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Fleet "Extra Action Gold Runners"

Fleet "Extra Action Gold Runners"
40 Points
created by a7xfanben Premium Member LV91 activity icon envelope icon
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I wanted to create a 40-point standard fleet using at least two fast ships with good cargo holds that would utilize the same-action twice/extra action capability. Here it is.

12/19/14: I've edited this fleet to make it better. Now both crew are extra action crew rather than SAT crew because it's harder to use SAT crew with gold runners.

The fastest ship is the Pirate ship Star of Siam (originally the Raven), and she has Gallows on board for the possibility of moving 6S (S+S+S+S+S+S) per turn, and still has three cargo hold left to take treasure from the island that is farthest away. The oarsman is insurance for the potentiality of becoming derelict or losing a boarding party.

The second ship is the Spanish ship (it is a mixed fleet) La Joya Del Sol, and she is equipped with a helmsman, Capitan Alarico Castro from BC, Vaccaro to help him with the EA, and an explorer.

These are the main ships, and the other is for support.

L'Intrepide was the original support ship for this fleet with a captain and Cissey, but when I decided to use Vaccaro instead of Cissey I needed to cut costs. I wanted to add the Algeciras with Luis Zuan, but since Zuan is hostile to Pirates I had to use a regular captain. In this way I switched out the Raven for the Star of Siam in order to save two points, which let me put a captain on the Algeciras and add Raft back in.

I added UT's that hopefully I will discover first because my ships are so fast. I also included Raft to fill in the last point and try to provide my runners with any emergency assistance.

When I finished this, I was quite satisfied because I didn't have to think too hard about how to configure it. Now for the problems that I quickly realized:

1. Counting on the 5-6 die roll at least once in the game isn't good, I might not get any help from those two.

2. Not enough firepower/no true gunship. The Star of Siam could easily be sunk/dismasted, and if captured with gold on her, I could easily lose the game. The Joya Del Sol is more durable, with four masts, and since she will be carrying the most treasure, this could be very important. This is good, but she can't really fight back, as she has no captain and all her cannons are rank-4.

3. Bad UT's. Something like Wolves/Missionary would really throw me for a loop. That would wreck my gameplan while allowing my opponent enough time to sink my runners.

4. All but one ship only takes two hits to be dismasted. A couple of well-placed broadsides from any enemy gunship could destroy my strategy and I would lose. This is where I bank on the EA-bolstered speed of my two runners.

5. The important runners, the Star of Siam and Joya, don't have escorts. They will be all alone and will have to rely on their speed/EA to evade enemy gunships(not easy in enemy territory), mostly because the Algeciras is not designed to keep up with them.

It's unlikely, but in a best case scenario I can take almost all the treasure in the game while using the L'Intrepide to occupy the gunships while my runners get 5's and 6's to zoom to the islands and get back to my HI, ending the game in the blink of an eye!

Edit (12/23/14): This fleet was involved in a game!

Check out the Battle Reports thread.

The final two games have been played: Battle Report

After this series the fleet is now 1-2.

Another series was played: Battle Report

After this series this fleet is now 1-5.

Edit (9/10/2016): This fleet is participating in VASSAL Tournament #1!

Edit (6/1/2017): After winning a 12 fleet game and participating in both T1 and T2, this fleet's overall record (counting the 4-4 record before it was modified) is now 9-13 in 22 total games (5-9 as it appears in the fleet below against very tough competition).

Old description:
In terms of options, thought about using the Longshanks with a helmsman (8 points) instead of the Algeciras+captain (6) and du Lion (2). Then I wouldn't have a single captain, though. I could use the the English ship Plantagenet with Bratley/captain/helmsman while doing away with the Crow and explorer, but I wanted more than three ships. I also could go back to having SM Calico Cat on the Raven, and have the Pirate ship Cutlass with better guns than the L'Intrepide, but I figured that the EA was better than SAT because of the explorer deficit. Options, but I like how it is now. I am testing the fleet very soon, so there may be quick changes made accordingly.

