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miniature review HMS Dreadnought: When 5-masters take steroids.
Miniature Review
HMS Dreadnought: click to enlarge
HMS Dreadnought

Miniature text:
This ship's cannons may not be eliminated (masts still may be). If derelict, she cannot shoot. Link: Admiral Robert Blake.
  • Collector's Number: 025
  • Faction Affiliation: England
  • Rarity: R
  • Type: Ship
  • Point Value: 26
  • Cargo Space: 5
  • Base Move: S
  • Cannons: 3L-3L-3L-3L-3L
HMS Dreadnought
When 5-masters take steroids.

written by lilplasticboats Premium Member 

General description:
I was surprised at first to find that no one had reviewed this ship but after trying to write some positive things about it, the level of my surprise promptly melted away. To its credit, this ship is a monster. Too bad that monster is a plodding, slow-moving zombie.

Uses:
Her best defense is a good offense and everlasting cannons can offer quite a bit of offense. Its cannons are all rank 3 which, for a 26 point ship, I find to be a bit on the high side but that's just me. They are also all L-range but these days, fashionable ships carry both S and L range cannons in order to get around cannon- and distance-specific defensive abilities.

Strategies and game play:
If you've decided to use HMS Dreadnought, you'd better be prepared to invest in some crew for it because it is going to need a lot of help.

Combos with other miniatures:
- Since masts may still be eliminated, a Shipwright wouldn’t hurt HMS Dreadnought's longevity.
- A Commodore Rhys-Griffin Owen would provide a long distance extra action.
- A Hidden Cove can get this Galapagos tortoise out to where it can severely wound a key ship with a surprise attack.
- Favor of the Gods is practically a must to avoid being Mermaided. Hopefully you can reveal your Hidden Cove off the table before it gets Favored away by either yourself or your opponent.

Ways to counteract it:
- This ship’s ability is her bread and butter so a Nemesio/LeNoir/Lawrence can really cripple her.
- Keep your distance. I mean it. Give it a wide berth; it's not going to win many chases.

Strengths/Pros:
- Highly likely to outlast most ships in a firefight.
- Five fairly accurate L-range cannons that won’t go away with their respective masts.
- The English have Admiral Morgan and Sir Christopher Myngs, the two most cost effective of action-granting crew.

Weaknesses/Cons:
- Can be seen coming from a mile away and is very avoidable.
- Can be spanked royally by a ship with the “L-range cannons cannot shoot at this ship” ability.
- High cost makes for a thinner fleet. It might as well be 28 points for the mandatory Helmsman to make it any kind of threat or 31 points for a Sir Christopher Myngs to make it a real threat.
- Slower than a rubber duckie.
- As someone stated in an earlier review, the English have no world hater crew yet.

Artwork and aesthetics:
Nothing pretty enough to ignore that S base move.

Overall rating:
Plain and simple, this ship's ability (combined with its weak base move) doesn't warrant a 26 point cost, even in games with build totals beyond 40 points. This ability has been given to at least two blockade runners since Revolution and, apart from Sister's Rage, I care very little for blockade runners. If a ship is going to cost you half your build total without crew, it should be much more impressive than this. In the current scene, there are 5-masters that can perform much better than HMS Dreadnought and at a more reasonable price. Sorry, big girl, but I'm going to rate you a 3.5 out of 10.

 

Modified on September 10, 2006 08:22 pm



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jolly_rodger 



Subject:    Posted: August 25, 2006 12:24 pm Reply with quote  Report content icon

Ouch that burns. I wouldn't say it's that bad, But the speed and guns could definitely be better for a 26 ship.
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lilplasticboats 



Subject: Scrutiny on the Bounty   Posted: August 25, 2006 03:43 pm Reply with quote  Report content icon

I chose a 3.5 for HMS Dreadnought using the same criteria as when I sum up crew in that I take into consideration what else is out there for a similar cost or a cost within the same range and when measured against the Baochuan, which is 30 points, you can see how HMS Dreadnought falls short. Also, there's the strength in numbers factor to consider. If you knew that there was a 26 point ship coming from the port side and two 13 point ships coming from your starboard side.... well, there you are. She's just too much of a build point commitment to compete with the faster ships without sucking up more points for crew. If you haven't read my other reviews, I should tell you that I'm extremely stingy with my overall ratings of ships, crew, etc. I don't think I've rated anything as being a 9 but I'm also staying away from pieces which have already been reviewed and most of the reviews on the most popular ships in the game have already been covered.
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jwal 



Subject:    Posted: March 27, 2008 11:51 am Reply with quote  Report content icon

I could see this ship being used in extremely high point games but mainly to keep your home island from being raided. The slow movement of this ship is the only thing that keeps it from being deadly, well that and the cost.
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