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created by
ander6
LV9
I came up with this fleet a few years ago after getting smashed repeatedly by a Harbinger/Blackheart/Calypso combination. We were having a "winner stays" 40-pt. competition, and no one could beat the combo, even though most of his points were allocated to this one ship. |
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a7xfanben
LV11 Member since
June 27, 2011 |
Subject: Posted: October 13, 2011 03:29 pm
I don't see how the ships could survive without captains. A large gunship with EA/SAT could take out 8 masts in one turn. Move-and-shoot is too essential to ignore, although the concept is interesting.
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desoto_reloaded
LV5 Member since
August 26, 2011 |
Subject: Posted: October 14, 2011 06:49 am
I concur with a7xfanben. Captains are like the basic essence of a gun fleet. if you lack them, you will lose almost every game. Gosh...
Fleet 904. Makes me wonder if we will ever get to 1000. I mean it is after all kinda a old game. Can people hold on to their interest that long? Seems like when pirates loses interest, MT will be dormant..... |
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a7xfanben
LV11 Member since
June 27, 2011 |
Subject: Posted: October 14, 2011 03:18 pm
We will get to 1000. That will be a good day for MT.
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lordstu
LV37 Member since
October 15, 2008 |
Subject: Posted: October 20, 2011 04:19 am
Probably need captains to have any chance of success, but Kheir-ed-din might be all that's needed in the situation described - I've found the best way to beat Calypso is to use her whirlpools against her, having a ship, preferably a rather large one in the case of the Harbinger combo, with an extra action crew aboard ready to slide through a whirlpool behind her and hoping for the best.
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mr_awesome |
Subject: Posted: October 27, 2011 05:26 pm
The success of this fleet realy depends on who get's the first shot. If this Corsair fleet is able to get the better part of her ship's shooting at the Harbinger and severly damage her or even sink her before the Harbinger can fire, then this fleet is pretty much home free. All of these ships do fairly well in the treasure running department so after they take out the gunship, they probably got he game in the bag (depending on the opponents gold runners).
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woelf
LV41 Member since
November 10, 2008 |
Subject: Posted: October 31, 2011 07:11 am
With five masts available, Harbinger has plenty of time to duck into a whirlpool and run home. (If it's the SM version, it could simply smash one of your ships and take it home directly.)
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mr_awesome |
Subject: Posted: October 31, 2011 07:53 am
Oh its a deathmatch game? The 40 points threw me off because most treasure running games are 40 points and deathmatches are normaly 100. Sorry I didn't see that. |
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woelf
LV41 Member since
November 10, 2008 |
Subject: Posted: October 31, 2011 11:15 am
It doesn't say one way or the other so I really don't know for sure if it is or not, but with so much focus put on taking out that opposing ship and no mention whatsoever of treasure, I'm assuming it's for a deathmatch. It could be one of those "unannounced" deathmatch games where everyone just ignores the gold and fights instead. |
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