Edit: I tested this fleet against a 40-point fleet with the Asesino de la Nave and the Monte Cristo (both beefed up with crew), and this fleet beat that gunship fleet two out of three times. The fleet was the older version of this fleet, with the Coeur du Lion, Carrion Crow, and Algeciras instead of the L'Intrepide and Dominic Freda. The Joya Del Sol was a target, and not everything worked out. The Algeciras and Le Coeur du Lion were the surprises, the Algeciras doing good damage to the de la Nave, while the Lion's treasure was the winning treasure once. I noticed that the Sol attracted the most attention, because she had the most gold-carrying capacity, and was captured once and sunk another time. Raven's SAT wasn't always relevant, I would roll a 6 but would not need all of the 8S to get to the island. Therefore I think it would be best to use a crew that gives an extra action instead of SAT/helmsman, but I don't have any crew like this in my collection of pirate crew. The Crow did almost nothing, but the fleet performed admirably, hopefully will run it out again soon.

~~~~~

Like all my fleets, this is by no means a finished product, and I am open to suggestions. I've already edited this fleet multiple times and I'm willing to do so again.

Thanks for reading all this stuff... comment and vote!

 
Miniature list Group miniatures by  
Section: Ship #1 (2 miniatures)
1 x Sean "Cannonball" Gallows Sean "Cannonball" Gallows (RotF)
  • Collector's Number: 020
  • Faction Affiliation: Pirate
  • Rarity: R
  • Type: Crew
  • Point Value: 5
Miniature text:

Loyal:Pirate. Once per turn, roll a d6. On a 5 or 6, this ship can be given an extra action.

“Cannonball” is a second-generation pirate not beholden to the longstanding feuds of his kind, including those of his mother, Genny Gallows. Instead he despises those who would control adventure-loving free spirits of the sea.

1 x Star of Siam Star of Siam (PofR)
  • Collector's Number: 142
  • Faction Affiliation: Pirate
  • Rarity: SR
  • Type: Ship
  • Point Value: 8
  • Cargo Space: 4
  • Base Move: S+S+S
  • Cannons: 3S-5S
  • Number of Masts: 2
Miniature text:

Galley.

The Star of Siam had just raided an American ship leaving the Barbary Coast for the Americas when Wesley captured her, claiming the ship and her swollen cargo holds for himself.

 
Section: Ship #2 (5 miniatures)
1 x Admiral Alarico Castro Admiral Alarico Castro (PofBC)
  • Collector's Number: 071
  • Faction Affiliation: Spain
  • Rarity: C
  • Type: Crew
  • Point Value: 5
Miniature text:

Once per turn, roll a d6. On a 5 or 6, this ship may be given an extra action. Link: Castro's Loyalists, Granada.

1 x Duque Marcus Vaccaro Duque Marcus Vaccaro (PofBC)
  • Collector's Number: 072
  • Faction Affiliation: Spain
  • Rarity: C
  • Type: Crew
  • Point Value: 0
Miniature text:

Limit, Ransom. Choose one Spanish crew during setup; this crew is linked to that crew. Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result.

[Official Errata: This crew has a point cost of 0 (zero). His card was incorrectly printed with point cost of 5.]

1 x Explorer Explorer (PofSM)
  • Collector's Number: SC-EX
  • Faction Affiliation: Spain
  • Rarity: C
  • Type: Crew
  • Point Value: 1
Miniature text:

This ship may dock and explore a wild island using the same move action.

1 x Helmsman Helmsman (PofSMU)
  • Collector's Number: 111
  • Faction Affiliation: Spain
  • Rarity: U
  • Type: Crew
  • Point Value: 2
Miniature text:

This ship gets +S to her basic move.

1 x La Joya del Sol La Joya del Sol (PofSM)
  • Collector's Number: SS-005
  • Faction Affiliation: Spain
  • Rarity: U
  • Type: Ship
  • Point Value: 12
  • Cargo Space: 8
  • Base Move: S+S
  • Cannons: 4S-4L-4L-4S
  • Number of Masts: 4
Miniature text:

This ship gets +1 to her boarding rolls.

An imposing armed merchant ship, "The Jewel of the Sun" can move quickly with a large cargo. Built by a consortium of merchants, she was outfitted with decent guns, but her crew is trained in little other than repelling boarders.

 
Section: Ship #3 (2 miniatures)
1 x Captain Captain (PofSMU)
  • Collector's Number: 106
  • Faction Affiliation: Spain
  • Rarity: U
  • Type: Crew
  • Point Value: 3
Miniature text:

This ship may move and shoot using the same move action.

1 x El Algeciras El Algeciras (PatOE)
  • Collector's Number: 067
  • Faction Affiliation: Spain
