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Fleet "Blast From the Past (SM)"

Fleet "Blast From the Past (SM)"
30 Points
created by woelf LV63 activity icon envelope icon
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This is a simple, Spanish Main only fleet that I've actually used a few times in the past with pretty good success.

The first thing you may have noticed is the overall point cost. No, that's not a mistake - this fleet was designed for use under the original setup rules, which among other things allowed only 30 points for a standard fleet. As tight as things can get when building a 40-point fleet, with only 30 to spend it was absolutely critical to be as efficient as possible. Using one of the big gunships of the day (HMS Titan, Harbinger, or Revenant) was risky because they used up so much of your space and didn't leave room for much else. Remember that back then there were no 0LR+5 crew, and the two cheapest ships in the entire game (Carrion Crow and Venture) were four points each. You didn't have the option of tossing in dirt cheap ships like Banshees Cry, Le Coeur de Lion, El Raton, Rover, or Mermaid as afterthoughs, so you had to make every single point count.

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Anyways, onto this fleet...

I've always found these two to make an excellent pair, and they work together perfectly when played as hauler + escort.

Thanks to La Joya's cavernous cargo hold, they can move from island to island and clear out several in a single trip before needing to head back home, while most other treasure ships of the day would need to keep running back and forth to make up for their lack of space. The need for extra trips quickly negates any speed advantage they might have, although back then S+S was considered pretty darn good. Printed S+L base moves were very rare, and only a single ship (Zephyr) could go L+L unassisted. Anything else that wanted to approach those levels needed a helmsman or an extra action/SAT, but those cost points that might not be available.

Asesino is a formidable ship even with the most minimal of crew setups, and most opponents would do well to keep their distance. With so few points to spend, losing even a single crewmember to one of Asesino's cannons could be devastating. Once La Joya was on its way home Asesino could veer off to do some hunting, but otherwise there's little reason for it to ever leave its partner's side. If necessary, it could even load up a few coins of its own to haul back - with both ships filled to capacity, victory would be all but guaranteed.


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There are countless options available to bump this up to a more "modern" 40 point build. You could upgrade Asesino's captain, add some extra named crew (Castro, Diaz, Vega, de Silva, etc.), give La Joya a helmsman, drop in a couple cheap little ships as extra runners, or you could even add a Chieftain to La Joya. Spain could do quite a lot with an extra 10/15 points to spend, while still retaining the "core" of this fleet.

 
Miniature list Group miniatures by  
Section: Ship #1 (3 miniatures)
  Miniature Set Number Type Rarity
1 x Asesino de la Nave PofSM SS-010 Ship U
1 x Captain PofSM SC-CA Crew U
1 x Helmsman PofSM SC-HM Crew U
 
Section: Ship #2 (2 miniatures)
  Miniature Set Number Type Rarity
1 x Explorer PofSM SC-EX Crew C
1 x La Joya del Sol PofSM SS-005 Ship U
 
Fleet Statistics
Distribution by Base Move
- bar 60 %  
L bar 20 %  
S+S bar 20 %  
 

Distribution by Cargo Space
- bar 60 %  
4 bar 20 %  
8 bar 20 %  
 

Distribution by Faction Affiliation
Spain bar 100 %  
 

Distribution by Point Value
1 bar 20 %  
12 bar 40 %  
2 bar 20 %  
3 bar 20 %  
 

Distribution by Rarity
C bar 20 %  
U bar 80 %  
 

Distribution by Type
Crew bar 60 %  
Ship bar 40 %  
 



Rating
Current score for this Fleet, based on 13 votes:

bar 4.38
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Discussion about this Fleet
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cannonfury
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Subject:    Posted: May 20, 2010 11:01 am

This is a very good fleet, considering the limitations of the day, I remember always having issues fitting things into a 30 point fleet with the limited choices I had. Very good job.
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lordstu
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Subject:    Posted: May 21, 2010 03:51 am

This is one of those fleets I can see an opponent showing up with every week and driving everybody crazy! Soon enough others will start plotting ways to counter both ships, but it will prove to be a challenge - the Asesino is a tad small, but her cannons will almost always exact a price from an enemy gunship, and the Joya del Sol will still need to be reckoned with after that.

What I find most interesting is that this is a pretty good fleet for 30 points, and yet, 10 or 15 more points could still be added to it with the 40 point limit, but what does one pick to spend those points on? Very often for me that third ship is largely expendable, which kind of shows the game was meant to be played with a 30 point limit, even with all the modern ships. I think it was only upped to 40 to allow marines and events to be added.
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lordstu
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Subject:    Posted: December 22, 2010 04:28 am

Joya Del Sol was a great ship in her time, and even so today to a degree. The key was the S+S base movement in an era when Plague nearly always made an appearance, so while other players were losing valuable helmsmen left, right, and center, the Joya just kept on going at a fast clip.
Back to top Modified on December 22, 2010 04:39 am 
joshua_hislop
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Subject:    Posted: January 5, 2011 10:36 am

Hmm... If this fleet went head to head with mine, this is what might happen.

