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Fleet "Cursed Gold Runner?" Help
Fleet "Cursed Gold Runner?" - 40 Points (extended format) show standard format
created by dahcmai 

I wanted to try and stick a dragon in a 40 point fleet and came up with this.

Shal Bala is 20 points by itself but offers a powerful ability. The ability to trash opposing gold runners with ease. This will go hand in hand with the rest of the fleet.

It's really hard to make a gold runner fleet out of the overly-expensive Cursed but this one pulls it off.

Nightmare is as good as it gets for cheap within the Cursed's inventory so it is the first ship in our gold runner fleet. At 4 points it's a decent bargain. Add a Helmsman and it gets a decent speed out of it also. It has decent cannons if it comes down to shooting, but it's not set up for it.

Fallen Angel will be the forerunner though with it's speed of S+S+S, it will reach the islands before the Nightmare and have them explored for it. That speed is also a defense as I'll explain below.


The idea is to send out the gold runners and just plain avoid the opponents gunship completely going only for the gold. Shal-Bala will go in to attack the opponents gold runners and send them sinking. Considering it's a 40 point game they usually won't be large ships and should be easy prey for the huge Sea Dragon.

The other two ships head in to take the gold. Fallen Angel takes the lead and uses it's explorer to explore the islands for the Nightmare. Considering they can't hold much relies a lot on the Dragon being able to take out the enemies gold runners to hinder his ability to win the game.

If the opponent happens to have a fast gunship that can catch up to your gold runners you double pin the Fallen angel into him to buy some time as a last resort. Being safe in S range can do a lot.

Divers is there to steal any gold the opponents gold runners may have gotten before you sank them. It's actually not a bad idea to let him get to an island first just to steal it. Every bit counts.

Favor of the gods is ever-present to prevent the annoying Mermaids/Becalmed. It may be only a turn on the gold ships, but it's still a tight enough of a game to make a large difference.

It's so rare to see a Cursed gold runner fleet, I thought I would give it a shot and it's not all that bad. I know it's not uber good, but I wanted to be original and I think I managed that. You definitely won't see it everyday. Not to mention the look on someone's face when you say you're going to play a 40 point game and slap a Dragon on the table is priceless.

 
Miniature list Group miniatures by  
Section: Ship #1 (2 miniatures)
1 x Explorer (PofDJC)
  • Collector's Number: 128
  • Faction Affiliation: The Cursed
  • Rarity: C
  • Type: Crew
  • Point Value: 1
  • Miniature text:
    This ship may dock and explore a wild island using the same move action.
    1 x Fallen Angel (PofDJC)
  • Collector's Number: 022
  • Faction Affiliation: The Cursed
  • Rarity: R
  • Type: Ship
  • Point Value: 10
  • Cargo Space: 2
  • Base Move: S+S+S
  • Cannons: 2L
  • Miniature text:
    This ship cannot be shot at by ships within S of her.
     
    Section: Ship #2 (2 miniatures)
    1 x Helmsman (PofDJC)
  • Collector's Number: 121
  • Faction Affiliation: The Cursed
  • Rarity: C
  • Type: Crew
  • Point Value: 2
  • Miniature text:
    This ship gets +S to her base move.
    1 x Nightmare (PofDJC)
  • Collector's Number: 021
  • Faction Affiliation: The Cursed
  • Rarity: C
  • Type: Ship
  • Point Value: 4
  • Cargo Space: 3
  • Base Move: L
  • Cannons: 2S-2L
  • Miniature text:
    Eliminate one of this ship’s masts when she rolls a 1 on any cannon roll.
     
    Section: Ship #3 (1 miniatures)
    1 x Shal-Bala (PatOE)
  • Collector's Number: 139
  • Faction Affiliation: The Cursed
  • Rarity: SE
  • Type: Ship
  • Point Value: 20
  • Cargo Space: 0
  • Base Move: D
  • Cannons: 2S,3S,3S,2L
  • Miniature text:
    Sea Dragon, Fear

    Davy Jones treats this demonic beast more like a partner in destruction than a pet. Shal-Bala doesn’t need to be told her purpose: to strike fear and terror into the hearts of anyone not worshipping at the bloody altars of Davy Jones.

     
    Section: Events (2 miniatures)
    1 x Divers (PofR)
  • Collector's Number: 020B
  • Faction Affiliation: Treasure
  • Rarity: C
  • Type: Event
  • Point Value: 1
  • Cargo Space: 0
  • Miniature text:
    You may reveal this event immediately after one of your ships sinks an enemy ship, but you may not reveal it on the same turn an opponent reveals Raft. you recieve all gold from the sunken ship. remove Divers from the game.
    1 x Favor of the Gods (PofSCS)
  • Collector's Number: 058B
  • Faction Affiliation: Treasure
  • Rarity: C
  • Type: Event
  • Point Value: 2
  • Miniature text:
    Reveal this event at the beginning of one of your turns: Remove all events from the game.
     
     
    Fleet Statistics
    Distribution by Base Move
    - 57 %  
    D 14 %  
    L 14 %  
    S+S+S 14 %  
     

    Distribution by Cargo Space
    - 43 %  
    - 29 %  
    2 14 %  
    3 14 %  
     

    Distribution by Faction Affiliation
    The Cursed 71 %  
    Treasure 29 %  
     

    Distribution by Point Value
    1 29 %  
    10 14 %  
    2 29 %  
    20 14 %  
    4 14 %  
     

    Distribution by Rarity
    C 71 %  
    R 14 %  
    SE 14 %  
     

    Distribution by Type
    Crew 29 %  
    Event 29 %  
    Ship 43 %  
     



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    Discussion about this Fleet
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    Author Message
    vladsimpaler 



    Subject:    Posted: June 28, 2007 12:16 pm Reply with quote  Report content icon

    Interesting fleet you have there!
    Let's see. I think the problem is the fact that the Cursed are so slow, and that Shal-Bala will maybe attack one ship each turn.
    Against a pure treasure running fleet, you are going to have some problems, but if you do it right, you can switch to a fighting fleet. The Fallen Angel and Shal-Bala could both attack enemy ships, while your Nightmare gathers treasure.
    Against a pure fighting fleet, you will have more problems than before. Shal-Bala will probably be easily dispatched. However though, I must commend you for coming up with the first treasure running fleet for the Cursed that I've ever seen.
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    dahcmai 



    Subject:    Posted: June 28, 2007 11:15 pm Reply with quote  Report content icon

    Thanks, I can't think of a single one better though. The Cursed are just rough to make a 40 point fleet out of period.

    It's one tricky fleet to play, but I have actually played this, it takes some serious trickery, but you can win with it.
    Back to top  
    pandaboy 



    Subject:    Posted: July 7, 2007 11:27 am Reply with quote  Report content icon

    VERY ORIGINAL You have my vote

    pandaboy
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