  • Rarity: U
  • Type: Ship
  • Point Value: 3
  • Cargo Space: 1
  • Base Move: L+S
  • Cannons: 3S,3L
  • Number of Masts: 2
Miniature text:

This ship may never load the last treasure from an island.

Capitan Vencinia has become a victim of his own success, having replaced shrewd negotiating with wastefulness and gluttony.

 
Section: Events (1 miniatures)
1 x Raft Raft (PofR)
  • Collector's Number: 037B
  • Faction Affiliation: Treasure
  • Rarity: C
  • Type: Event
  • Point Value: 1
  • Cargo Space: 0
Miniature text:

You may reveal Raft immediately after one of your ships sinks. Place all crew and gold on that ship onto the nearest wild island. Remove Raft from the game.

 
Section: Unique Treasures (5 miniatures)
1 x Cross of Coronado Cross of Coronado (PofR)
  • Collector's Number: 107
  • Rarity: R
  • Type: Unique Treasure
Miniature text:

You may load this treasure face down. If one of this ship's masts would be eliminated, you may reveal Cross of Coronado and remove it from the game instead.

1 x Homing Beacon Homing Beacon (PatOE)
  • Collector's Number: 103
  • Rarity: R
  • Type: Unique Treasure
Miniature text:

Load this treasure face down. You may reveal it when you give this ship a move action and can draw a straight line (that does not cross a game piece, terrain, or other islands) from this ship’s bow to your home island. Immediately dock this ship at your home island. Remove Homing Beacon from the game.

1 x Screw Engine Screw Engine (PofMI)
  • Collector's Number: 107
  • Faction Affiliation: Treasure
  • Rarity: R
  • Type: Unique Treasure
  • Point Value: 0
Miniature text:

Load this treasure face down. When this ship is given a move action, you may reveal Screw Engine; this ship can move twice. Remove Screw Engine from the game.

1 x Trees Trees (PofCC)
  • Collector's Number: 096
  • Faction Affiliation: Treasure
  • Rarity: R
  • Type: Unique Treasure
Miniature text:

Trees may remain face-down on its island if the ship that explores that island has all of its masts. When Trees is revealed, fully repair this ship, and then remove Trees from the game.

1 x Turtles Turtles (F&S)
  • Collector's Number: 094
  • Faction Affiliation: Treasure
  • Rarity: R
  • Type: Unique Treasure
  • Point Value: 0
Miniature text:

When revealed, put this treasure and up to nine other Turtles from outside the game within S of the wild island. At the beginning of each of your turns, the Turtles move S toward your home island, avoiding all islands and terrain. Eliminate a Turtle if it is touched by any ship or sea monster. Each Turtle that touches your home island is worth 1 gold.

 
Fleet Statistics
Distribution by Base Move
- bar 12  80 %  
L+S bar 7 %  
S+S bar 7 %  
S+S+S bar 7 %  
 

Distribution by Cargo Space
- bar 11  73 %  
- bar 7 %  
1 bar 7 %  
4 bar 7 %  
8 bar 7 %  
 

Distribution by Faction Affiliation
- bar 13 %  
Pirate bar 13 %  
Spain bar 47 %  
Treasure bar 27 %  
 

Distribution by Number of Masts
- bar 12  80 %  
2 bar 13 %  
4 bar 7 %  
 

Distribution by Point Value
- bar 20 %  
- bar 20 %  
1 bar 13 %  
12 bar 7 %  
2 bar 7 %  
3 bar 13 %  
5 bar 13 %  
8 bar 7 %  
 

Distribution by Rarity
C bar 27 %  
R bar 40 %  
SR bar 7 %  
U bar 27 %  
 

Distribution by Type
Crew bar 40 %  
Event bar 7 %  
Ship bar 20 %  
Unique Treasure bar 33 %  
 



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Discussion about this Fleet
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Author Message
a7xfanben Premium Member
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Subject:    Posted: August 23, 2011 11:01 am

I played a few more games with this fleet. It lost twice to a fleet utilizing the Enterprise and a few Pirate gunships, and then won 2 of 3 against another fleet. This brings the fleet's overall record in my testing to 4-4.
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relvar99
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Subject:    Posted: September 7, 2011 05:06 am

Interesting strategy. SAT crew are almost invariably placed on primary or support gunships given the point cost associated with implementing them effectively, 3 pt for SAT + some re-roller to increase the odds, so you're basically looking at a minimum of 3 points with one 0-LR re-roller up to around 6 points. That's a lot of points for a gold running fleet, but more importantly, that's a lot of cargo!

