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Fleet "Viking COMMON Fleet"

Fleet "Viking COMMON Fleet"
45 Points
created by lordstu LV39 activity icon envelope icon
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With all due respect to the other common Viking fleet in this challenge, I believe the Vikings do have what it takes to run gold*. Of course, having a ship capable of taking 6 shots where most others will only be getting 3 or 4 is an advantage that cannot be ignored, either.

The Huggin has always been a favorite Viking gunboat of mine; the simple addition of a captain and a helmsman makes it a very effective force in the midst of a bunch of 2- and 3-mast ships. Her ability ties in quite well with the Longboat keyword, too.

The Sleipnir gives up an explorer for the extra speed to get to the islands first, while the Hlidskjalf can follow along and run the choicest gold coins back home. Being pure-Viking, by rule the delivered gold can then be used to used to build whatever fort or forts best suit the situation at hand, if need be.

For UT's, Rum will reward the Sleipnir for not having any crew, while Cannibals will take away an opponent's explorer, hopefully. Plunder would be a nice bonus, but it could also slow an opponent's treasure runner at a critical moment, perhaps allowing the Huggin to get in range. And Smuggled Goods is another favorite of mine that the Hlidskjalf will be able to make great use of, especially since it doesn't take up a cargo space.


*I honestly did think of this fleet last night, before I saw maciver's, so it's nice to see we're on the same page.

 
Miniature list Group miniatures by  
Section: Ship #1 (3 miniatures)
1 x Captain Captain (PofFN)
  • Collector's Number: 098
  • Faction Affiliation: Viking
  • Rarity: C
  • Type: Crew
  • Point Value: 3
Miniature text:

This ship may move and shoot using the same move action.

1 x Helmsman Helmsman (PofFN)
  • Collector's Number: 110
  • Faction Affiliation: Viking
  • Rarity: C
  • Type: Crew
  • Point Value: 2
Miniature text:

This ship gets +S to her base move.

1 x Huginn Huginn (PofFN)
  • Collector's Number: 005
  • Faction Affiliation: Viking
  • Rarity: C
  • Type: Ship
  • Point Value: 15
  • Cargo Space: 3
  • Base Move: L
  • Cannons: 2S-2L-3S
  • Number of Masts: 3
Miniature text:

Longship. On the turn this ship is pinned, eliminate one crew from the enemy ship. Link: Ethan the Farseeker

 
Section: Ship #2 (1 miniatures)
1 x Sleipnir Sleipnir (PofFN)
  • Collector's Number: 014
  • Faction Affiliation: Viking
  • Rarity: C
  • Type: Ship
  • Point Value: 12
  • Cargo Space: 3
  • Base Move: S+S
  • Cannons: 2S
  • Number of Masts: 1
Miniature text:

Longship. When this ship carries no cargo, she gets +S to her base move. Link: Ethan the Farseeker

 
Section: Ship #3 (1 miniatures)
1 x Hlidskjalf Hlidskjalf (PofFN)
  • Collector's Number: 018
  • Faction Affiliation: Viking
  • Rarity: C
  • Type: Ship
  • Point Value: 13
  • Cargo Space: 2
  • Base Move: S+L
  • Cannons: 3S
  • Number of Masts: 1
Miniature text:

Longship. This ship cannot be shot at by ships within S of her. Link: Ethan the Farseeker

 
Section: Unique Treasures (4 miniatures)
1 x Cannibals Cannibals (DPotC)
  • Collector's Number: 084B
  • Faction Affiliation: Treasure
  • Rarity: C
  • Type: Unique Treasure
  • Point Value: 0
Miniature text:

Eliminate the crew on this ship with the lowest point cost. Then remove Cannibals from the game.

1 x Plunder Plunder (DPotC)
  • Collector's Number: 085B
  • Faction Affiliation: Treasure
  • Rarity: C
  • Type: Unique Treasure
  • Point Value: 0
Miniature text:

This ship canât be given an action the turn after loading Plunder. After loading Plunder, roll a d6; Plunder is worth gold equal to the result.

