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Fleet "Barbary Numbers Game" Help
Fleet "Barbary Numbers Game" - 60 Points (extended format) show standard format
created by mercenary30 

Finally, a Barbary fleet that can win games!
This fleet is designed to take advantage of the speed of the Barbary Galley. Six boats in a sixty point fleet is a very good number. Three of them are crewless and the other three have a role assigned to them.
The Terror of Gibraltar is the explorer ship. With the ability to move 3S possibly 6S in a turn, it will head for the nearest island and start exploring. The plan is not to take any treasure, but to leave the island wide open for the other ships. At the same time, any mandatory Unique Treasures will need to be dealt with.
Tiger’s Eye is the closest this fleet will get to a gunship. It has the best heels of all the boats here, and the Captain to allow it to put up a fight. Don’t ever challenge head on, but keep this boat between your closest ships and your opponents gunships and be prepared to lose it.. If you do, Raft comes into play to try to save the crew for another galley to pick up the slack.
Queen of Sheeba is second in line for the Captain if necessary, or the Terror. Otherwise the Queen can hold lots of cargo.
I use Hidden Cove with this fleet, and unless there is obvious advantages to using it on turn one, I usually use it on turn two. Either use it to get the Terror exploring right away, or to scoot one of your other ships past enemies or obsticles.
The last little bit of advise for this fleet, is when you pick up gold, try to put a balanced amount on it. When (not if, but when) your opponent sinks your treasure runners, you can split it evenly. Once gold hits your main island, you can begin to build forts to end the game very quickly.

 
Miniature list Group miniatures by  
Section: Ship #1 (4 miniatures)
1 x Explorer (PofCC)
  • Collector's Number: 103
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Crew
  • Point Value: 1
  • Miniature text:
    This ship may dock and explore a wild island using the same move action.
    1 x Helmsman (PofBC)
  • Collector's Number: 118
  • Faction Affiliation: Barbary Corsairs
  • Rarity: C
  • Type: Crew
  • Point Value: 2
  • Miniature text:
    This ship gets +S to her base move.
    1 x Le Requin (PofCC)
  • Collector's Number: 029B
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Crew
  • Point Value: 3
  • Miniature text:
    Once per turn before you give this ship an action, roll a d6. On a 5 or 6, this ship may be given the same action twice.
    1 x Terror of Gibraltar (PofBC)
  • Collector's Number: 004
  • Faction Affiliation: Barbary Corsairs
  • Rarity: R
  • Type: Ship
  • Point Value: 10
  • Cargo Space: 3
  • Base Move: S+S
  • Cannons: 3L-4S-5S-5L
  • Miniature text:
    Galley. Pirate crew may use their abilities on this ship.
     
    Section: Ship #2 (3 miniatures)
    1 x Captain (PofBC)
  • Collector's Number: 116
  • Faction Affiliation: Barbary Corsairs
  • Rarity: C
  • Type: Crew
  • Point Value: 3
  • Miniature text:
    This ship may move and shoot using the same move action.
    1 x Helmsman (PofBC)
  • Collector's Number: 118
  • Faction Affiliation: Barbary Corsairs
  • Rarity: C
  • Type: Crew
  • Point Value: 2
  • Miniature text:
    This ship gets +S to her base move.
    1 x Tiger's Eye (PofBC)
  • Collector's Number: 019
  • Faction Affiliation: Barbary Corsairs
  • Rarity: C
  • Type: Ship
  • Point Value: 12
  • Cargo Space: 5
  • Base Move: S+S+S
  • Cannons: 3S-3S-3L
  • Miniature text:
    Galley. L-range cannons cannot hit this ship.
     
