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miniature review El Raton: A weaker Mermaid but still a fair support piece for the price.
Miniature Review
El Raton: click to enlarge
El Raton

Miniature text:
This ship cannot carry crew.
  • Collector's Number: 072
  • Faction Affiliation: Spain
  • Rarity: R
  • Type: Ship
  • Point Value: 2
  • Cargo Space: 1
  • Base Move: S+S
  • Cannons: 5L
El Raton
A weaker Mermaid but still a fair support piece for the price.

written by lilplasticboats Premium Member 

General description:
El Raton is Spain's answer to the Pirates of the Crimson Coast's ship, Mermaid. She is not as fast as her Pirate sister and has a far weaker cannon but at 2 points, she is a welcome addition to the Pirates game and brings us one step closer to the swarm fleets seen before Wizkids limited players to one ship of the same name per fleet.

Uses:
In a DJC or Spanish ships only game, El Raton is a fair means of burning 2 points of your build total. Adding another ship to your fleet which you aren't planning on outfitting with decent crew (and in this case, a ship which you cannot outfit with any crew) isn't always the best move but it has the scent of Eau de Easy Targette about it, and any shot fired at El Raton is a shot not fired at your key ships. Conversely, if your opponent chooses to ignore it, it can be used to pre-explore a wild island to expedite a more self-sufficient gold runner's trip to that wild island in the future.

Strategies and game play:
El Raton joins Mermaid and Rover in the Cheapest Ships in the Game Club.
You should send El Raton en route to an island that your key gold runner has hit once and has left a single coin behind *or* send it on over to a wild island that is far away just for the explore action. If it hasn't been derelicted or sunk, hell, try carting the single coin back and force your opponent to deal with it. As an escort, you can send El Raton on a suicide mission to pin an encroaching enemy ship long enough to buy your gold runner a clean getaway.

Combos with other miniatures:
The most supportive use for a ship this small and cheap is to beef up the cannon rolls of a ship which gets +1 for each friendly ship within S of her (El Garante, El Rayo, Sea Wind, etc.) Add a Mermaid and a Rover to the mix and that's a +3 bonus for 6 points! It could also be the ship you can afford to permanently leave at a Fort Brompton, El Puerto Blanco or Thompson's Island for the bonus/ability it grants. Also, if she can load Explosives, you have a 50/50 chance of taking out a major piece of your opponent's with a minor piece of yours.

Ways to counteract it:
El Raton isn't a strong piece in and of itself. A fast and strong ship shouldn't have any trouble derelicting it but if you should happen to fail the ram roll, your opponent will still be hard pressed to respond with cannon fire with its pitiful 5 rank cannon. One of the worst things you can do is let El Raton sail unchecked. S+L isn't the worst speed in the game and if she can bring even one treasure to its home island, that would make it The 2 Point Investment From Hell.

Strengths/Pros:
An opponent who goes after an El Raton of yours is only doing away with a 2 point piece while simultaneously drawing fire from your key ships.

Weaknesses/Cons:
El Raton can be rammed into dereliction 5 times out of 6, far easier than shooting at it. With no crew on her, she has no surprise factor unless she loads a face-down unique.

Artwork and aesthetics:
The hull has long black marks on it. Are they gaps? Tar? And are those bones on the deck? Why paint that on the mast slot? This ship's appearance should reflect its low cost and it falls short in that respect.

Overall rating:
I give El Raton a 3 out of 10 in and of itself. It's a support piece at heart so its rating as a support piece makes it more than a 3 but hard to nail down. It sort of depends on how well it does in any given game.

 

Modified on September 10, 2006 08:22 pm



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oz10bok 



Subject: Best Use of 2 points by far   Posted: August 8, 2006 01:07 pm Reply with quote  Report content icon

As discussed, this little mouse has a wealth of options for 2 points. My personal favorite is using it to beef up the cannon rolls on El Garante. Its fast enough to keep up with a fleet, and is highly cost effective. Even using it as a pin monkey is good, b/c you can pin an enemy ship down for at least a turn, keeping them where they are. For 2 points, its a hell of a deal. I have to rate this ship a 9/10 for usefulness. Naturally its a support piece, and only a support piece. But as support pieces go, its one of the best.
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lilplasticboats 



Subject:    Posted: August 8, 2006 08:36 pm Reply with quote  Report content icon

Thanks for your comments, oz10bok. A 9 out of 10 is a very generous rating. In giving it a 3, I took into account its negative ability, its high cannon rank, its speed in relation to the Mermaid and how, for just a few points more, one could add a more self-reliant ship (and in saying, do not think that I am missing the point of its support piece nature). I'm not taking anything away from El Raton in its combo possibilities but whereas you give it a 9, I decided to rate it a 3 on its own merit and withhold its "theoretical" rating since it depends on other ships/abilities to make it as useful as it can be in any given game.
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