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Fleet "COMMON Six Shooters"

Fleet "COMMON Six Shooters"
45 Points
created by maciver LV18 activity icon envelope icon
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This is my entry for the COMMON fleet challenge. After seeing that Spain, England, France, Corsairs and Pirate fleets had already been made I decided on something creative and original. I decided to use Vikings.

Though their ships are high priced they are effective for this kind of a challenge. With no ships bigger that 3 masts these ships are the masters. Being able to pack a punch of 6 hits a ship , I can wipe any opponent off the map. Seeing all of the gold runners concerns me but there is nothing to do about it as the Vikings have NOTHING for gold running. My only chance is to go strait for my opponents HI and blockade it so that their gold runners can't get in OR out.

I think at the sight of a 3 mast longship in this challenge is enough to make any captain shake with fear as they are completly outgunned. Since the Muninn is faster, she will get there first. She is clearly the better ship gunwise + her ability. The Huginn will follow and take care of any gunships that attempts to stop my bold endeavour.

With 3 masters being the biggest, they are the best for boarding. With the Huginn's ability and +1 due to the longship keyword, it will move, shoot and then ram the enemy ship for maximum effect. If the ship isn't sunk by her cannon fire she will finish her off with a ram. This SHOULD take your opponents ship down but if it doesn't, the Huginn's ability will remove one of it's crew. It should be noted that at this level of battle every crew is important.

The Muninn meanwhile will be harrassing the enemy's gold ships that are trying to get to safety. I know that my ships have no chance to catch the quick gold runners or even some of the gunships but it is my plan to let them "come" to me. The stinkpot is for nuetralizing any crew that I think might be a threat on the enemy's ships.

Thanks to the Muninn's ability, she can opporate under 2 different strategies. 1. Run in and shoot. 2. If my opponent is gathered it force I could do a hit and run. With the help of the stinkpot I can shoot, (2 masts fire while the other cancels their crew for the next turn knocking out any chances of pursuit.) move, and then shoot another 6 shots into another unlucky victim.

I desided to include Cannibals to hopefully take out my opponents explorer and Jail! to annoy him. Since I won't be doing any gold running they won't have any effect on me.

I just want to thank revelar for this contest, as I really enjoyed it.

PLEASE don't forget to vote
Also, comments are always welcome.

 
Miniature list Group miniatures by  
Section: Ship #1 (4 miniatures)
  Miniature Set Number Type Rarity
1 x Cannoneer PofFN 104 Crew C
1 x Captain PofFN 098 Crew C
1 x Helmsman PofFN 110 Crew C
1 x Huginn PofFN 005 Ship C
 
Section: Ship #2 (4 miniatures)
  Miniature Set Number Type Rarity
1 x Captain PofFN 098 Crew C
1 x Helmsman PofFN 110 Crew C
1 x Muninn PofFN 006 Ship C
1 x Stinkpot Specialist PofFN 122 Crew C
 
Section: Unique Treasures (2 miniatures)
  Miniature Set Number Type Rarity
1 x Cannibals DPotC 084B Unique Treasure C
1 x Jail! DPotC 083B Unique Treasure C
 
Fleet Statistics
Distribution by Base Move
- bar 80 %  
L bar 10 %  
S+S bar 10 %  
 

Distribution by Cargo Space
- bar 80 %  
3 bar 20 %  
 

Distribution by Faction Affiliation
Treasure bar 20 %  
Viking bar 80 %  
 

Distribution by Point Value
- bar 10 %  
- bar 20 %  
15 bar 10 %  
18 bar 10 %  
2 bar 30 %  
3 bar 20 %  
 

Distribution by Rarity
C bar 10  100 %  
 

Distribution by Type
Crew bar 60 %  
Ship bar 20 %  
Unique Treasure bar 20 %  
 



Rating
Current score for this Fleet, based on 7 votes:

bar 3.43
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Discussion about this Fleet
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mathias01
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December 13, 2010
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Subject:    Posted: August 13, 2011 08:11 pm

I was going to change my fleet to this exact same set up!!! But I came to point where the ships would probably not be able to catch the other gold runners! So I don't think you will do too well but that's just my opinion it work great and I could look like loser or it could crash and burn I just don't know
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a7xfanben
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June 27, 2011
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Subject:    Posted: August 13, 2011 09:14 pm

How is the Stinkpot free? I counted up the points, and could've sworn I got 45 without the specialist. Either way, good to see a Viking fleet, although it will probably be harder to win with. If you could sink all their ships, then you would win (with the extra amount going to the attacker rule), but if even one treasure runner got in you would lose. Good for the Vikings, though . 4 for now.
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maciver
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Subject:    Posted: August 13, 2011 10:11 pm


quote from a7xfanben:

How is the Stinkpot free? I counted up the points, and could've sworn I got 45 without the specialist. Either way, good to see a Viking fleet, although it will probably be harder to win with. If you could sink all their ships, then you would win (with the extra amount going to the attacker rule), but if even one treasure runner got in you would lose. Good for the Vikings, though . 4 for now.