1 x Rum Rum (DPotC)
  • Collector's Number: 079b
  • Faction Affiliation: Treasure
  • Rarity: C
  • Type: Unique Treasure
Miniature text:

This ship canât be given an action the turn after loading Rum. Rum is worth gold equal to 6 minus the number of this shipâs crew when Rum was loaded.

1 x Smuggled Goods Smuggled Goods (DPotC)
  • Collector's Number: 086B
  • Faction Affiliation: Treasure
  • Rarity: C
  • Type: Unique Treasure
  • Point Value: 0
Miniature text:

When this ship unloads gold at your home island, double the gold value of the treasure with the lowest gold value on this ship. Then remove Smuggled Goods from the game.

 
Section: Forts (10 miniatures)
1 x Dead Man`s Point Dead Man's Point (PofCC)
  • Collector's Number: 031
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Fort
  • Point Value: 0
  • Cannons: 3L-3L-3L-3L
Miniature text:

When this fort hits an enemy ship, you may also eliminate one cargo from that ship.

1 x El Castillo del Infanta El Castillo del Infanta (PofCC)
  • Collector's Number: 063
  • Faction Affiliation: Spain
  • Rarity: C
  • Type: Fort
  • Point Value: 0
  • Cannons: 4L-4L-4L-4L-4L
Miniature text:

Once er turn, one of this fort's cannons may shoot again if it misses.

1 x El Puerto Blanco El Puerto Blanco (PofCC)
  • Collector's Number: 064
  • Faction Affiliation: Spain
  • Rarity: C
  • Type: Fort
  • Point Value: 0
  • Cannons: 3L-3L-3L
Miniature text:

S ship docked at this fort may use its action for the turn to look at one face-down trasure on each island.

1 x Fort Brompton Fort Brompton (PofCC)
  • Collector's Number: 047
  • Faction Affiliation: England
  • Rarity: C
  • Type: Fort
  • Point Value: 0
  • Cannons: 3L-3L-3L-3L
Miniature text:

This fort gets +1 to its cannon rolls when a ship is docked at it.

1 x Fortaleza Dorada Fortaleza Dorada (PofR)
  • Collector's Number: 045
  • Faction Affiliation: Spain
  • Rarity: C
  • Type: Fort
  • Point Value: 0
  • Cargo Space: 0
  • Cannons: 3S-3S-3S-3S-3L
Miniature text:

L-range cannons cannot hit this fort.

1 x Paradis de la Mer Paradis de la Mer (PofR)
  • Collector's Number: 065
  • Faction Affiliation: France
  • Rarity: C
  • Type: Fort
  • Point Value: 0
  • Cargo Space: 0
  • Cannons: 2L-2L-3L-3L-4L
Miniature text:

The first time this fort is shot at each turn, roll a d6. The result is the number of times this fort must be hit that turn before any of its cannons can be eliminated.

1 x Ramsgate Ramsgate (PofR)
  • Collector's Number: 038
  • Faction Affiliation: England
  • Rarity: C
  • Type: Fort
  • Point Value: 0
  • Cargo Space: 0
  • Cannons: 3L-3L-3L-3L-3L
Miniature text:

This fort has one 2 L-range cannon. When placing this fort, indicate this cannon by placing two flags side by side.

1 x St. Pierre St. Pierre (PofCC)
  • Collector's Number: 091
  • Faction Affiliation: France
  • Rarity: C
  • Type: Fort
  • Point Value: 0
  • Cannons: 4L-4L-4L-4L-4L
Miniature text:

If a ship docks at this fort and unloads at least 4 gold, it may be given a second action that turn.

1 x The Devil`s Maw The Devil's Maw (PofR)
  • Collector's Number: 022
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Fort
  • Point Value: 0
  • Cargo Space: 0
  • Cannons: 2S-2S-3L-3L-3L
Miniature text:

Place your eliminated crew on this fort. They gain the Ghost Ship keyword.

