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Fleet "COMMON-A7XFANBEN"

Fleet "COMMON-A7XFANBEN"
50 Points
created by a7xfanben Premium Member LV94 activity icon envelope icon
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This is my first fleet I have submitted. I used Administrator Scott Bratley to push the points to 50. I would say the HMS Victor and HMS Lord Walpole are almost co-flagships (Victor has shipwright already built in ). Strategy is quite obvious, just blast away with at least one gunship while the other helps out/guards the Provost. Somewhat simple, a good fighting fleet, although probably not as good in multiplayer games. Advice is welcome, still learning the complexities/combos of game after on-and-off obsession through the years (I like to do a fantasy scenario type thing where fleets are built as the war progresses, not modeled on the game, but history). Please vote, thank you!

Edit:

Took out the Meresman and FotG and switched some stuff around to add the Provost. Now vulnerable to Mermaids, but hopefully people would realize this is overused and don't want it. I put Ducie Chads on the Victor instead because I like the thought of possibly repairing two masts in one turn, and because Gunn's ability can't be doubled (although then the Walpole wouldn't have a helmsman, if both 5 point crew were on her). Still lacking speed, but hopefully I am getting over my "fighting syndrome", this is because of the books on the history of the Royal Navy I've read.

Edit (3/30/2013): My first fleet of the week! Thanks to all who commented and voted. I forgot to add this in at the time, but back in June 2012, this fleet went 1-2 against a Pirate fleet. I put HMS Lord Walpole outside her usual section so that she would appear on the homepage, since she's my second favourite ship, after only HMS Lord Algernon.

 
Miniature list Group miniatures by  
Section: Ship #1 (4 miniatures)
  Miniature Set Number Type Rarity
1 x Administrator Scott Bratley PofCC 046B Crew C
1 x HMS Lord Walpole PofSMU 056 Ship C
1 x Helmsman PofSMU 110 Crew C
1 x Thomas Gunn the Younger PofSMU 064 Crew C
 
Section: Ship #2 (3 miniatures)
  Miniature Set Number Type Rarity
1 x Captain PofCC 129 Crew C
1 x HMS Victor DPotC 054 Ship C
1 x Lieutenant Henry Ducie Chads PofMI 043B Crew C
 
Section: Ship #3 (3 miniatures)
  Miniature Set Number Type Rarity
1 x Explorer PofCC 106 Crew C
1 x HMS Lady Provost PofCC 041 Ship C
1 x Helmsman PofSMU 110 Crew C
 
Fleet Statistics
Distribution by Base Move
- bar 70 %  
L bar 10 %  
S+L bar 20 %  
 

Distribution by Cargo Space
- bar 70 %  
2 bar 10 %  
4 bar 10 %  
6 bar 10 %  
 

Distribution by Faction Affiliation
England bar 10  100 %  
 

Distribution by Number of Masts
- bar 70 %  
2 bar 10 %  
3 bar 20 %  
 

Distribution by Point Value
- bar 10 %  
1 bar 10 %  
10 bar 10 %  
13 bar 10 %  
2 bar 20 %  
3 bar 10 %  
5 bar 20 %  
9 bar 10 %  
 

Distribution by Rarity
C bar 10  100 %  
 

Distribution by Type
Crew bar 70 %  
Ship bar 30 %  
 



Rating
Current score for this Fleet, based on 11 votes:

bar 3.64
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Discussion about this Fleet
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puma_03
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Subject:    Posted: August 8, 2011 06:51 pm

This is a nice simple fleet. You put all your points into fighting ships, and the repair capability will certainly help you out. But at a max speed of L+S (I think), how will you catch some of the fast gold runners? Alright, if you're lucky you've got SAT. But you shouldn't rely on a one in 3.
This isn't a bad fleet. I would probably have tried to get at least a 4 mast in on it. Apart from that, maybe a little more speed? Not always England's strong point, though. Using commons, this isn't bad, especially as a first fleet.
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a7xfanben Premium Member
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Subject:    Posted: August 8, 2011 08:59 pm


quote from puma_03:

But at a max speed of L+S (I think), how will you catch some of the fast gold runners? Alright, if you're lucky you've got SAT. But you shouldn't rely on a one in 3.
This isn't a bad fleet. I would probably have tried to get at least a 4 mast in on it. Apart from that, maybe a little more speed? Not always England's strong point, though. Using commons, this isn't bad, especially as a first fleet.