    Section: Ship #3 (2 miniatures)
    1 x Helmsman (PofBC)
  • Collector's Number: 118
  • Faction Affiliation: Barbary Corsairs
  • Rarity: C
  • Type: Crew
  • Point Value: 2
  • Miniature text:
    This ship gets +S to her base move.
    1 x Queen of Sheba (PofBC)
  • Collector's Number: 027
  • Faction Affiliation: Barbary Corsairs
  • Rarity: C
  • Type: Ship
  • Point Value: 6
  • Cargo Space: 5
  • Base Move: S+S
  • Cannons: 2S-2S
  • Miniature text:
    Galley. Eliminate one of this ship’s masts when she rolls a 1 on any cannon roll.
     
    Section: Ship #4 (1 miniatures)
    1 x Marrakesh (PofBC)
  • Collector's Number: 017
  • Faction Affiliation: Barbary Corsairs
  • Rarity: C
  • Type: Ship
  • Point Value: 6
  • Cargo Space: 3
  • Base Move: S+L
  • Cannons: 4S-5S-6S
  • Miniature text:
    Galley. Spanish ships get +1 to their cannon rolls against this ship.
     
    Section: Ship #5 (1 miniatures)
    1 x Dervish (PofBC)
  • Collector's Number: 029
  • Faction Affiliation: Barbary Corsairs
  • Rarity: C
  • Type: Ship
  • Point Value: 4
  • Cargo Space: 4
  • Base Move: L
  • Cannons: 4S-5S
  • Miniature text:
    Galley. This ship’s base move becomes S when she reaches her cargo limit.
     
    Section: Ship #6 (1 miniatures)
    1 x Agha's Whip (PofBC)
  • Collector's Number: 025
  • Faction Affiliation: Barbary Corsairs
  • Rarity: C
  • Type: Ship
  • Point Value: 6
  • Cargo Space: 4
  • Base Move: S+S
  • Cannons: 3L-3S
  • Miniature text:
    Galley. Spanish ships get +1 to their cannon rolls against this ship.
     
    Section: Events (2 miniatures)
    1 x Hidden Cove (PofSCS)
  • Collector's Number: 057B
  • Faction Affiliation: Treasure
  • Rarity: C
  • Type: Event
  • Point Value: 2
  • Miniature text:
    Reveal this event at the beginning of one of your turns: As a free action, dock one of your ships at the nearest unexplored wild island or the nearest wild island with no treasure on it.
    1 x Raft (PofR)
  • Collector's Number: 037B
  • Faction Affiliation: Treasure
  • Rarity: C
  • Type: Event
  • Point Value: 1
  • Cargo Space: 0
  • Miniature text:
    You reveal Raft immediately after one of your ships sinks. Place all crew and gold onto the nearest wild island. Remove Raft from the game.
     
     
    Fleet Statistics
    Distribution by Faction Affiliation
    Barbary Corsairs 10  71 %  
    Pirate 14 %  
    Treasure 14 %  
     

    Distribution by Point Value
    1 14 %  
    10 7 %  
    12 7 %  
    2 29 %  
    3 14 %  
    4 7 %  
    6 21 %  
     

    Distribution by Rarity
    C 13  93 %  
    R 7 %  
     

    Distribution by Type
    Crew 43 %  
    Event 14 %  
    Ship 43 %  
     



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    Discussion about this Fleet
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    Author Message
    pirate_dude14 



    Subject:    Posted: October 14, 2006 04:18 pm Reply with quote  Report content icon

    I can see this tactic working well, unless it is expected. Then it wouldn't be hard to set up to defeat it.

    Nice surprise or changeup fleet.
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    colringbk 



    Subject:    Posted: January 15, 2008 09:59 am Reply with quote  Report content icon

    Nice job! I like it. I've been scouting Barbary Corsair fleets for my next fleet submission, and its hard to pick something different than what others have done, though. I like the number of ships you have, very true their historic nature. Galleys and Corsairs are best used when they can swarm and outnumber.

    However, I liked to see a completely aggressive Corsair fleet, if its possible. . .(this last comment is not a criticism of your fleet, just a personal thought).

    I wonder what this fleet would look if you restricted your points to 40 points.
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