With only a third of the time getting the extra action, I think this fleet is vulnerable on a bunch of levels, however the S+S+S+S for the Raven will put her out of reach pretty quickly regardless of the SAT. Just seems to me that the fleet needs to commit to the strategy and make the re-rolls effective, or abandon altogether. The Algeciras with a captain seems a waste of 6 valuable points that could be used to enhance the SAT's effectiveness.

It would be interesting to see how a fleet would perform if one were to put SAT crew on re-roll ships used for gold running, i.e. President, Crescent Moon, Black Heart.
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woelf
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Subject:    Posted: September 8, 2011 10:52 am

You have a lot of great parts to this fleet, but when you put them all together the whole seems a bit lacking.

Raven works well as a gunship or a treasure runner, but without a Captain or an Explorer it's not very efficient at either. It can definitely get out to the islands quickly, especially when the SAT hits, but then it has to sit there for a entire turn to pick up cargo. If you sent it to the most distant island it could very well be deep into enemy territory, and that's a dangerous place to sit idle for a full turn.

Adding an Explorer would use up one more cargo space, but you can work around that by unloading the Helmsman, filling up the two free spaces with treasure, and then before leaving the island (after finishing the explore action) kick the Explorer off and reload the Helmsman to race home.

The key advantage to having an Explorer on there is that you'll never have to waste an SAT roll. If you get the roll but the island placement works out that you can reach the island with the first move action on a turn, having the Explorer will let you make a quick turnaround and be headed back home on the same turn. Without the Explorer you won't be able to use that second move action, and on the following turn while you take the explore action there would be no point in rolling for it at all. The fewer times you roll, the fewer times you'll be able to succeed at it.


Moving on...
La Joya is set up about as well as it can be. It's always tempting to want to add Bianco and/or his Haulers, but when the points get tight like they are here, they don't always fit. Having a normal move of S+S+S should get it to the island fairly quickly, and when the SAT hits you'll be able to do more. The key with this ship, as you're already noted, is to try to hit more than one island in a single trip. If you can do that it doesn't need to be as fast as other runners because it's skipping that entire run to your home island and back out.

El Algeciras with a Captain is quite possibly the best gunship deal in the entire game. No other combo in the game will give you a pair of decent cannons that can sail around at S+L and do the move&shoot for as few as 6 points. The only thing that can make the ship any better is to mount a flotilla behind it, turning into a dirt cheap ball of death. The problem with it in this fleet is that it's your only dedicated gunship, and it can't possibly hope to fend off a (most likely larger) opposing gunship all by itself.


The other two ships seem to be thrown in as afterthoughts, and while Le Coeur may be able to bring some gold home assuming it survives long enough, Carrion Crow isn't adding much of anything to this fleet. Also, since it's a 4-point ship you're really only gaining one point from Cannonball, which is barely worth the effort. You'd be better off if you got the Spanish or French version of him and dumped CC entirely - that'll give you room to add an Explorer (or a Captain!) to Raven and still have room for a Helmsman on Le Coeur or even a helpful Event or two. Drop CC and Le Coeur and you might actually be able to sneak in a flotilla for El Aleciras (assuming you own a Spanish one).


Overall, as long as you can avoid enemy gunships you should be able to do fairly well with this fleet, and if the SAT rolls succeed more often than expected (1-in-3 rolls), but if those rolls don't happen (I've seen people go an entire game without getting it once) or the opposing player comes after you looking for a fight, you'll be in trouble.
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puma_03
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Subject:    Posted: September 9, 2011 04:55 pm

