1 x Helmsman PofSM SC-HM Crew U
1 x Luis Zuan RotF 022 Crew R
 
Section: Ship #2 (4 miniatures)
    Miniature Set Number Type Rarity
1 x Contessa Anita Amore PofCC 060 Crew C
1 x Diablo RotF 014 Ship R
1 x La Rosario PofCC 058 Ship R
1 x Roberto Santana F&S 085 Crew C
 
Section: Events (2 miniatures)
    Miniature Set Number Type Rarity
1 x Divers PofRU UL020B Event C
1 x Favor of the Gods PofSCS 058B Event C
 
 
Fleet Statistics
Distribution by Base Move
- 75 %  
S+S 8 %  
S+S+S 8 %  
T 8 %  
 

Distribution by Cargo Space
- 75 %  
- 8 %  
2 8 %  
5 8 %  
 

Distribution by Faction Affiliation
Equipment 8 %  
Spain 75 %  
Treasure 17 %  
 

Distribution by Point Value
- 8 %  
1 17 %  
12 8 %  
2 25 %  
3 8 %  
4 8 %  
6 17 %  
7 8 %  
 

Distribution by Rarity
C 33 %  
PR 8 %  
R 42 %  
U 17 %  
 

Distribution by Type
Crew 50 %  
Equipment 8 %  
Event 17 %  
Ship 25 %  
 



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Discussion about this Fleet
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Author Message
ziotoo4 



Subject:    Posted: April 16, 2008 07:14 am Reply with quote  Report content icon

I would use the diablo, towed by a fast spotter, to provide 4 extra double range hits...and this way, you can improve also the odds of hitting with diablo using Santana...

think about it ;-)

p.s. this is what i meant with "new tactics"!. You earned a 5 from me!

ciao! Fede
Back to top Modified on April 16, 2008 07:15 am 
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