If you play your fleet like you said, with the La Joya and the Asesino going out together for the first run, we'd both come home with about the same number of gold coins. If your Asesino sailed over and fought either of my ships, the victor would depend on who got the first blow in. If you went for my Pandora and I got the first blow, I would probably ram and take out a mast, use Jack Hawkins to take out a crew and board to eliminate the other. You'd then shoot, likely taking out Jack and the Explorer and two of my masts. If you stick around you'd win that exchange.

If I moved in and shot, I'd win.

If you moved in and shot, you'd win.

If you went up against the El Ladron, you'd win because of its lack of a captain.

The Asesino really was, and remains, a dangerous ship. The only option I left out is running; if I went without engaging the Asesino, my ships have the same movement as yours, so I could just let myself be pursued while using my Explorer to pick up gold along the way. The game would be left up to the luck of the Gold draw.

It'd be interesting to try these fleets out against each other, you're right.

Joshua H.
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woelf
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Subject:    Posted: January 5, 2011 12:19 pm


quote from joshua_hislop:
If I moved in and shot, I'd win.

If you moved in and shot, you'd win.

Yeah, agree - combat between our two gunships would come down almost entirely to who shot first since they are so closely matched. Throw in the ramming and boarding actions likely to follow up the shot and it basically amounts to a first shot kill for the aggressor. The abilities of Jack and Asesino are nearly a wash in this case, since both will pretty much result in other ship stripped of crew (after you factor in the shoot action and boarding).

If you could somehow run a few thousand simulations of the encounter Asesino's more accurate cannons would put it slightly ahead, because if you repeat the combat enough times eventually the dice are going to fail Pandora first. Over those thousands of "simulations", there will be slightly more runs where Pandora misses with enough rolls to let Asesino turn the tables than there will be where the opposite happens. I can't imagine it being much more than a 60-40% advantage though, which really isn't statistically relevant enough to matter over even a dozen games, much less two or three.

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Overall I think my fleet still has the slight edge, simply because of cargo space. Collectively you have only 6 free spaces between your two ships while La Joya has 7 on its own plus 2 more as "overflow" on Asesino. Luck of the draw with the coin values will be the final deciding factor, but those three extra spaces are enough to clear out an extra island on the same trip and even small amounts like that can make the difference in an otherwise close game - and no matter what else happened, it would definitely be a close game.
Back to top Modified on January 5, 2011 12:35 pm 
a7xfanben
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Subject:    Posted: November 29, 2014 09:51 pm

I didn't necessarily mean to, but my vote for this fleet bumped it into the first spot for FotW! Let's all vote on it so we can change up the front page!
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woelf
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Subject:    Posted: November 30, 2014 06:01 pm


quote from a7xfanben:

I didn't necessarily mean to, but my vote for this fleet bumped it into the first spot for FotW! Let's all vote on it so we can change up the front page!

Thanks! I'd completely forgotten that this one was even still eligible. Most of the others already grabbed the position or had so few votes that there's little to no chance of ever getting close.
Back to top Modified on November 30, 2014 06:03 pm 
xerecs
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Subject:    Posted: December 13, 2014 01:10 pm

Gadzooks this looks invincible! With a 30 pint limit, you really do have to keep track of where points go. Considering newer ships and crew this still seems to be invincible. The only way i see of beating this is to eliminate or damage one or both ships. However this would exact a heavy price on your own ships, empty victory.
Anyway you slice it this fleet comes out on top, good guns, good cargo, good speed, how would you beat this? I don't know, and from other comments no one else seems to know either. 5 from me.
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xerecs
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Subject:    Posted: December 13, 2014 01:12 pm

As an after thought, you said you'd had pretty good success with this fleet. This implies to me that you got beat once or twice while using this fleet. Do you recall what beat it or rendered it ineffective?
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woelf
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Subject:    Posted: December 13, 2014 05:25 pm


quote from xerecs:
Do you recall what beat it or rendered it ineffective?
I have no idea, because it's been many, many years since I last used this fleet exactly as-is, and likely several prior to even when I first wrote this review. It's possible that this fleet never did get beaten directly, but it's far too long ago to remember.

Back in the day when 30 points was still the standard build the multi-action gunships were still an option so something like that could have beaten this - not on gold, but simply by blowing both ships out of the water before they even made it to an island. A fleet of a few super-fast little ships could get lucky and find slightly better treasures too.

No fleet is unbeatable, and there's always something else that could get ahead of it. Sometimes just having better luck with the treasures you find can make the difference too.
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