As usual, Woelf covers just about everything. The SAT is just a heck of a thing to have to base the game on, even more so than other fleets utilizing that capability. If it does work though, it'd be great.

Also, I think that the El Algericas could possibly be scrapped and the points used elsewhere. There may be a ship that you can use, even getting rid of Carrion Crow too. That'd give you 10 points if you still used the SAT.

I dunno. This is a fun concept that I've even thought about once or twice. But it may not work like we all wish it would
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a7xfanben Premium Member
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Subject:    Posted: September 9, 2011 05:23 pm

I was indeed somewhat disappointed by this fleet's performance (4-4). I don't own any flotillas, btw, let alone a Spanish one. Appreciate the lengthy feedback though.
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jeriatric
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Subject:    Posted: November 7, 2011 01:23 am

Something to consider is using a SAC crew instead of a SAT crew. This allows you to hit that extra action exactly when you need it, and clears space up for treasure later. Don Pedro was a staple of the old school Norvegia Build that is great for treasure runners. Blackheart would not be too bad on the Raven either, giving it a dual role. This is a little more expensive, due to the cost of extra crew for sacrificing, but you don't need to necessarily have a ton. A couple of oarsmen will get you two extra actions when you need it most.
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a7xfanben Premium Member
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Subject:    Posted: December 5, 2014 03:32 pm


quote from jeriatric:

Something to consider is using a SAC crew instead of a SAT crew. This allows you to hit that extra action exactly when you need it, and clears space up for treasure later. Don Pedro was a staple of the old school Norvegia Build that is great for treasure runners. Blackheart would not be too bad on the Raven either, giving it a dual role. This is a little more expensive, due to the cost of extra crew for sacrificing, but you don't need to necessarily have a ton. A couple of oarsmen will get you two extra actions when you need it most.


I think I saw this when it was posted, but now I'm three years late.

The whole point of basing the fleet on the SAT/EA concept was that it's different than all of those treasure fleets that we're used to seeing - the ones that use the sac ability. This fleet would be better off using crew like that, but then it would just be another fleet that uses sac actions to win. The point was to create something a bit different since the former has already been done countless times before.

Heh, it's funny coming back to this fleet after all this time - I may make some edits and use it again.
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a7xfanben Premium Member
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Subject:    Posted: December 19, 2014 07:16 am

I did make some edits to this fleet; I think it's better now.

Now it's a 40 point fleet with Vaccaro providing a reroll for Castro (BC version) and the Algeciras being swapped in for L'Intrepide to save points. I also had to swap out the Raven for the Star of Siam because the points wouldn't fit.

Any other suggestions would be welcome because I'm willing to edit this fleet even more.
Comment and vote!
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a7xfanben Premium Member
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Subject:    Posted: December 22, 2014 08:43 pm

This fleet was involved in a game!

Check out the Battle Reports thread.

(I would post the battle report here but for some reason it's not allowing me to post very much text at all.)

12/23/14: The final two games have been played: Battle Report

After this series the fleet is now 1-2.

Another series was played: Battle Report

After this series this fleet is now 1-5.
Back to top Modified on December 28, 2014 09:24 am 
a7xfanben Premium Member
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Subject:    Posted: September 10, 2016 11:34 am

This fleet is participating in VASSAL Tournament #1!
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