1 x Thompson`s Island Thompson's Island (PofR)
  • Collector's Number: 101
  • Faction Affiliation: America
  • Rarity: C
  • Type: Fort
  • Point Value: 0
  • Cargo Space: 0
  • Cannons: 4L-4L-4L-4L-4L
Miniature text:

This fort gets +1 to its cannon rolls when a ship is docked at it.

 
Fleet Statistics
Distribution by Base Move
- bar 16  84 %  
L bar 5 %  
S+L bar 5 %  
S+S bar 5 %  
 

Distribution by Cargo Space
- bar 11  58 %  
- bar 26 %  
2 bar 5 %  
3 bar 11 %  
 

Distribution by Faction Affiliation
America bar 5 %  
England bar 11 %  
France bar 11 %  
Pirate bar 11 %  
Spain bar 16 %  
Treasure bar 21 %  
Viking bar 26 %  
 

Distribution by Point Value
- bar 5 %  
- bar 13  68 %  
12 bar 5 %  
13 bar 5 %  
15 bar 5 %  
2 bar 5 %  
3 bar 5 %  
 

Distribution by Rarity
C bar 19  100 %  
 

Distribution by Type
Crew bar 11 %  
Fort bar 10  53 %  
Ship bar 16 %  
Unique Treasure bar 21 %  
 



Rating
Current score for this Fleet, based on 12 votes:

bar 4.00
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Discussion about this Fleet
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Author Message
maciver
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Subject:    Posted: August 14, 2011 07:57 am

Great Fleet! I understand about when you came up with yours. No problem. As long as they aren't identicle. I like how you "run" gold. You could win with that, but I am not sure. Your gunship is the way to go. Both speed, cannons, and ability. Overall, a solid 3.8
Back to top Modified on August 14, 2011 10:12 am 
puma_03
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Subject:    Posted: August 14, 2011 08:43 am

I like what you did here, but for pure cost effectiveness Sleipnir and Hjildskjalf (spell check) just can't keep up with other treasure runners. Also, Huginn is too slow to take down most enemy gunships.
Are you sure you've got enough forts
Overall, I'm glad that you used Vikings. But a gunship moving at L+S and the gold runners with high points and low cargo don't sell it for me. 3.5
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woelf Premium Member
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Subject:    Posted: August 15, 2011 09:08 am

Very good, for a Viking fleet. Your gunship is a beatstick that's going to be a serious threat to anything that can't knock all of it's masts off with a first strike. Your pair of runners should be able to bring at least a little bit home, even if they'll quickly fall behind most others that will be out collecting goods.

Hope for a big score with that first island and you've got a fair chance of winning with this one, although some of the other fleets out there may end up running circles around these ships. The forts could be a lifesaver for you, although you probably didn't need to list them all - the two or three most likely to get used would have been enough (presumably Paradis de la Mer or Fortaleza Dorada would be the first choice, depending on what else was on the table.)

Overall, a 4.2 - Excellent use of what was available to the Vikings, but just short of being a top tier fleet.
Back to top Modified on August 15, 2011 09:10 am 
lordstu
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Subject:    Posted: February 4, 2012 08:59 am


quote from woelf:
The forts could be a lifesaver for you, although you probably didn't need to list them all - the two or three most likely to get used would have been enough (presumably Paradis de la Mer or Fortaleza Dorada would be the first choice, depending on what else was on the table.)


Haha, yes, I think I was trying to make the point that the Vikings have their choice of forts when they first build one - it was one of the few saving graces they had for the challenge.
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lordstu
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Subject:    Posted: February 9, 2013 06:06 am

Man, it is tough sledding to get Fleet of the Week - what was that, over a year and a half? And all 4's, too, like I always say, it just goes to show you don't need 5's to win this thing.

Well, to all those who voted, "May the wind be in yer sails!"
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lordstu
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Subject:    Posted: March 3, 2013 08:35 am

That's a nice feeling - to come back in after 3 weeks and see a Viking Captain on the homepage. They were hard enough to get when PotFN came out, so it's like credit long overdue.
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