I thought the same thing about the Stinkpot. I just decided that the site was the one to go by. Oh well. I am content with it the way it is. I realize it will be harder to win but winning isn't out of the question. This is fleet is the biggest threat against some of those half and half fleets. I can practicly run over a solid gunship fleet. The only difficulty comes when woelf's fleet. My only chance is to get to the HI and blockade it. Even IF one treasure runner gets through I can still win. It is very unlikly that 1 ship with 4 cargo has 16 points onboard. That would mean they would have to all be 4's or up. Not that likly.
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maciver
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Subject:    Posted: August 13, 2011 10:16 pm


quote from mathias01:

I was going to change my fleet to this exact same set up!!! But I came to point where the ships would probably not be able to catch the other gold runners! So I don't think you will do too well but that's just my opinion it work great and I could look like loser or it could crash and burn I just don't know

If you read the discription, I said that my plan was NOT to chase the gold runners. I plan to let them come to me in a sense. Look at it this way. I can outgun most of the gunships out there in this challenge. I may not be the fastest but just the sight of my fleet will strike fear into the heart of my opponent.
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puma_03
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Subject:    Posted: August 14, 2011 08:32 am

I like that you did Vikings. Always a hard nation to play.
I'm very glad that I chose the Tiger's Eye as my gunship. She's faster than either of your ships, and the Muninn (spell check) can't shoot her
This is is a good fleet with a huge amount of firepower. However, the speed and the fact that there are only two ships will cost you. I rate it a 4.
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lordstu
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Subject:    Posted: August 15, 2011 04:03 am

I'm wondering why I didn't vote on this one - the "shoot-move-shoot" with the Munnin doesn't work without an extra action - but I don't think that was it. Must've forgot, sorry.

2.8 for lots of firepower.
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woelf Premium Member
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Subject:    Posted: August 15, 2011 08:36 am

It's nice to see Vikings being attempted, and this would do well in a deathmatch game, but it falls very short in a standard game because you have no treasure-running capability whatsoever.

Blockades sound great in theory, but they almost never work as well as one would hope - and that's assuming you can even get it set up before at least one opposing runner makes it back home with a load of treasure. As soon as that happens, or a ship sneaks through, it's all over for you. Getting the odd amount when you sink a ship doesn't count for anything when you're already way behind in the total.


You do have some very nice firepower, but that's not going to win a treasure game by itself.


Overall I'll give this a 3.14 - you'll be able to do a lot of damage, but unless you get insanely lucky it won't be enough win the game.
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maciver
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Subject:    Posted: August 15, 2011 09:00 am


quote from lordstu:

I'm wondering why I didn't vote on this one - the "shoot-move-shoot" with the Munnin doesn't work without an extra action - but I don't think that was it. Must've forgot, sorry.

2.8 for lots of firepower.

I don't get the 2.8 thing, but oh well. Thanks for catching the "shoot-move-shoot" thing. I forgot that it wasn't a MOVE action. That won't work. I don't think I need it to work any ways. Thanks for you comment and you vote.
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maciver
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Subject:    Posted: August 15, 2011 09:03 am


quote from woelf:

It's nice to see Vikings being attempted, and this would do well in a deathmatch game, but it falls very short in a standard game because you have no treasure-running capability whatsoever.

Blockades sound great in theory, but they almost never work as well as one would hope - and that's assuming you can even get it set up before at least one opposing runner makes it back home with a load of treasure. As soon as that happens, or a ship sneaks through, it's all over for you. Getting the odd amount when you sink a ship doesn't count for anything when you're already way behind in the total.


You do have some very nice firepower, but that's not going to win a treasure game by itself.


Overall I'll give this a 3.14 - you'll be able to do a lot of damage, but unless you get insanely lucky it won't be enough win the game.

I know that I will have to get really lucky but I was just testing out something new. I don't expect to win with this, but since most of the other good combos were taken I decided to try something different and see how it makes out. Thanks for your comment and you vote. I really appreciate them.
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