Thanks for voting, puma.

I thought about using the Nautilus from RV instead of the Walpole, she is another 3-master with good guns and 10 points, but her base move is L+S instead of L. I could put a helmsman/captain on her, or Hermione Gold.

According to the Admiral, there aren't any common English four-masters.
I figured that forts and UT's wouldn't be very useful because I can't afford to waste time finding gold in such a short game. The game would probably be over before I could use the gold from a sunken enemy gold-runner to build a fort.
I wanted to use Commander Temple, put him on board the Europa or Sea Tiger, but wasn't able to fit the points in (I am using this in my current game, which is much bigger, like most of the setups I do).
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maciver Premium Member
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Subject:    Posted: August 8, 2011 10:15 pm

Pretty good for a first time. Look good. Like puma said, you should normally include a gunship a little bigger. But since there are the Common resrictions I don't think you can include a fourmaster. Great job. Keep trying. You are off to a great start.
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puma_03
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Subject:    Posted: August 9, 2011 07:19 am

I see the part about the 4master. I guess there aren't any
As for UTs, why not use some? Seeing as your opponent will possibly be gold hunting (very reasonable to do even in a 40 pt game), throw in some nasty UTs like Runes of Death, Cursed Natives, Scurvy, etc.
Yeah, I'd suggest trying for a little more speed if possible. Probably the most important aspect of the game (apart from point cost).
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a7xfanben Premium Member
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Subject:    Posted: August 9, 2011 09:40 am

Thanks Maciver, I'm not actually a rookie, as I've been into the game since its start. It is just that I use the ships for other things (I call them historical fantasy scenarios), and I'm not used to making small fleets, I feel that I spend more time strategizing and making fleets than actually playing. Right now I'm doing a five-way 500 point game.

I love to collect, but I've been in and out of touch with the game over the years (this time I think I'm here to stay! ), and haven't always had the funds for everything I want, so I don't have those UT's, that is why I didn't think of them. Some good ones I do have though are Wolves, Natives, and Missionary, so I could throw those in and make sure not to explore even if the opportunity presents itself.
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lordstu
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Subject:    Posted: August 10, 2011 04:08 am

I find it's extremely hard to judge whether this is a good fleet or not, as there's a need to take into account what sort of other all-common fleets it will be facing. One thing I would suggest is swapping the Meresman's shipwright for a helmsman or the common English navigator to add a little more speed.
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puma_03
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Subject:    Posted: August 10, 2011 06:44 am

I agree, lordstu. We need more basis for comparison as far as Common fleets go. I'm gonna see if I can make one right now

Oops! A7XFANBEN: Just realized while making my fleet that only a couple of UTs are Common, and these are from DPotC. The ones you mentioned may not work. I would suggest using Cannibals and Jail! in your fleet
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a7xfanben Premium Member
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Subject:    Posted: August 10, 2011 09:19 am

Ah, yes, all my UT's are rare, too bad . I look forward to seeing other fleets enter the competition.
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woelf Premium Member
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Subject:    Posted: August 10, 2011 02:50 pm

This is pretty decent for a first fleet, and if the "Commons" challenge was for a deathmatch game this fleet would perform pretty well.

However, for a standard treasure-based game the overall lack of speed is going to be a big problem, but an even bigger problem is the fact that none of these ships are set up for treasure-running. Without that capability your only way of getting gold is to take it from other players, but considering the speed of fleet you're going to have a hard time catching any dedicated runners.


I don't know if significant changes are allowed after a fleet has been posted, but if they are you should consider working in a ship like HMS Lady Provost. It's a bit fragile with only two masts, but S+L movement, 6 cargo, and the ability to raid opposing home islands is a really nice combination. Throw a couple crew on it, and it's a first-rate (albeit slightly expensive) treasure-runner.



As far as the fleet challenge goes, I'll give this fleet "as is" a solid 3.0, with the complete lack of treasure-running capability and overall limited speed being the reasons for the deduction. Find a good way to get Lady P. into this fleet and that score would jump up to at least a 4.
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volt
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Subject:    Posted: August 10, 2011 04:42 pm

Have to agree with woelf.... I love the Victor, but no treasure running won't work.
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